In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night.
Click past the cut and I'll let you know how it went. Below is the schedule I finally settled on. At first I added in one or two subscription games that I have free accounts for, but I decided to leave them off just in case anyone would like to jump in and join me. Also, I tried to include games that offered some flexibility with grouping. I don't want to ask someone to join me only to shrug and say, "Level up some first."
- Mondays: Wurm Online, character name Beauturkey
- Tuesdays: Ryzom, character name Beauhind on the Arispotle server
- Wednesdays: Alganon, character name Beaugh on the Adrios server
- Thursdays: Mabinogi, character name Beau on the Mari server
- Fridays: EverQuest II, character name Beau on the free-to-play server
The strangest thing is to know ahead of time exactly what I am due to play. Granted, I am used to this assigned time for a certain game thanks to things like press tours and other work-related activities, but this is my "fun" time we are talking about. I haven't really made myself plan out anything "fun" in a long time. I simply open my games folder or look around online and just play whatever comes to mind. This means that over the last year or so I have rarely gotten very far in many games. Sure, I have had tons of fun and have accomplished a lot with communities, but I do miss that sense of truly building a character. The only way to do this is to spend time with the character.

![]() "I didn't realize how much I had missed those old days of dedicated gaming until I started to participate in them again -- even in this mild form." ![]() |
Why is this important? Why is it an accomplishment for me to play like most "normal" players do, even if it is in a limited fashion?
Well, for all of my talk about choices and how important it is for a game to provide as many choices as possible, it is an unspoken truth that the wonderful games we love provide a sense of stability and escape for many of us. It doesn't always have to be a case of escaping from a horrible life or miserable job; sometimes we just like to run around in someone else's world for a while. I have found that over this last year of trying literally scores of games -- mostly at a first-impressions level -- I could use the predictable escape that a favorite character provides. Yes, blogging my way through so many great games is a lot of fun, but I also love to craft a personality in my games, a personality that builds up its own story over time.

Is this a permanent addition to my gaming life? I think so. I think all of us can agree that having a favorite game or character is inevitable, but having several is downright hard to maintain. I'm happy to report that with a little organizing and the wonderful world of free-to-play games and access, anyone could do what I am doing and have a great time.
Each week, Free for All brings you ideas, news, and reviews from the world of free-to-play, indie, and import games -- a world that is often overlooked by gamers. Leave it to Beau Hindman to talk about the games you didn't know you wanted! Have an idea for a subject or a killer new game that no one has heard of? Send it to beau@massively.com!










