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Reader Comments (15)

Posted: Apr 6th 2011 1:06AM SgtBaker1234556 said

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Nice vid.

They've done quite a lot to PI since the start it seems - it's not quite as click intensive as it was. Too bad it still looks boring as hell.

Posted: Apr 6th 2011 3:23AM KaiserZeppelin said

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Warning: This post contains 97% carebear talk.

I gave PI a new try after the updates with Incursion and I must say it's quite a significant improvement over the original release in Tyrannis - but most of all, I think it's great that CCP are actually giving their features from previous expansions attention, even if PI isn't old. Their older fire and forget style expansions could certainly use some further developer time.

Either way, back to PI. I currently have operations running on five planets in the 0.2 system me and my pirate corp bases out of. The way I've set it up is that every planet harvests two raw resources, processes them and then combines the two processed goods into a higher tiered product.

It's not a system set up for maximum profitability, but rather a system made to generate a source of income with minimal effort on my part. Five minutes a day moving the harvesting nodes around and trying to match the harvesting rate of the two resources so one of them doesn't build up and eat away my storage space. Then when my covert ops hauler is done with his weekly supply run, he simply picks up and brings the produce back to highsec where he sells it.

Nets me about 120m a week - it's not much in the grand scope of things, but considering how little effort it is I'm going to keep it going. I'm sure people could make lots more if they only put effort into it, but that's something I certainly don't intend too.

On the other hand, I dislike PI for the fact that it's completely invulnerable to attack. The only way to interfere with another players PI operation is to catch him when he's collecting the products at the customs office.

Orbital bombardements nao plz.

Posted: Apr 6th 2011 9:54AM ScottishViking said

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@KaiserZeppelin

I'm in the exact same boat as you: lowsec living, with PI projects on the side. Once I got all my PI skills to 4, the money started to roll in. As you say, I'm getting about 100m a week, which for the amount of effort I put into it (minimal), is enough to pay my PLEX, which is fantastic as far as I'm concerned.

For the life of me, I can't figure out what people hate so much about this. It's more interesting than mining, is certainly more visually dynamic, and paves the way towards an interesting future feature in the game.

Do PvPers really have so much bile and loathing that they have to pick on an interesting new game dynamic that doesn't involve blobbing or hulling noobs? Talk about single-minded.
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Posted: Apr 6th 2011 3:25AM KaiserZeppelin said

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Also, sexy accent tutorials, best tutorials.

Posted: Apr 6th 2011 9:47AM ScottishViking said

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@KaiserZeppelin

I know, right? EVE consistently has the sexiest tutorial accents.
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Posted: Apr 6th 2011 8:07AM Deadalon said

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Fantastic new feature in EVE. Compare that to the same old crap that BLizzard is offering and listen to them whine about cost of adding new stuff in their latest Q&A to realise how they are no longer insrested to do anything new and exiting with WOW.

Posted: Apr 6th 2011 12:23PM Loopy said

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Is this feature available to new players? I know there is a skill required to be trained before a planet can be surveyed, but aside from this, can anyone just jump in?

I'm thinking of coming back to EVE but i've been away for so many years, i'm pretty much a brand new player at this point :)

Posted: Apr 6th 2011 1:51PM (Unverified) said

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@Loopy You can't train for PI on a trial account but with a paid account you can start training PI skills pretty much immediately. I've just worked it out and you could get all the PI skills to level 4 in 21 days with a brand new character.
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Posted: Apr 6th 2011 1:58PM Devoid said

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@Loopy
You can get the PI skills up just short of level 5 in a bit over a week. That will let you run 5 out of 6 possible planets worth of PI and use the second highest upgraded command center. That is more then enough to make really good isk in wormhole space or 0.0. My experience with high sec PI is limited though i know they have less resources then the null sec areas.
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Posted: Apr 6th 2011 2:29PM Loopy said

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Thanks for the replies. I don't think i'll feel comfortable stepping into 0.0 space so i'm think 0.5 and up for starters :)

Also, i heard good things about EVE University as a starter corp. Can anyone confirm this?
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Posted: Apr 6th 2011 1:42PM blackGeisha said

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I've always been tempted to play EVE, especially with all the stories I've heard. The game looks like the type of flexibility and dynamics I've always wanted in a MMO, but the learning curve has always been very intimidating.

Should I consider playing, aren't there some intro videos here on Massively?

Posted: Apr 6th 2011 2:32PM Rindon said

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@blackGeisha

Find someone to give you a 21 day buddy key. It will give you sufficient time to figure out if you want to play the game.

The learning curve is like climbing a mountain, but the great thing is, there are so many "noob" corps that are willing to help people out by showing them the ropes and explaining things in retard terms. If you have the patience to actually learn the game, it is a blast. Once you get to a certain point you can make enough isk to play the game free through plex and gtc's.
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Posted: Apr 6th 2011 1:43PM Lateris said

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I love PI and how I can sell products generated from the production. But I would also like to see more content added to the game for PI. I am assuming Dust 514 will bring that factor out such as planetary control that will naturally allow more content for PI. And at some point Incarna will help to change it when we see it this summer\winter or spring. No pun intended. CCP wants to just get it right which I appreciate. I want to walk inside my command center. I want to explore the planets surface with my avatar in Eve and drive mining vehicles.

Posted: Apr 6th 2011 2:37PM Rindon said

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@Lateris

I am assuming (if this even happens) that it won't be until years down the road. Incarna has been talked about years upon years upon years and we are just now about to get "walking stations" where there is little to no functionality aside from making new players realize that they are not their ships and losing one isn't a big deal (other than the isk loss).

That being said. It would be absolutely awesome to do the things you said :-)
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Posted: Apr 11th 2011 11:08PM (Unverified) said

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Steep learning curve? That's an understatement. There's no manual or guide. Just a randomly filled wiki and countless third party sites to refer to and hopefully after hundreds of hours of reading, you'll start to put things together.

There is a semi-official manual, now, put out by a third party. It's so comprehensive, that CCP even sells it in their online store now and recommends it.

The manual is in two volumes - each about 400 pages and selling for $50 (including shipping). That's right. A $100, 800 page manual for the game.

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