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Reader Comments (23)

Posted: Apr 12th 2011 6:11PM (Unverified) said

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I don't think mobility is really the future on MMOs, I'm sure people like to check on things such as; news, armory, mail, and possibly chatting to in game. The quality of playing a MMO being played on a phone device is going to be piss poor, lacking true MMO aspects, such as player communcation and interaction. These are low budget games, their not a real game, MMO are video games on steroids, more control, options, stuff to do, etc.

I'm curious how much interest there is in new viewing options; such as 3D making use of muiti monitors, or even bring back the concept of virtual reality viewers with present day MMOs.

Posted: Apr 12th 2011 6:17PM Beau Hindman said

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@(Unverified) Remember that we are looking a decade into the future. In technology terms, that's a long way and a LOT of development. lol Anyway, we already have dozens of MMOs on portable devices that act just like a "real" MMO with chatting, persistent world and all that.

Now bake for 10 years. :)

Beau
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Posted: Apr 12th 2011 6:53PM (Unverified) said

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@Beau Hindman

The quality just seem so drastically different thought, it almost puts them into different genres. Example; the Wii has MMO "like" functions, you play with other people, possibly random strangers. However the interface doesn't include texting, teamspeak (though some X-box, Ps3 games do). I'm not sure you would class them as a MMO. Sorry I'm not the best with abstract concepts, not sure that makes sense. Most phone games seem to be very small low budget games, people tend to play them out of lack of options. I do concede there a market for improved mobile gaming, but I don't think the large scale of MMO fits into the future possiblity. Not to mention social norms are a aspect to keep in mind. Most MMO players are closet MMO players, most gamers tend to feel a tad nerdy and keep it quiet, (though that not really the guess : ) Society seems to be self correcting it's self in cell phone etiquette; alot of places are banning cell phones usage, the work place, texting while driving. I'm not sure I could see someone playing Wow, Eve, Rift on a phone, perhaps that my stubborn view. It was a good article; just one of those, it's feasible, but it's not at the same time.
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Posted: Apr 12th 2011 6:56PM (Unverified) said

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@(Unverified)

**(though that's not really the case)


really should read before I post... my writing skills are horrid
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Posted: Apr 12th 2011 8:21PM aurickle said

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@(Unverified)
10 years from now we will most certainly have wrap-style glasses that serve as a screen. Due to the fact that this screen is just in front of your eyes and wraps around a bit, the result will be much more immersion in your game and likely even true 3D.

I'm certain that computer tech will have advanced in that time to a point where a device the size of today's mobile phones will be as powerful as today's desktop rigs.

Plug that display into your mobile device along with some sort of convenient (probably collapsible) input device and you now have a full gaming rig that can easily fit in a space as small as a fanny pack. (Not that anyone would be caught dead with one of those 10 years from now, but you get the idea.)

As for the input device, we already have collapsible keyboards and even roll-up keyboards. There are devices that replace a mouse with a small trackball that's manipulated by your thumb. Hold that in one hand while the other hand wears a more advanced version of the Peregrine glove -- you won't even need a keyboard. Your glasses will also have a microphone for voice chat.
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Posted: Apr 12th 2011 10:05PM (Unverified) said

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@aurickle

Ya that's what really has me curious, I can easily see wrap style viewer, that looks at what your moving, most that tech is around right now. This presents odd issues though, like you have to play form the first person perspective. An you certainly couldn't use a keyboard, you wouldn't be able to see it lol. I haven't heard of ht peregrine glove, I'll have to check it out,.

One other odd notion, if you did have a game with no text, and used solely\mostly audio teamspeak, what keeps goldspammers from sending annoying advertistments to ya?
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Posted: Apr 13th 2011 1:41AM aurickle said

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@(Unverified)
Glasses like what we're talking about do not have to be virtual reality type affairs. They don't need sensors to know how you're moving or anything. While that would certainly be possible, there is nothing at all to keep them from working just like a monitor with any view you want -- first person; third person; it doesn't matter.

For that reason they could also display text on the screen, including a standard chat box in one corner. All that's needed is voice recognition (which is fast coming into its own now and is another thing that's very feasible for 10 years from now) to convert what you say into text that other people can read. Of course you could also hear voice chat. But again, that's no different from what you have today if you're somebody who plays with Ventrilo or TeamSpeak -- voice for certain people and text for everyone else.

As for controls, it would have to be like I described initially. One hand is some kind of multi-input controller such as a glove or even a touch keypad. The other hand would hold a gripped controller that uses a trackball or joystick that's controlled by the thumb and can have other buttons controlled by a couple fingers. Those sorts of devices exist already, actually.

The bottom line is that all of this already exists in a fairly basic form and will undoubtedly advance dramatically in the next decade. What we're missing for really strong portable gaming is computers that are small enough to be portable while powerful enough to run decent apps. Of course even that is likely to evolve over the next ten years. Not only will computers become smaller without losing power but you're also going to shift to seeing games -- including MMO's -- that are run entirely server-side and all your machine has to do is little more than draw pretty pictures. I don't know if we're likely to be fully cloud-based in the decade talked about here, but we'll certainly be well on the way.
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Posted: Apr 13th 2011 5:38PM Protoavis said

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@(Unverified)

"An you certainly couldn't use a keyboard, you wouldn't be able to see it lol."

touch typers generally don't need to see the keyboard.
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Posted: Apr 12th 2011 6:19PM shockologist said

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Pocket legends has the feel of a real MMO for an android platform

Posted: Apr 12th 2011 6:56PM cowboyhugbees said

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I'm still perplexed as to why the portable gaming consoles haven't picked up on MMOs yet... systems like the 3DS would be pretty successful if they worked with current MMO studios / had the technology to allow MMO gamers to play their game of choice on the go. Imagine booting up a lower-res LOTRO, for example.

I think the machinery, being dedicated to gaming, would be more suited than something like a iPhone. Maybe I'm missing something.

Posted: Apr 12th 2011 7:20PM jwdotson said

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For a visionary look at the future of MMOs and even ARGs to an extent, check out "Halting State", by Charles Stross. Truly a man of vision.

Posted: Apr 12th 2011 10:42PM Drunken Irish Sniper said

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MMO's on the go reminds me of this.

http://www.youtube.com/watch?v=IIZdQf_EPVA

"If you're no jacked in, you're not live!"

Posted: Apr 13th 2011 12:41AM Jeromai said

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For me, one of the more uncomfortable aspects of mixed media and ARGs and anticipating MMOs of the future, especially on mobile platforms, is the issue of separation of the real world and virtual world selves/identities and resulting privacy/advertising problems thereof.

If you're going to be sending text messages to people, allowing real world selves to cross into MMO world spaces, then one is no longer playing X the elf, dwarf, tauren as an avatar interacting with a fantasy environment, but rather one is Y the real world person from Z country, using X as a tool to achieve some goal or other. The whole lore and immersion into a fantasy space aspect of MMOs gets lost in translation, leaving only the progress bar watching achievement scoring metagame.

Google "Jesse Schell: When games invade real life" for a funny, yet sort of scary look at how everything could turn into a push version of Chore Wars.

Posted: Apr 13th 2011 8:29AM Tom in VA said

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Mobile games are to me "MMOs Lite."

They can be diverting and entertaining for a while, but they are also so shallow that I just cannot stick with them for very long. That was my experience with Pocket Legends anyway.

If mobile games can somehow offer greater depth and complexity, then maybe I'll be interested. For now, though, I'm sticking to the PC when it comes to my gaming time. :)

Posted: Apr 13th 2011 12:14PM Thrishmal said

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I don't really view mobile gaming as any type of evolution or revolution in the gaming market. It is simply another way for us to enjoy the games we love where we want.

Honestly, I think the only thing that will really change the face of how we game and the face of gaming in general will be when we get to the point of fully immersive virtual environments being the norm, the type that will run in our heads instead of on a computer screen. I imagine virtual reality worlds using screen and other devices will be the first to try and achieve such an experience, but it will feel primitive and inadequate compared to neural interfaces for games.

Posted: Apr 13th 2011 12:55PM Space Cobra said

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I am generally with Tom in VA on this, but I wanted to add in a few thoughts.

You are correct in saying text basically "expands the mind", but it is not the future. Unfortunately, that will eventually get replaced with speech/voice and/or pure visual images. As you say, "people respond to visuals", even though you meant, "we form pictures from reading text". Just look at the upswing of Radio Drama/Shows vs. TV. Or for that matter, books vs. everything else. You and I know books (and radio) have the "better pictures" or "best graphics" but the trend of getting imaginatively lazy for many is clearly seen in past trends. Even now, in gaming, many people want you to use Ventrillo/Teamspeak, even though a few years ago, text was perfectly fine (I still can type fairly fast and do a few other things due to my previous internet days).

But to echo VA Tom: Mobile gaming has been with us for...a few years already (Nintendo's Gameboy and a few lower tech examples) and we can take our ques from that. While I concentrate on PC and Console gaming, I do have have some portable systems, but I don't play them that much. Probably the best time to play them is when I am waiting in line or waiting for someone and I know I'll be waiting, so I bring a game along (or possibly just play on the phone) but that's pretty much it.

To break this down further, I am a "hard-core gamer" in the sense I collect/play many games, but I realize I am not the "norm" of many people. I can afford many systems. So, what about "regular" people? The "majority" of society that are truly casual and either can't afford gaming rigs/consoles, don't want to invest in gaming "big time", or some other reason, such as social? Well, IMO, portable gaming seems to be the answer. If you looked at Sony's 1st PSP, many people were using that for a variety of things (watching videos, playing games, and whatever they could do if they were Linux literate). You also saw children playing more Pokemon with their Gameboys. Well, now you have phones that do this pretty well and "all-in-one" devices are replacing other things; sales of digital cameras were down last year because most phones already have built-in cameras.

And really, while some above mention "wrap-around glasses" (and that would be cool), you have to look at the real application of these: Why wear them? If you are at a meeting or at a stop sign (SHAME on YOU for playing/driving) or just walking around a mall, they are impractical. Even if they are translucent, they are still impractical. You need to look ahead and be involved, such as your business meeting that you are at. I can see 3-d popup interactive displays, but I am not sure we will get them in 10 years time, maybe 20 or 15ish, but 10 looks like a longshot. ATM, it is cheaper to have stuff on a "tablet" and touch-screens will become more the norm.

And really, the best mobile games, IMO, are short games. I try to get into RPGs (and even multi-player games) but one has to sit down for an extended session and if you are doing that, you may as well be at home and not waiting at the DMV. I can play Tetris or a match-making game with ease and get out of it with ease. A multi-player game, not so much (I can see people annoyed with the sudden drop-offs).

Having many MMO tools, similar to WoW would be good. I do remember the promises of Sega's HeatNet and your example of checking on armies and doing resource grinds. This really has yet to be implemented in any game, but someone should. Japanese games on Dreamcast and PS2 had mobile memory cards that one could play mini-games that would help you in the main game. In fact, the current Pokemon sorta has this with it's "pedometer" training. Someone really needs to get more serious and add such things in.

Sheesh, I could go on and on about my thoughts on this, because I've thought so much about it in the past.

Posted: Apr 13th 2011 1:21PM Liltawen said

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I want big,3-d screens not little ones!
Sounds kind of gimmicky.
The whole point of MMOs is that they're immersive: making them mobile sounds kind of pointless( and even dangerous if it could really be pulled off).

Posted: Apr 13th 2011 1:38PM kgptzac said

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I agree the hardware for mobile devices even 4 years ahead of now will be very powerful, but we still take in mind that do you really want to spend a good chunk of time staring at your small screen to play an MMO on a device with relatively poor battery life?

What I'm seeing current smartphone's trend is not a path to a gaming device. Yes, we can cramp much more fancy and small hardware inside them, but most smartphone users will never use their devices for gaming as a primary purpose. Therefore, the games developed on these platform must take this into consideration.

Most MMO gameplay requires devoted attention, which probably is not something I can spare when I'm on my smartphone, as I probably am in class, at work, on a shaky bus, etc. These factors limit what kind of game I can be playing at a certain time.

Anyway, the above might just be my personal preference. I would really like a eBook reader sized gaming device, as it has touch screen of a good size. It just needs to have a good battery life without becoming too bulky and perhaps bluetooth so I can make calls with earphones and maybe a specialized bluetooth gamepad for instances I can just sit down and be stationary.

And of course, this device should be lighter and cheaper than a tablet computer.

Posted: Apr 13th 2011 1:57PM Beau Hindman said

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@kgptzac People said the same about games like Pocket Legends, and here we are waiting for their second MMO. They have been doing very well, to say the least. Much better than many games that run on your PC. In fact they told us at GDC that the numbers of players who played for hours and hours (when they had thought that most players would not want to sit for that long with a phone or mobile device) rose and rose so they had to add content that aided those long play sessions.

Remember, we are talking 10 years in development. The internet is its most popular (and fastest) form is not really even that old. Would we have thought 10 years ago that we would even be playing games on our phones that were MMOs?

I think I am actually being pretty conservative in saying 10 years. I would predict in possibly 5 years more people will be playing more MMOs on mobile devices than we would have every thought. In 10 I think it could easily surpass people who play on PCs. heck, portable devices might eventually put PCs out of commission.

Beau
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Posted: Apr 13th 2011 2:23PM Space Cobra said

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@Beau Hindman

I've only read about Pocket Legends via Massively and I it seems the game is still relatively "lite" in gaming. It is not a "deep and complex" game (from what I recall reading about it).

Most people can spend hours on Tetris, too.

I can also assume, maybe wrongly, that perhaps these folks don't have a dedicated game system, so their "first" exposure (or among early exposures) to MMO-based gaming is this game (Pocket Legends). They don't have a powerful computer or console or, if they do, they find it easier to get a cheaper-priced app than a full game. At least, easier to try, and they are hooked. And then there is the whole "build up an avatar's stats/items/etc." aesthetic that makes Paper-Pen RPGs and, by proxy, MMOs with this RPG-element so popular. ("Look! I got my Toon's strength up by +1. Now, if I do this next dungeon and level, I can get his Defense up by +2 and..." and so on.)

So, I think there are not only a bit of newbs in these numbers (which is a good thing), but those with experience wanting a small, pocket-sized adventure that is not "deep". And it seems like Pocket Legends fits the bill.
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