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Reader Comments (25)

Posted: Apr 10th 2011 2:58PM cowboyhugbees said

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I find the art style pretty interesting.

Also, I'm a fan of turn-based battles (as evidenced by my avatar), but I'm curious as to whether that makes the game feel "slow" by comparison.

Either way, it seems intriguing, at the very least.

Posted: Apr 10th 2011 3:25PM DevilSei said

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@cowboyhugbees

The game definitely doesn't feel slow. The last I played it (can't remember who owned it then, its switched so many times) your turn encompasses all of your units, not each unit.

It gives you just enough time to make good decisions, while not lasting so long you get bored of waiting. My experience with it at least. Its worth a shot, as its one of the more unique F2P MMOs out there.
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Posted: Apr 10th 2011 3:58PM (Unverified) said

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@cowboyhugbees

Ya as DevilSei said, the game is definitely not slow. When you have 9 mercs each with different abilities/speeds/tactics the battle pacing keeps you focused. It is a lot of fun it you love tactical games like Disgaea/FF Tactics or even X-Com to an extent.
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Posted: Apr 10th 2011 3:40PM Fakeassname said

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god how I wish everything in this game past lvl 40 didn't go to hell ....

it's one of the best games I have ever played, combined with one of the worst cash shops on the planet.

Posted: Apr 10th 2011 4:03PM (Unverified) said

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@Fakeassname

How does it go to hell past lvl40? I haven't noticed anything different past those levels other than increased merc selection? The one negative I did have was that enchanting armor/weps became exceedingly expensive compared to the lower levels. The cost went up exponentially from lvl20-lvl30 or lvl30-lvl40, can't remember which.

I for one like and actually used their cash shop. I hate "renting" virtual items (looking at you Vindictus) so having the option to actually buy permanent goods was nice.
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Posted: Apr 10th 2011 6:34PM Fakeassname said

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@(Unverified)

thats when it STARTS to go to hell, the storyline literally stops after lvl 50 and by the time you get to the machine shrine all illusion of strategy is gone in favor of mandatory stun lock formations to counter general mobs constantly double/triple teaming you in conjunction with constantly casting instant death skills.

if having to spend $60 for 4 random boxes that have a 0.00001% chance of shelling out the item you want (and then having to go and sell all the crap (that wasn't a mount or a costume) to other players so as to afford to buy what you did want from the in game economy) is your idea of a good time ... I prefer vindictus, it's cheaper to play.

hell, I prefer real gambling ... it's also cheaper to play and will actually pay out once in a while.
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Posted: Apr 10th 2011 11:50PM (Unverified) said

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@Fakeassname

Yeah, AO was such a fun and unique game with so much promise - I'd probably still be playing if it hadn't been ruined by greedy and incompetent management. It's fun up to about level 100, when the P2W part kicks in, which is ridiculously expensive and based on RNG (ie you often don't buy items from the cash shop with real money, you buy the CHANCE to MAYBE get items).
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Posted: Apr 10th 2011 4:48PM BIGGIN said

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I'm a bit old-school in my appreciation of longer travel times and a centralized bank, so those things sound great to me. I also enjoy the look of the combat, but the lack of any type of aggro by mobs in the open world would be a huge immersion breaker for me. Nevertheless, I had never paid much attention to this game before, but it is now firmly on my to play list.

Posted: Apr 10th 2011 4:51PM Beau Hindman said

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@BIGGIN I'm sure there's no aggro, but not so sure if it stays that way in latr levels. After all, the design of the game would probably need to keep aggro away, but I have played games that had the same combat and aggro.

Anyone know about the higher level aggro?

Beau
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Posted: Apr 10th 2011 6:13PM (Unverified) said

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@BIGGIN

Many mobs will agro you. I think it's just doesn't happen much, if at all for the low level areas, thats all..
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Posted: Apr 10th 2011 6:16PM (Unverified) said

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@(Unverified)


..also these roaming agro'ing mobs may even join in and attack you when you already fighting some other mob group. So if you aren't careful your fight against 1 group of 9 enemies can quickly turn into a fight against 2 or even 3 groups of 9 each, which makes things a lot more "interesting" :)
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Posted: Apr 10th 2011 7:29PM BIGGIN said

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It is good to hear that the tougher mobs will aggro you and that there can still be adds. I'm still not thrilled that lower level mobs don't even seem to acknowledge you're present (either good or bad), but that is how it is in many MMOs. I remember once in EQII (this was close to launch so I'm not even sure if it is the same now), when a group of skeletons that use to aggro me at my lower levels actually cowered (with animation) in my now upper-level presence. That was immersion.
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Posted: Apr 10th 2011 5:50PM cowboyhugbees said

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You mention having to "auto-path" a lot. Is there no mini-map? That would be pretty awful.

Posted: Apr 10th 2011 6:23PM (Unverified) said

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@cowboyhugbees

Auto-pathing is totally optional and there is still both a mini and full size map available. I like having the option since I can auto-path to where-ever while I work on some HW and then just worry about the fights. It made for a convenient game while waiting between classes.
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Posted: Apr 10th 2011 6:24PM Beau Hindman said

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@cowboyhugbees Well, to clarify you do not "have to" auto-path at all. It's just a tool that the game gives you. It's pretty common these days. There is a mini-map, but the world is just really dang big. lol

There are all sorts of mounts, too (that screenshot above is of a dude on some kind of ent mount) so that speeds things up, and there is instant travel, too.

Beau
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Posted: Apr 10th 2011 6:48PM wfseg said

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The game is good, I just quit because I got so mad at sinking so much cash into the casino/cash shop boxes. Now that it's switched to Nexon, i'll give it a go again, this time I won't put a dime into the game. Lesson learned, I'll just focus on getting my 102 up to whatever the cap is now :P

Posted: Apr 10th 2011 7:19PM Fakeassname said

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@wfseg

yeah, me too. I got a LvL 99 mothballed, it just wasn't worth it to go all the way to 100 so I quit.

I'm gonna wait and see a little longer before I re-install, I just don't trust that much is going to change to the point of being worth it again.
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Posted: Apr 10th 2011 7:18PM PaperSpeaks said

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I wish a company picked up turn-based strategy that Atlantica has but give it a b2p, f2p with cosmetic cash or heck, even p2p model so that I can enjoy it without feeling like I'm gambling...

Posted: Apr 10th 2011 9:21PM Ergonomic Cat said

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I love Atlantica Online. I don't play it that often, but simply its existence is a great thing for MMOs.

On the other hand, I was in the Beta of Crimecraft, and haven't even gone back after they offered me the game free.

Posted: Apr 10th 2011 10:18PM Kaoy said

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The one thing I never liked about this game was the crafting. There is literally 0 profit in it. It was set up in such a way that high levels of crafting were meant to be rare, since you have to find a wandering NPC and pay them to teach you higher levels of their craft, and they will only talk to you if you reached your current max. There was also an option that players could teach one another, with the idea being that you can teach your guild mates or charge others. But somewhere along the line, it became more of a badge of honour than it was a way to make money. As such, everyone started teaching their closest friends for free, and they taught their closest friends, ect, and now it is at this point where everyone has a high level in most crafts, an can make the best items, but now there is no reason to.

It costs more to make the items than it does to get them off the AH, since people care more about grinding their skill level up for cookie points(thus the demand for rare craft materials is insane), so there is this huge and constant influx of gear. The end result is you end up seeing people selling crafted items for the same price as one of the ingredients they used to craft it.

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