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Reader Comments (61)

Posted: Apr 11th 2011 12:37PM wcarnation said

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So why does Massively news appear on Joystiq but Big Download only gets summaries?

Posted: Apr 11th 2011 12:41PM (Unverified) said

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@wcarnation

Would you like some cheese with that whine?
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Posted: Apr 11th 2011 1:24PM wcarnation said

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@(Unverified) How about an answer instead?
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Posted: Apr 12th 2011 6:50PM Brianna Royce said

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@wcarnation I can't tell you about Big Download's site policies and coding because I don't know, but when Massively's got a post that Joystiq's peeps would like, we cross-post it over there and share the love. :) Eliot recently answered a similar question in Ask Massively: http://massively.joystiq.com/2011/03/31/ask-massively-the-actual-most-wonderful-time-of-the-year-editio/

-Bree
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Posted: Apr 11th 2011 12:41PM b3n said

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Yeah "conduct" systems should be built into more games.

The game should reward players for playing with self-imposed restrictions.

Even the ancient and legendary NetHack has this kind of thing!

Posted: Apr 11th 2011 12:43PM Carolina said

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I recall doing lvl 84 to 85 just gathering on a druid, was fun.

Posted: Apr 11th 2011 12:44PM Raffi256 said

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Never got into WoW, it always felt like a front-end to a SQL database.

Posted: Apr 11th 2011 1:10PM Waxil said

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@Raffi256
Uh I can't think of a single MMO which is any more than that really.
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Posted: Apr 11th 2011 1:35PM Anticrawl said

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@Waxil

Ultima Online
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Posted: Apr 11th 2011 3:55PM Raffi256 said

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@Waxil

Agreed
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Posted: Apr 11th 2011 12:47PM DasMadHatter said

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Precisely why I stopped playing this game.

Posted: Apr 11th 2011 12:56PM (Unverified) said

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@DasMadHatter

Because there's an alternate route to the level cap? Seriously? What?
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Posted: Apr 11th 2011 4:26PM Saker said

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@Tempes Magus
Couldn't possibly agree more strongly! Give me worlds, and alternate means of leveling (assuming there even neeeds to be "leveling" at all, I'd prefer non-class/level worlds, give me SKILLS!)
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Posted: Apr 11th 2011 4:33PM Tizmah said

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@Tempes Magus Yup. I miss when MMOs were virtual worlds we lived in, rather than point A to point B.
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Posted: Apr 11th 2011 4:55PM LEONLEONLEON said

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@Tempes Magus I wish they would apply this to alot more games.

Even first person shooters. "go collect this stuff" but without actually needing to kill everything you see.
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Posted: Apr 11th 2011 6:07PM Tovrin said

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@Tempes Magus Unfortunately for games to TRUELY go back to a real sandbox, then need to be weened off the "level mechanic" teat. The only way to do it is using a character skill-based mechanic rather than a level-based mechanic.
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Posted: Apr 11th 2011 10:32PM Zenn said

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@Saker
You should look into Mabinogi then
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Posted: Apr 11th 2011 12:50PM eatmewhileirot said

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Think now is the time to go outside...

Posted: Apr 11th 2011 12:55PM Ezio Auditore da Firenze said

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@eatmewhileirot

You're commenting on an MMO blog on the internet. It wouldn't hurt you to get a little sun, as well. ;)
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Posted: Apr 11th 2011 1:01PM eatmewhileirot said

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@Ezio Auditore da Firenze I read it on the main Joystiq page, but got re-directed to the 'massively' page when I wanted to comment. ;o
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