may not be the single biggest source of frustration in MMOs -- or even in the top 10, depending on the player -- but every online gamer has butted his or her head up against their limitations at some point. As virtual vacuums, our characters are Hoovering up all the junk, tokens, armor, weapons, livers, scrolls, twigs, fishing pole, fish, plankton, and lit torches that lie in their paths. Because of this, our bags are often full to bursting and our backs sore to aching.
Some MMOs give players a fixed amount of inventory spots (such as LotRO
) and that's that. Some games like RIFT
allow for the collection of bigger bags, while others like Fallen Earth
challenge players to keep tabs on weight management as well. However MMOs handle it, inventory space is constantly one of those things of which players can't get enough.
So should inventory space be infinitely expandable? Are we to a point that the limitations of backpacks are no longer welcome in MMORPGs? Or do these limitations still have a good purpose (beyond the coding headaches that an infinite inventory would give to the dev team)?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!