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Reader Comments (4)

Posted: Apr 6th 2011 7:42PM Space Cobra said

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Well, hopefully the Devs won't pay attention to the guys wanting a themepark or the ones that want wall-to-wall PvP (that always seem to surface, no matter the game).

I tend to solo in an MMO alot...maybe too much. While this game sounds like it might be right up my alley, I am trying to get in a guild or three. :P Sheesh, this doesn't quite inspire me to break out of my typical "loner" mode. :P ;)

But it does seem like a nice game to play every once in awhile for building and survival.

Posted: Apr 6th 2011 8:12PM tk421242 said

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Good write up, and you can not stress enough the fact that the game in its current state has a lot of work still to be done. That seems to be the biggest issue on the forums right now. A lot of people have gone full speed ahead with large tribes and now are just looking for anything to do, but this is truly in its current state a make your own fun/way game.

I am approaching it as a solo homestead and have more than enough to keep me busy I think for at least another month or so. Granted, I only play a few nights a week and a few hours at a time, a good number of people play a new MMO so much in the first few weeks they burn thru content so fast its silly. Here there truly is no content, just building and exploring.

The biggest issue I think I see for me will be when the two months free play time runs out and I am forced with the typical $15 sub fee. While I respect the vision and am really having fun building up my isolated location, the sub fee feels to high. I am all about supporting small companies and their unique visions but a 5 or even 10 a month fee would be more than reasonable to pay to keep playing at this moment.

Posted: Apr 7th 2011 7:38AM MewmewGirl said

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"I don't really find that a problem as this game is not about the PvP and the killing -- it is specifically about world-building."

I seem to mostly run into the people who want the world to be about PvP. A bunch of ex-Darkfall players decided to go play Xsyon and they seem to want to make it even more PvP based than it is (that is, no protection in your little homestead and also being able to destroy whatever you make).

The game isn't supposed to be about PvP, and yet anybody wandering around alone is going to learn that they get PKed often... The only true way it will become about "building" as it sounded like the game was supposed to be about would be to come out with a PvE server.

Posted: Apr 17th 2011 1:41PM (Unverified) said

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My guild joined Xsyon full force because of its promise of open PvP and eventual Siege/Territory control style warfare. Everything in the game points to it. You plant a city to be near limited resources. You harvest resources to craft. You craft to prepare for PvP (creating armor, weapons, and storage to hold them) and to fortify your city. You PvP to secure territory and resources. Currently, everything to do in the game revolves around an end game of player vs player conflict.

The problems at present come in because the game is so far from finished.

The PvP as it stands currently is not fun and is only there as a placeholder according to the devs until they figure out what they want to do with it. It consists of strafing around each other, clicking one mouse button, and hoping for a hit. If both players are good you can run out of stamina dancing around each other before either person scores a blow.

City building is by far the best and most interesting thing the game offers as terraforming really lets the imagination run wild. Our guild planted our totem on a peninsula then painstakingly raised land bridges through our border on the surrounding waters so that we could wall in large portions of the river. We also dug land trenches on the outside of the walls to create dry moats that wouldn't allow players to even get to the walls. We were all excited about the design and defensive opportunities... until we realized that the devs are probably more than a year out from making them matter with Siege play. What we ended up with was a cool looking camp that was not a bit more useful to us than some one who had just planted a totem and logged off.

If the game mechanics were not so reliant on the player conflict side of the gaming experience to make everything else matter it might be enjoyable. As is, stockpiling resources is easy if time consuming and they are far from limited. Crafting is pointless as everyone has a pre-order weapon that can't be lost and is better than anything craftable and armor is as effective as being naked with the added 'benefit' of encumbering you which makes you slower. PvP is neither fun nor meaningful, and city building, while cool for a bit, ultimately serves no real purpose.

I have hopes for the prospects of the game 6 months to a year down the line, but I have doubts that a large enough player base exists that will enjoy the game while it's still on that journey to financially support it until then.

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