has posted the third part of its interview with Guild Wars 2
art director Daniel Dociu
. Unlike yesterday's segment
, which focused on game art in general as well as Guild Wars 2's
unique aesthetic, today's entry deals with everything from concept artists and breaking into the business to why ANet
chose to revisit some of the game's racial designs (specifically the Sylvari).
"For some races the early design didn't stand the test of time. You build and implement things, some grow on you and some tend to age poorly and beg for redesign
," Dociu explains.
He also touches on his relationship with the characters and creatures art team, noting that his contributions are more along the lines of managing creative energy and overseeing the big picture as opposed to creating assets, designs, and concept art.