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Reader Comments (39)

Posted: Apr 12th 2011 8:07AM BigAndShiny said

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Yeah it should be infinitely expandable imo. I mean, it's not like carrying 4 tons of gold in your back as well as 10 armors is realistic.

Posted: Apr 12th 2011 11:59AM Alph said

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@BigAndShiny
I think it's less about 'realism' and more about rl.

I'd say no to unlimited because of limitations. Even in a world of terabytes and petabytes along with high speed internet and wireless capabilities, eventually unlimited starts causing a problem.

However I do think we should be given near-unlimited storage. There's no need to make people play the inventory game. With games moving more and more towards chopping off the frivolous and tedious elements it's only a matter of time before this comes.

I think we can all agree that unless given boundaries, a lot of people will let it go wild. As long as that wild doesn't impact others I'm all good with as many as possible.


Lastly, a big issue that is overlooked it itemization. With proper itemization, mass amounts of storage isn't needed nearly as much.
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Posted: Apr 12th 2011 8:18AM (Unverified) said

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Yes, please. I don't want to play the bag sorting game. It's not fun. Plus Diablo mastered the annoying bag game a long time ago. Just make X number of slots appear on the screen at a time, and more slots be another tab. The bag game is lame.

Posted: Apr 12th 2011 9:59AM toychristopher said

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@(Unverified) Exactly. Who is inventory management fun for?
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Posted: Apr 12th 2011 12:19PM Valdamar said

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@toychristopher
I actually enjoy inventory management - admittedly I'm a bit OCD about tidiness in RL, so maybe it's an extension of that, but in RIFT I like to keep my inventory tidy so that all of my alternate weapons/gear and potions/drink are in my last bag, all of my spare runes and rift consumables are in the second to last bag, all of my crafting mats I've gathered/looted get stuck in my middle bag, all of my quest items and any duplicate artefacts I get plus anything else I think is worth keeping for an alt or selling on the auction house are put in my second bag, and then all of the other junk just defaults into my collectors backpack in the primary bag slot.

But I do enjoy organising things - to me inventory management is no different to all the people who enjoy arranging furniture in their pretend houses in MMORPGs - it's still an exercise in fitting items into a space in a way that is logical, efficient and aesthetically pleasing.

The only alt I've ever hit the bank space limit on in RIFT is my L11 rogue alt, but admittedly he does have equipment for his next 30 levels stored in his bank that I've looted with my other 3 characters on their way to the level cap. The only times I ever find bag space tight in an MMORPG is in the early levels, tbh.
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Posted: Apr 12th 2011 8:19AM (Unverified) said

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Games should just let players decide how much xp they have, or what level they are, or hey, even what gear they have in their infinitely expandable inventory!

Where does it end?

Posted: Apr 12th 2011 8:29AM Sephirah said

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@(Unverified)

When "old schoolers" like you will go extinct and MMORPGs won't be games for masochists.
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Posted: Apr 12th 2011 9:09AM Suplyndmnd said

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@Sephirah

I hope that day never comes personally. I'm not even an old schooler but i was raised in the world of FFXI where everything was a grind. You worked your ass off for everything. So when I said "Oh, i took down a super hard NM last night with my group" it means something. I "grew up" in FFXI where most people tried to make the game as hard as humanly possible. I remember going on my RDM/NIN and seeing just what the hell i could solo. It wasn't about the exp or the drops it was about the bragging rights of doing it. Setting the bar for others and if they clear it, trying to beat theirs.

That is what made that game so spectacular when I played it. I don't want to see a game where one could grind their way to level cap in under a month after release.
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Posted: Apr 12th 2011 9:13AM Apakal said

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@Suplyndmnd

You only think it meant something. It didn't.
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Posted: Apr 12th 2011 9:27AM Apakal said

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@Apakal

Sorry. That wasn't really necessary. Post test-taking frustrations. My apologies.
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Posted: Apr 12th 2011 8:20AM pcgneurotic said

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No, I think having a fixed or slightly expandable number of slots is good. Inventory management is all part of the game, the same way patting your pockets for your wallet or glasses is in real life. :D

One thing I really liked in LoTRO when it launched though, was the 5 fixed bags. It was a message to us that said, 'Here you go Players, 5 bags from the word Go, no messing about, just get out there and fill, fill, fill!' :D

Posted: Apr 12th 2011 8:40AM Rylorn said

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With unlimited inventory space, most players would never care to sort through any of it. Eventually our massive chasm of junk would become unmanageable to the point where we wouldn't be able to find anything. Just like parents might make you clean your room for your own good(despite what is may seem), so might MMO developers not allow you unchecked bag space.

Posted: Apr 12th 2011 8:47AM Ryn said

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I agree, I like that LOTRO gave you all your bags from the onset. And you don't have to buy them like WOW. Brilliant! I despise the weight management in something like Fallen Earth, where the game world is so huge, then you exceed your weight limit and have t head to the nearest town to empty your bags. I know this is a game mechanic and was meant to be there, still doesn't make it less annoying to me lol. I usually find that I need more bag/bank space than any game gives by about 1/3.

Posted: Apr 12th 2011 9:00AM (Unverified) said

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@Sephirah

Sack up, kid. You'll respect yourself in the morning after you do. Some people can handle, and /gasp, even appreciate, a challenge.

Posted: Apr 12th 2011 9:23AM Sephirah said

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@(Unverified)

Oh, sorting your bags is such a challenge!

Do you respect yourself in the morning for being one of those that since UO/EQ/DAOC whined incessantly about the status of MMORPGs but are still paying for them and complaining on the forums about how good old games were instead?
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Posted: Apr 12th 2011 12:26PM Valdamar said

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@Sephirah
It's not a challenge, but it does involve decision-making when you have to decide what to keep and what to throw away. I like making decisions - I like to be given as many opportunities to make decisions as possible during gameplay - so I don't mind having to make decisions as regards loot/inventory - I think limits/restrictions are good for forcing players to make decisions, otherwise you might as well be playing Progress Quest.
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Posted: Apr 12th 2011 12:40PM (Unverified) said

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@Sephirah

What are you, like an 80th level troll or some such? I never played any of the games you mentioned, and I'll leave all the forum posting and whining up to you, as you clearly have some affinity for it.

Believe it or not, there are people out there that don't NEED, or WANT everything handed to them. Try it, you might actually find that you like having a pair.
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Posted: Apr 12th 2011 9:01AM DarkWalker said

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I believe the best way to solve the problem does not lie in increasing bag space. Instead, anything the devs want players to collect and keep indefinitely should be out of the bags, and not limited in space at all; bags should be for gear, vendor items, and a few other things.

A few games already do this for some select items. Guild Wars offers dedicated bank storage for crafting components, up to 250 of each component; WoW offers infinite storage for keys, pets, and mounts, and limited storage for recent currency items; LotRO offers infinite storage for mounts, quest items, and some currency items, as well as dedicated (albeit paid) storage for cosmetic gear; DCUO offers infinite storage for cosmetic items and quest items; and so on.

Posted: Apr 12th 2011 9:04AM Tiresias said

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Bag space is limited because of database issues. Also, forcing the player to return from the field to empty bags is an artificial limit that factors in to a process that developers use to determine how long they would like the average play session to be.

I do like the way that Guild Wars handles crafting materials in that they don't consume normal bag space in your bank. That one feature makes a huge difference in inventory management.

Posted: Apr 12th 2011 7:19PM Oranda said

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@Tiresias

???

so... if it is a database issue, then explain to me that in eve online there is ZERO limit to your storage capability?

I think it has more to do with the fact that an NPC controlled market is not prepared for unlimited bag space.
By limiting the bag space you raise the value of items among players. This works quite well for small scale regulated markets.
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