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Reader Comments (42)

Posted: Apr 10th 2011 5:05PM DancingCow said

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@Keen and Graev

I agree that that's how the article reads.

But having read more in-depth articles on that tech, what Scott says is true about Rift not living up to the full potential of its tech.

Eg. just on the server-side nature of the gameworld...

To make temporary or permanent changes to the gameworld for other MMOs the client needs to be patched because that information is part of the software that resides on players' computers.

But for Rift this information resides on their servers so they can change anything at any time. It has enormous potential for more sandbox type gameplay which Rift doesn't utilize. With that tech it should be possible to build the ultimate sandbox, with constructible / destructible objects like homes, castles, towers, bridges etc. Ditto for permanent or semi-permanent interactive magic effects. They can also initiate world-changing events on a whim which would require patching for other games.

There are other MMOs with some of these sandbox features but they don't go the whole way and/or are graphically very inferior (eg. Wurm).

And this is only one element of Rift's tech.

I don't play Rift - too WoW'ish for my tastes - but I am eager to see them make a game which utilises the full potential of their new tech.
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Posted: Apr 10th 2011 7:14PM shockologist said

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@DancingCow

That makes it sound like this engine is what should be used for the next Neverwinter Nights type of outing rather than w/e nightmare cryptic will give us,
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Posted: Apr 11th 2011 9:26AM Kunikos said

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@Keen and Graev It's simple, really, they are using a Service-Oriented-Architecture rather than just a distributed cluster of identical servers (aka shards). Each service is generally some kind of network endpoint (RPC, Thrift, WS-*/SOAP, etc) with a well-known shared address via some kind of discovery service (Bonjour, WS-Discovery, UDDI, etc). When the leaf node which accepts connections from players needs to fetch some information or process some work, it connects out to an available service of a type. They could either be using a traditional hw or sw network load balancer, such that it doesn't even need to be aware of the amount of services of that type (just one address) or the discovery might have that functionality built in (communicating back and forth about load metrics with the services or doing watchdog duties).
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Posted: Apr 10th 2011 12:44PM Sente said

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@Keen and Graev

The article was indeed very much fluff and not really much tech insight. I assume though that Trion has gone even further than other games may have done in terms of dividing up functions on different servers - to the point that there is no single server handling some kind of zone in the game.

A reason for solutions to co-locate various functions on the same server is of course because in-memory or inter-process communication on the same host is much faster than going over the network.

However, advances in high-performance computing like InfiniBand and various high performance storage and messaging solutions makes it more viable to distribute functionality acrioss servers and use messaging and storage solutions to communicate between thse functions across servers rather than be confined to a single server to get the necessary performance.

It would have been interesting to have seen a bit more tech insight to what they are using, if they have bought and built something based on existing solutions, or built everything from the ground up themselves.

Posted: Apr 10th 2011 1:01PM Vanpry said

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I was also part of the 1%. Took them a little while to get everything squared away but they did compensated me so I have nothing bad to say.

Posted: Apr 10th 2011 1:17PM wufiavelli said

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The Trion president or whoever he is Dr whatever is a very charismatic and interesting person. When he speaks he compares Trion to create a network of games like cable does for TV. He make himself sound like he is ushering in a New Age of connectivity.

Most of it is BS and he really is not doing anything extremely innovative. But its easy to see a news agency not familiar with games falling into the hype.

Posted: Apr 10th 2011 4:55PM Alex Oglitchkin said

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Yay for more positive press for Rift. As a WoW player I really want more MMOs to start taking some of WoW's pie to wake them up from their awful decisions.

Posted: Apr 10th 2011 9:41PM Nenene said

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@Alex Oglitchkin
You are a gentleman and a scholar.
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Posted: Apr 11th 2011 12:35PM Hookan91 said

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@Alex Oglitchkin Is difficult to find WoW players that think like you.
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Posted: Apr 10th 2011 5:39PM Saker said

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As someone who logged in briefly to this event they have going on, had to say wow they certainly have the gold farmers/sellers spammin away full-tilt!

Posted: Apr 10th 2011 8:36PM BGExorcist said

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@Saker
The event was bad itself, even worse it was broken and they stopped it.
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Posted: Apr 11th 2011 2:56AM Haldurson said

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@Saker
huh???
The gold sellers nowadays exist in much smaller numbers. If you see one, just report them. They are in Rift Because it's the 'next big thing', and they smell dollars. But I only tend to see about one or two a week lately on my server, and they quickly disappear. It WAS worse a few weeks ago, but its gotten tons better. I know Trion was working on the problem, but they really haven't said publicly too much about exactly what they were doing. Whatever it was seems to be working.
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Posted: Apr 11th 2011 2:59AM Haldurson said

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@BGExorcist
They never stopped the event. Phase 1 of it has been running just fine. It's Phase 2 that has been delayed because they detected a possible exploit on the European servers that was not seen on the alpha server. Phase 1 is still running, but with increased rewards. And they've been gradually ramping up the frequency of the special zone events/rifts associated with phase 1 as well.
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Posted: Apr 10th 2011 8:22PM Drunken Irish Sniper said

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So not even CNN is beyond Trions payoffs for Rift hype.

Posted: Apr 10th 2011 8:31PM Dunraven said

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The only real thing RIFT has going for it over all the other failed MMO's is it wasn't rushed out the door too early by nervous venture capitalist or dumbass Producers.

But maybe just maybe this will actually spur the industry to start at least trying to innovate again.

Posted: Apr 11th 2011 3:02AM Haldurson said

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@Dunraven
Actually, very few MMOs have dynamic world content like Rift has, and none have it on as large a scale. The closest I've seen were the base invasions and defense events in Tabula Rasa, but those were no where near as large scale as Rift's events.
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Posted: Apr 11th 2011 3:44AM Dril said

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@Haldurson

Definitions of dynamic:
-Changeable; active; in motion usually as the result of an external force.
-Able to change and to adapt.
(irrelevant definitions cut out.)

Now, tell me, precisely, how waves of scripted events that pop up semi-randomly are, in any way, dynamic. They're, what, active at best? But hell, most Rifts just stand there waiting for someone to come and kill them. How "dynamic."

If that;s dynamic, then the Violet Hold and Black Morass dungeons (as an example) are dynamic. Then the final "kill the Grim Grey God" quest of AoC is dynamic.

RIFT is not dynamic. It's PQs 2.0.
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Posted: Apr 11th 2011 6:14AM (Unverified) said

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@Dril

PQ's created mobs that went on a rampage killing and destroying both players & NPC's... then setting up camp in towns & villages? I missed that...
You could summon a PQ too, or maybe a custom one for your guild and raid? I missed that too.

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Posted: Apr 11th 2011 12:02PM Dril said

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@(Unverified)

I said PQs 2.0.

I did not say "these are exactly like PQs."

Please learn to read before you make a terrible rebuttal. Thanks.
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Posted: Apr 11th 2011 4:12PM (Unverified) said

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@Dril

You claimed no dynamic content, and when I point it out you attack me, typical response when you are wrong.

You ignored what I wrote... that's a bad rebuttal, eh?
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