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Reader Comments (36)

Posted: Apr 10th 2011 10:59PM ActiveNick said

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I wish they would extend the free weekend for friends. I did not play as much as I wanted, I'm only level 6 and I'm still on the fence about buying & subscribing to Rift or not.
My main MMO will still be WoW for a while, but I'm curious about Rift and I see potential in the game. I could play it on the side but I keep wondering if it'll have lasting power, or if it'll sadly follow the same path as WAR, or worst, Tabula Rasa.
Thoughts?

Posted: Apr 11th 2011 2:18AM Weiji said

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@ActiveNick It went from Love/Love (beta) to Love/Hate (2 weeks after live) to Hate/Hate (patch 1.1 and hotfix 13) for me.

I'm glad I have yet to be charged since I was given an additional free month onto my current free month. I seriously doubt I'll renew since I hardly log on anymore except to do a dungeon daily or two and the crafting daily.

Rift had a lot of promise, there appeared to be a lot of soul combinations when you first get into the game. Once you make 50, there is typically one spec for one role. DPS, Tank, Healer.

A lot of the souls need to be reworked. We should be able to grab a 51 point soul and actually have it be competitive. Sadly we have souls that have no synergy and bugged abilities still. Rift devs spend too much time behind spreadsheets instead of getting real world testing results.

I really miss any kind of class community manager like WoW had. For all I know the countless feedback given in class forums is just falling on deaf ears.
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Posted: Apr 11th 2011 7:57AM Rialle said

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@Weiji

Yes, because those "class" CMs in WoW that never really existed did SO MUCH for hybrid classes in classic WoW. They were so "effective" it took almost two years of prodding for tanking and DPS hybrids (sans feral druid for tanking for certain encounters) to even be viable raiding choices in WoW.

(As much as I often prefer classic WoW to current, hybrids being stuck as healers was its one major flaw.)

I play a cleric and find that at the very least DPS and Healing are both viable specs for me in Expert dungeons. Tanking would be likely viable for me if more chain with toughness was more readily available, but apparently there are some people who have put in the work into gearing for it and actually are pulling it off. I can't speak for the other callings, but most of the "pigeonholing" seems to be as a result of player perception and NOT actual class design.
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Posted: Apr 11th 2011 9:04AM Gaugamela said

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@Weiji

Not true.
In some classes you can say they only have on soul for a spec and that is correct but the fact is that each class can fullfill more than one role of the holy trinity in dungeons.

And in PvP there still is a lot of viability and variability in the souls.
Hell, even after the patch Rogues eat me up for breakfast as a mage.

Don't be lazy and just look for new combinations. They are there.
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Posted: Apr 11th 2011 12:35PM Weiji said

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@Rialle You at least knew your concerns were being heard which was my whole point when I said "For all I know the countless feedback given in class forums is just falling on deaf ears. "

You play a cleric, I stopped reading there. Congrats.

@Gaugamela Yes, you obviously have no idea what you're talking about or the state of some classes for the end game.


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Posted: Apr 12th 2011 4:45AM Gaugamela said

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@Weiji

I play a Mage and they heard our complaints loud and clear.
They already acknowledged that they will improve Rogues. So how about a bit of patience?
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Posted: Apr 10th 2011 11:30PM (Unverified) said

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I have a love/hate relationship with WAR. The most fun I've had in an MMO was in WAR. And the most frustrating time I've had in an MMO was in WAR. Rift is MUCH more stable a month after launch than War is now. I haven't tried the PvP, so I can't comment on that but otherwise Rift is in better shape than WAR ever was.

Posted: Apr 10th 2011 11:54PM SirUrza said

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@(Unverified)

Comparing any game to WAR isn't fair to WAR.

That said, Rift's had the most successful and smooth launch in MMO history. For other games to repeat the launch mistakes of the past, would be a same.
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Posted: Apr 11th 2011 12:00AM C Rose said

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I got into the trial weekend and played for about an hour, but honestly what's all the fuss about here? I had a totally objective mindset going into the game and wanted to see what it had to offer and I felt like it was at best a stable yet predictable premise with very poor immersion. The graphics were detailed, I guess, however the color schemes in both the starting zones were very poor and hard to enjoy. Greys on lighter greys it seemed. Also it seemed to be no better than Allods Online or something like that. I may be missing something but it seems to me people are so starved for a change of pace from WoW they are taking a somewhat mediocre game and elevating to undeserved heights because it simply isn't a total mess of bugs and crashes in it's first month.

I'll admit I've been playing WoW for 6 years, however I'll also admit that I'm very, VERY burned out by it at this point too. So my perspective on Rift, I think, is pretty unbiased actually.

Now that people have to start shelling out $15 a month for it, we'll really get to see how "good" it is and not just hear what people who spent $50 at launch are trying to justify their purchase.

Posted: Apr 11th 2011 12:14AM chum said

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@C Rose I felt the same EXACT way after the first couple beta events. I had no intention of buying it, had seen it all many times, and really wasn't impressed. But something changed as the beta events wore on. Honestly I'm not sure what happened but I've been playing nearly every night since launch and am having a great time. I think a big part of my change was the way Trion listened and clearly worked hard to make the game the best it could be. A responsive developer who actually communicates with its' players goes a long way with me I suppose. However, if I wasn't having fun, I wouldn't stick around so that can't be the only reason.
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Posted: Apr 11th 2011 12:29AM Saker said

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@C Rose
I haven't been able to get excited about it either. It's nice, and runs well, that's saying alot considering how awful most MMO launches are. But I've just never been drawn in. The idea of spending $50 + $15/month for something I'm not getting drawn into just doesn't work for me. Hopeful that something I feel is more immersive will come along soon. Something with decent crafting.
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Posted: Apr 11th 2011 2:11AM aurickle said

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@Saker
Out of curiosity, how far did you play? The introduction isn't anything to really write home about. Honestly, the first full zone on both Defiant and Guardian side is somewhat meh. They make decent introductions to the various game mechanics, but they certainly don't shine.

That's a shame, though, because the next zones are stunning. Gloamwood and Stonefield (low 20's) are visually impressive. Especially Gloamwood! I swear I haven't taken more screenshots in an MMO since LotRO. Then comes Scarlet Gorge which is the first time I've ever seen a canyon done believably. I'm now in Scarwood and am still constantly spotting something that makes me want to go investigate.

As you progress, Rift ends up showing a lot of diversity in game play to fit your mood. The quests are interesting if you read the story and each zone has a very different story as you work through it. Rifts make for a fun diversion now and then. I've even seen times where nobody in the zone was questing because the invasion was so massive you felt like you were really under assault. Everyone was banding together to win and it was epic to see groups of fifty or so people trooping across the landscape to take on the next boss. Other times I like to just explore -- you can find puzzles, secret caches of gear, stunning views and a huge number of artifacts if you go off the beaten path. I've never seen another game reward you so much for just heading off to see what's there. And as for artifacts, that's a game in and of itself. Yesterday I spent a half hour getting to an artifact that everyone swore was impossible because of how it was sitting on the tip of a tree branch. It became a vendetta and I loved every moment of it -- especially when I finally succeeded. Oh, and then there are the achievements; some of which are fiendish.

I guess my point is that the game is very much what you make of it. The least interesting part of your career is while the game is rolling out the various mechanics. On one level it IS still a theme park like WoW, LotRO, WAR and others. But it also has more sandbox opportunities than any other theme park I've seen.

Whether it will keep me sucked in or not, I don't know. But even if Rift proves to only be a diversion it has shown itself to be a very enjoyable one. I was one of the people who told my friends it sucked during Beta 1 but now I don't regret having given it a second chance, one bit.
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Posted: Apr 11th 2011 6:39AM (Unverified) said

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@C Rose The starting areas are not pretty, I won't lie. BUT GOD, after that it gets breathtaking. Honestly, the zones are so incredibly beautiful. To just stand atop a mountain and feel like you're in the Rocky Mountains is divine. I haven't come across a zone I hated yet, eventually I will of course, when the new wears off. But so far, a new zone is a true experience. The fact that you can explore, hump walls, and you are encouraged to do so, really adds to the game.

When you are used to WoW, the starting area in Rift will not bring much excitement, but that's mostly because you can't really be super unbiased when you have WoW as a benchmark. It's hard to NOT use WoW as a benchmark when having played it for so many years. But Rift is worth it.

If it's not for you, then it's not for you, but trust me, I'm not making Rift more than it is because I'm starved for something. I'm a console player, I ALWAYS have options. I don't neeeed an MMO desperately, I only play what I like, and Rift tickles my fancies most at the moment.

Honestly, an hour of playtime does not show you the game at all. You haven't done Rifts, invasions, PvP, you haven't seen the world yet, which is quite massive and beautiful, you probably haven't even seen Meridian. I once read a review about WoW based on 2 hours of playtimes. Just imagine someone telling you about WoW after that short amount of time, would you not state; but you haven't raided, haven't done instances, only seen one zone, didn't get to respec, etc, so how can you truly know?
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Posted: Apr 11th 2011 9:10AM Rialle said

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@aurickle

I agree with most of what you said, but sadly I don't see the sandbox potential in the current game at all, at least by my definition of the term. This game was clearly designed as a theme park, and it is as much so as WoW, LOTRO, or similar games. The rifts and invasions have the potential to give you more rapid access to "attractions," but it's still a theme park at the core.
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Posted: Apr 11th 2011 9:12AM Gaugamela said

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@C Rose

Playing for an hour and objective mindset don't combine, sorry.
With that time of play you didn't even leave the tutorial area.
But I have to tell that the tutorial area of the game is really crappy and Trion should give an option of skipping it.

The game grows on complexity, depth and variety of stuff to do as you level and there is a lot of nifty little activities that Trion didn't highlight that are present in the game and make it very worthwhile to explore and discover things by yourself.

The quest system, even if not groundbreaking, actually has some really nice quests and lore.
If you play this game as you play WoW you will only scratch the surface of it. If you actually set your mind to discovering the little details in it you will see that it actually has a lot going for it.
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Posted: Apr 11th 2011 4:31PM C Rose said

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@Puremallace

I will take your guys responses into consideration and maybe next time there's a free weekend I'll trudge through the starting area and get a little deeper into the game. Seems like MOST of you had very helpful responses, except of course Puremallace.

Everyone else's comments were thought provoking and intelligent, except for that moron. Oh and Puremallace, attacking my "IQ" by having a snide and infantile response filled with what was clearly nerd-rage, is also a contradiction.

You're right however, an hour is not long enough to judge the game fully. Still, as others here have agreed, the starting zones are dull and uninspired, and that is the game's first impression, is it not?
And if you read my post thoroughly you would see that I said I play WoW, but I'm also a little burned out and bored with it AND I didn't bring any bias towards this game at all.

To all of you guys with smart and informed comments I'd like to say thanks and I will give Rift another go and at least move beyond the starting area this time. It does show some potential, but my point was simply let's not elevate this game too high simply because we're starved for something new.
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Posted: Apr 12th 2011 4:50AM Gaugamela said

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@C Rose

Pick a high population server mate.

But I have to warn you that the type of gameplay (wasd and hotkey skills) are the same as WoW. So if your problem with WoW is also that you are tired of that type of gameplay Rift won't feel different.
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Posted: Apr 11th 2011 1:11AM Khalus said

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Still having fun and collecting the currency to get all the items from the event, so an extra week is fine by me.

Posted: Apr 11th 2011 2:27AM silvertemplar said

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I'm glad they delayed this for a week. I was right there when it went down on the european servers and i'm sure had the USA received this in the current state there would have been mass suicides and all kinda of /ragequits over a silly event.

At least i now know how many players Rift can handle on screen and in the same spot without the server going down.

Phase 2 wasnt' very long, our server did complete it with bugs and all. My issue was not the "technical" difficulties, but rather the rather brainless boss fights [of no real consequence] in each zone. They never felt dangerous and it felt like i'm attacking the Gates in Warhammer and it had 15 million HP and no defenders.

Phase 3 had the entire server stacked like sardines in a fortress filled with lvl 50 elites , while the event NPCs are having their cup of tea [and all of us standing there watching them] . This one did reset a bunch of times for us and considering how long these bosses take to go down, it's not very amusing when it happens. Again, i never had the feeling this boss [and the 9 generals] was dangerous with 500 players right there [and alot of them weren't even lvl 50] .

I guess Trion will learn from this. I think there is better ways to run Phase 2 than what they did , but i'm sure they'll find the feedback on it soon enough. (i.e. i think phase 2 should be repeated daily for a week, and only once it has been beaten x-times should phase 3 starts, as it were you could not really lose Phase 2, it would just take longer ) .

Posted: Apr 11th 2011 4:18AM meanieme said

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Rift: Going....going....*yawn*

http://www.riftstatus.net/shards/na

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