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Reader Comments (48)

Posted: Apr 7th 2011 5:06PM tooright said

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Not impressed
spend some of that time dedicated to "7 years of content" on making a trailer worth my three minutes of time.



Posted: Apr 7th 2011 5:07PM (Unverified) said

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I really loved this, it might have been seriously lacking in the gameplay and information aspect, but reading those titles gave me the chills, this is obviously a really well thought out storyline/concept. I'm really in love with the idea of this now :D

Posted: Apr 7th 2011 5:26PM JoolaPrime said

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@(Unverified) agreed. Not your standard trailer for sure (which is nice right.
Will probably check this out now.
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Posted: Apr 7th 2011 5:27PM Dunraven said

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With all the hate I had to check if Funcom had been bought by SOE....anyway TSW isn't for the typical "gamer" which is a good thing I think.

I liked the video..of course I can understand what they are trying to put across.

Posted: Apr 7th 2011 5:41PM Tiresias said

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As much as I like the setting for this game -- I played plenty of Werewolf/Vampire: the Masquerade/Mage: the Awakening when I was young -- I am disappointed by the videos I found about the game's combat system. It appears that the engine is yet another stat sheet simulator as opposed to real-time combat akin to what Vindictus does and what Guild Wars 2 will do.

After playing games with an active combat system it is very hard to go back to a DIKU-style MMO. They seem slow and plodding, and the "holy trinity" system limits groups and gameplay. Funcom says that they want people to have truly free character progression, but that's hardly possible when you lock players into needing "roles" for their characters.

Ah well, it's still something to keep an eye on. They look to be designing a rich and interesting world with compelling lore. Perhaps there is still hope.

Posted: Apr 7th 2011 5:51PM Valkesh said

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EA's involvement has me on edge (I'm expecting microtransactions out the ass) but I am looking forward to this if for no other reason than Ragnar Tornquist's involvement.

Posted: Apr 7th 2011 5:57PM XD00175 said

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I've been following this game, and the premise of it is amazing. This trailer gave me goosebumps, I love this sort of thing. Can't wait for this game

Posted: Apr 7th 2011 6:00PM Nerokis said

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People keep pointing out "eh, it's Funcom" as if Funcom = Age of Conan. As far as I know, The Secret World isn't being developed by the same team. At the least, Ragnar Tornquist != Gaute Godager.

Anyway, interesting trailer.

Posted: Apr 7th 2011 6:31PM mechanicalturk said

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Disclaimer: I am super excited about this title.

Funcom has the ultimate flexibility here. They referenced almost every major mythos in that trailer. No more complaints about deviating from some over-analyzed piece of lore. They could introduce Aquaman into the mix and invoke their reference to Atlantis ;) As long as it was cleared with DC Comics, of course.

Posted: Apr 7th 2011 6:33PM Thorqemada said

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The Trailer has a nice music and i dont care who made it or when or for what - it simply does not matter.
Its transporting an emotion of mystery and well, if only "kaboom" is the thing to wake you up surely you will sleep deep and long further.

Posted: Apr 7th 2011 6:44PM FrostPaw said

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Music was nice, too much text really. Just felt like they were throwing every spooky cryptic line they could google from movies or books.

Posted: Apr 8th 2011 3:59AM Kitanishi said

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@FrostPaw

Nope. ACtually pretty much EVERYTHING written in this trailer is already hinted or used in ARG. For example:

"bees are returning" < the TSW arg started with a viral video of cities and bee hives. Bees also are referenced multiple times and hold a symbolic meaning in the storyline for certain things ;)

"wagtail has arrived" < a cryptic line written by certain TSW character AND real life famous person. "wagtail" is a nickname for certain other character.

"eleven days are missing" < both in real world and in TSW, in year 1752, the calendar was "shifted" by the new law passed by british government. Bassically people went to sleep one day and woke up next morning eleven days later :)

"the earth is hollow" - a very important reference to the Hollow Earth(from european mythology), which holds very important role in TSW :)

And thats just some examples. All of the quotes in trailer have certain meaning for the storyline :)
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Posted: Apr 7th 2011 6:56PM Quarlo said

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I've been interested in this game since thier initial teaser website kingsmouth.com was published. The site is so cheesy it could only have been done on purpose.

The link for this 'trailer' has other videos that show more detail than this video.

Posted: Apr 7th 2011 7:39PM Tom in VA said

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This game interests me. Really, it does. And once there actually IS a game, I'll probably try it out.

But the hype, the uninformative trailers, the "oh, we have so much cool stuff we're gonna do but we really can't talk about it" articles and dev. interviews -- this I am getting really weary of, and not just from Funcom. : /

Posted: Apr 7th 2011 7:52PM (Unverified) said

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Actually, I think the text pulled my interest far more than the pictures. I'll certainly keep my ears open about this game.

Posted: Apr 7th 2011 8:03PM Wild Colors said

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I loved this trailer.

That said, if you didn't get the wagtail reference, this trailer may not have been aimed at you. And I'm guessing most people won't get it (it's from the ARG).

Definitely think it was a good trailer, but the next one will need to be aimed at a slightly broader audience.

Still looking forward to the game. Biggest good points: Ragnar Tornquist in charge of story and world design; open skill system; modern setting. Biggest potential weakness: Probably the fact that combat still looks like it's somewhere between WoW and Rift....a little slow and stat-based. We'll see how it turns out, but I'm excited to give it a try!

Posted: Apr 7th 2011 8:03PM (Unverified) said

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I'd rather them work on getting out a polished game (see what Trion did) rather than yet more PR. Enough with the PR. We get it. Release a good game and then we might buy it. But over-hyping just leads to failure.

Posted: Apr 7th 2011 8:07PM Valentina said

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I actually think it was cool lol but I definitely want to see more of the actual game next time!

Posted: Apr 7th 2011 8:07PM 5howtime said

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@darkogele I am not surprised that a trailer for a game that seems to revolve around secrecy and conspiracy chooses not to show its hand. If Funcom's goal is to arouse suspense (which I think it is), they seem to have done a decent job.

Posted: Apr 7th 2011 8:23PM Poordevil said

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Humm okay maybe something to look into. As a current player of AoC I can tell you the graphics at least will be stunning.

I think this game will need some deep and interesting quests to carry the day. How else to make it spooky? Long weird quest lines with ample surprises and quirky endings. Funcom will need some talented writers on this one to carry out this conspiracy theme in a way that will keep us engaged.

When I first heard about TSW I had no interest, horror games never appealed to me. I find games like Resident Evil more dumb than scary. But mystery and conspiracy might work if done well. But if it's mostly living dead or zombies, forget about it.

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