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Reader Comments (19)

Posted: Apr 6th 2011 2:49PM Space Cobra said

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Sounds great, but don't forget the psychology of many players and don't kill yourself for "art's sake".

Puzzles are fine. Hard world can be fine, but if you give off too many penalties, you are going to tick people off. Waiting on timers ain't fun. The balance of both is not easy; this is what we need to see.

Posted: Apr 6th 2011 2:54PM Draccan said

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Sounds much more like how story should be implemented than for example SW:ToR.
Where SW:ToR will put you on rails through stories even in Space, this approach seems (!) to be more sandboxy, open..

Posted: Apr 6th 2011 2:54PM kgptzac said

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All hail to the Age of Wiki.

Posted: Apr 6th 2011 3:23PM SnarkRitter said

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Well, Funcome certainly beat Bioware when it come to the quality of the storyline. Now if only they actually fix their games then I might actually play it.

Posted: Apr 6th 2011 4:01PM Space Cobra said

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@SnarkRitter

I take exception to that; I did like the "Longest Journey" and while there have been some good stuff in Funcom MMOs, there have been stinkers.

Same with Bioware. You really can't dismiss KOTOR or other efforts, such as Mass Effect. There have been awesome story elements within those works among some "meh" stuff. Just got through Mass Effect1 again and the overall story/ending is still pretty killer.
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Posted: Apr 6th 2011 3:42PM (Unverified) said

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I can only hope the player decisions have a weighty feeling to them instead of uncompelling. It could still work out regardless, but it'd be nice to have story draw you in an MMO.

Posted: Apr 6th 2011 5:31PM DancingCow said

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@(Unverified)

They have a big story event called 'Exodus' planned. A major game location will be permanently changed based on how players respond to that event (separately for each sever).
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Posted: Apr 6th 2011 4:22PM Faryon said

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The story and setting is the for me the second biggest reason to try this game when it's finally released. Hopefully it won't get buried by alot of "go kill stuff" missions as the game is nearing release.

Posted: Apr 6th 2011 5:47PM Valentina said

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Must...play.....

Posted: Apr 6th 2011 8:34PM Valdur said

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I'll take TSW story telling over SWTOR anytime because I want to play an MMO not an interactive cinematic.

Posted: Apr 6th 2011 8:49PM Space Cobra said

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...just like Tortuga and the intro of AoC was!

Posted: Apr 6th 2011 9:24PM nomore7734 said

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The only way this game won't be where I spend the next 10 years (or however long it lasts) of MMO gaming is if the game play is unbelievably broken and boring. I haven't seen one piece of solid info released so far that has suggested this will be the case.

Every new bit of info they throw out is delicious.

Posted: Apr 7th 2011 1:47AM mmogaddict said

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Fool me once with AO's launch - shame on you.
Fool me twice with AOC's launch - shame on me.
Fool me thrice...... no bloody way. Funcom can DIAF.

Posted: Apr 7th 2011 7:30AM paterah said

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@mmogaddict Oh yes indeed. I won't be playing a Funcom, NCsoft or EA game ever again. Then you and your friends might be wondering why you are the only ones still searching for an MMO in a year from now.
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Posted: Apr 7th 2011 5:29AM Snichy said

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Hilarious how people are saying they wont try the game just because "Funcom" is on the box. Surely they realise its a new development team and lead developer with a history of good game making and nothing to do with any previous titles.

Oh well, their loss I suppose...!

Posted: Apr 7th 2011 10:20PM mmogaddict said

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@Snichy
ORLY? What history of good game making have they had with MMORPGs?
Certainly neither AO or AOC.
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Posted: Apr 9th 2011 11:33AM socialenemy2007 said

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@mmogaddict While AO's launch was abysmal, you obviously never played AO post Shadowlands. I'm no Funcom apologist, but at least they are trying something completely new. Tired of elves and dwarves.
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Posted: Apr 7th 2011 5:47AM (Unverified) said

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Another game I must find the time to try.
Can`t wait for this.

Posted: Apr 8th 2011 8:35AM Snichy said

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Maybe you misunderstood. Ragnar Tørnquist had nothing to do with AoC and was only a writer of AO (which I'm told was its strong point) as well as making quality games like Dreamfall and The Longest Journey which were well received, and he is lead developer on TSW.
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