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Reader Comments (41)

Posted: Apr 13th 2011 5:11PM madcartoonist said

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I really hope number 2 become standard other MMO's. It sounds like a small thing but I can think of some other games I play were I would love this.

Posted: Apr 13th 2011 5:14PM Boruk said

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/exportui (name)
/importui (name)

With this you can take your UI to other servers.

Posted: Apr 14th 2011 9:52AM Caerus said

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@Boruk
You can also use
/exportkeybindings
/importkeybindings
to transfer keybinds cross-server. It's baffling that this functionality isn't already included in the game UI, but I'm sure we'll see it eventually.

As far as my favorite little thing, it's got to be the easy ability to chat cross-faction. There's no reason whatsoever to not let me yell or say something to another player when we're obviously sharing the same world and cultural heritage; it's so immersion-breaking in games like WoW to not be able to communicate.
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Posted: Apr 13th 2011 5:18PM ChadAbs said

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I agree with the sound effects. The music is lacking in parts, but the sound is spot on.

I also really dig the lack of a required level for your first mount.

Seems I can't remember anything else at the moment.

Posted: Apr 13th 2011 5:18PM weregamer said

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I am much more of a fan of the sound in RIFT than even you. I am a primarily aural person, and as gorgeous as computer games have gotten in the last decade or so, the sound is all too often an afterthought. Playing RIFT with headphones on is an amazing experience. There are many layers of appropriate environmental sound. Even with only 2 channels, the positional audio is particularly excellent. I have stood below the crest of a hilll in the Droughtlands and, just by listening, determined that there were two centaurs over to my left and a hunting cat to my right. I have clambered around on the mountains above Granite Falls and *really heard* the waterfalls' roar grow appropriately as I approached them.

2. The *tasteful* mix of humor, especially fourth-wall-breaking puns. With each expansion, WoW has gotten more and more full of in jokes, to the point that even if the pastiche of a backstory and stupid RvR justification didn't destroy immersive roleplaying, the funny-but-ill-fitting NPC names would. I love how in RIFT, I can get a belly laugh from a particularly punny quest title, or appreciate a visual homage to a pop culture reference, but I won't be jerked out of the fantasy world by the prominence of these things.

3. The many rewards for exploration for its own sake. The puzzles and cairns are the top of the list, but also the achievements for going places or doing things far out of the path from quest/exp/loot A to quest/loot/exp B. Nor are all the rewards game-mechanical - sometimes just a gorgeous view, or a moment of peace just over a hilltop from strife, complete with sylvan music and birdsong, makes my evening brighter.

4. Artifact collecting. Another area that is tuned "just right". Collecting artifacts has far too little payoff for a power gamer to do it. A smidgeon of exp, and if you are really really committed, a fast mount for "free". But it's another excuse to go out of the way and see the hidden corners of the world, and another break in the hectic pace of constant battle.

5. Ancient Wardstones. Actually, this is one of the few areas where I don't think they got the tuning right, shutting non-PvPers out of seeing all that can be seen here. At least on PvE servers, it's a damned shame that my Defiants will never see what the ancient stones at the Guardian end of many disputed zones do. But beyond that flaw, I love the fun, slightly bizarre quests that these inject. My favorites are the scavenger hunt in Lantern Hook (which is not repeatable) and the manhunt in Scarwood (which is - why is one repeatable and one not?). "Boarpedo" in Scarwood is a bit odd and sometimes annoying, but I like it. Somehow the idea that these weird things are anachronistically injected by triggering the wardstone makes their odd nature refreshing instead of jarring to me.

Posted: Apr 13th 2011 6:19PM Faryon said

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@weregamer
Summoning the Ancient Wardstone bosses is probably the most fun I have ever had in an MMO pre-endgame. Too bad the Defiants on my server have never tried to stop us or even joined in the fighting once the boss was summoned.

Btw, why can't you see all the wardstones on PvE servers? If it's because the other faction has already activated it, cant you just do /pvp and kill the wardstone then activate it for your faction once it respawns?
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Posted: Apr 13th 2011 5:18PM Keen and Graev said

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It's widely acknowledged that Rift's sounds are really quite bad. After the patch, the sounds became worse for melees causing many to quit on those grounds alone.

Posted: Apr 13th 2011 5:26PM Irem said

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@Keen and Graev
I like them. I don't pay much attention to the weapon and casting sounds, but when I'm just out in the world I find that the music and ambient effects are just enough to create atmosphere without being overwhelming or jarring. RIFT reminds me a lot of Burning Crusade-era WoW (in a good way), and the sound design adds to that impression. I still put BC music on to play other games to.
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Posted: Apr 13th 2011 5:44PM Dumac said

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@Keen and Graev
I would agree and say the sounds are mediocre at best, most of them and practically all of the combat related ones, but that's really subjective.
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Posted: Apr 13th 2011 6:10PM Gaugamela said

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@Keen and Graev

If many gave up because of the sound alone its because those people were waiting for the first small excuse to give up. Like you actually.
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Posted: Apr 13th 2011 6:33PM Keen and Graev said

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@Gaugamela Yep, exactly.
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Posted: Apr 13th 2011 7:26PM Boruk said

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@Keen and Graev if it was the sounds that made you quit then you really have other issues in regards to what you hear.

Granted the sounds aren't anything awe inspiring all the time but there are moments, like when a Rift opens up on you, that the sounds kick in.

It was stated by many, many bloggers ( I think you included) that the game wasn't anything new but it was fun. I guess you must have had your sound off when thinking that....
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Posted: Apr 14th 2011 7:55AM Gaugamela said

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@Boruk

Most people, including Keen, that play WoW don't actually want to stay in new MMOs. They want to see what a game is worth, but afterwards want to return to their original community.
To rationalize this they nitpick every little detail of the game to justify to give up.

Keen disapointed me since I always took him as someone more rational than the usual commenter but after the moment that he starts to nitpick on Rift and that its preferable to play a game that's been pumping out recicled content instead of supporting a new MMO because it is a "theme-park" MMO and " WoW is easier thus better".

Its sad since Trion is a company that actually released a good first product and have other radically different ones in the pipeline.

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Posted: Apr 14th 2011 9:06AM Boruk said

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@Gaugamela another thing about Trion is how their dev team will jump on the forums when something is making the game not fun.

I don't recall WOW ever being that responsive to their customers.
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Posted: Apr 13th 2011 5:24PM Irem said

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Seconding the love of the artifacts. I'm not really concentrating on doing anything at the moment other than running around looking for places where artifacts might be. If I'm near a quest or a rift, I'll do it, but mostly I'm just exploring and looking for hidden shiny things.

A very specific example, but the Rill Pond is my favorite place in game so far (how obvious is it that I'm not out of Freemarch yet?). There's artifacts in the water, the glowy spirit balls make pleasant sounds, and when an invasion runs by they team up with me to beat the crud out of the bad guys. I always find myself going back there, even if I don't really have a reason to other than wanting to hang out in the area.

Posted: Apr 13th 2011 7:30PM Boruk said

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@Irem I just hit 18 last night. I have been playing since launch (actually headstart) but the game is more than a powerlevel to the end game. You miss so much if you rush to hit end level only.
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Posted: Apr 13th 2011 5:33PM (Unverified) said

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Quitting over sound in a MMO is like not watching a movie because the theater is not well painted outside.

Posted: Apr 13th 2011 5:43PM j1083 said

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@(Unverified)
Or, you know, like not watching a movie because the sound is bad. As is entirely the point of this article, for a lot of people, at least, the little things matter.

I can't speak for Rift in particular (I absolutely will not play an MMO without an appearance tab/armor reskinning, "next gen," my foot), but there are classes I absolutely won't play and dread grouping with in LOTRO because of the annoying sounds they make (yelling).

When something rubs you the wrong way, it rubs you the wrong way.
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Posted: Apr 13th 2011 6:24PM Gloon said

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@j1083 And especially, *you*, it seems.
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Posted: Apr 13th 2011 5:49PM meanicK said

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sound i alright... !

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