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Reader Comments (35)

Posted: Apr 4th 2011 10:12AM Lobotomist said

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Color me sceptical

Posted: Apr 4th 2011 10:15AM Beekay said

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Not sure where the 'now-unrealistic development schedule' came from. Yes, I'd rather have a polished game, which seems to be what John Smedley is suggesting will happen by delaying it's launch and the stop pulling outage. I think this particular article smacks of glass-half-empty.

Posted: Apr 4th 2011 10:23AM Eamil said

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@Beekay

"Not sure where the 'now-unrealistic development schedule' came from."

It's referring to the OLD development schedule, which is unrealistic after the layoffs, and so is being pushed back to a more realistic schedule.
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Posted: Apr 4th 2011 10:18AM Dunraven said

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I'm never was a huge Planetside fan but I hope the launch goes well for them; I am more interested to see what EQ next brings to the table. I think using the FeeRelams model is a smart move for SOE especially in the days when WoW is less relevant than ever before.

Posted: Apr 4th 2011 10:20AM aurickle said

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In other words, the original statement about PlanetSide Next and EverQuest Next were attempts to spin the layoffs in a positive light. But now they're having to come clean -- yet are still trying to spin it.

Posted: Apr 4th 2011 10:24AM Arkane said

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I'm just confused how, canceling what i understand was an almost completed game, so they can focus on their known IP's already. And yet the focus on those games, makes them delayed. Sounds like something went wrong somewhere. =(

Posted: Apr 4th 2011 11:37AM GarbageGnome said

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@Arkane I think the process went somewhat like this. SOE spent X dollars developing The Agency, and it wasn't going good. It would cost X+1 to finish it, X+1+1 to release it, and X+1+1+1 to setup the services and support to keep the game live. Rather than pay that out, they scrapped it.

With the money they saved axing The Agency and the studios, they reinvested it into the more promising Planetside and Everquest titles, and gave them more resources and time to make those games better.

The early 2011 dates I think were over-estimations by Smedley, who has been a rabid supporter of the Planetside Next project since it's inception. I think it is a good sign that SOE is showing financial support for Planetside Next, basically "Putting it's money where it's mouth is."
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Posted: Apr 4th 2011 2:42PM Space Cobra said

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@Arkane

Pretty much what GarbageGnome says.

I really only saw a few screenies and one or two trailers of the game, never anything like a complete game or semi-complete that was brought out for showing off at gaming cons.
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Posted: Apr 4th 2011 10:26AM Rindon said

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As much as I hate to say it, I wish SOE would just close up shop. All they have been doing since EQ is disappointing the masses consistently.

Posted: Apr 4th 2011 10:32AM (Unverified) said

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I dunno, those quotes are old, and so far I haven't seen any information that PlanetSideNext has been delayed at all.

Posted: Apr 4th 2011 11:07AM Furyia said

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Holy shit. I used to love PlanetSide and this is the first news ive heard of the sequel. I can't wait!

Posted: Apr 4th 2011 11:09AM TxRedcoat said

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So here's the original quote from Smedley:

"We're looking at late first quarter, early second quarter [2011]," says SOE head honcho John Smedley in regard to the long-awaited PlanetSide sequel. Players will have to wait a bit longer to get their espionage fix, as The Agency is still slated to arrive "late this year."

That's from the article here back in January. Ref: http://massively.joystiq.com/2011/01/17/soes-smedley-says-mmo-copycats-incoming-drops-hints-on-planets/

So, what I'm being told is that the nearly finished PlanetSide Next is going to be delayed because of the cancellation of a game that was NOT near release and the associated layoffs.

Posted: Apr 4th 2011 11:48AM aurickle said

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@TxRedcoat
I think what it comes down to is that they have not redistributed any personnel to PS:N (or to EQ:N, for that matter). What they are doing is taking financial savings from the closed studios and redirecting a portion of those funds into the budgets for the two remaining unreleased games.

Because no new manpower is being added, the games can't be released any sooner. But because new money is being added they can extend the development schedule a little longer to (ostensibly) release a higher quality product.

Put another way, PS:N was going to be rushed out the door unpolished and/or incomplete but now they can afford to do a better job. This is actually a good thing for its would-be fans since we've seen what happens to games that try to patch the quality in after launch.
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Posted: Apr 4th 2011 1:25PM ed anger said

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@TxRedcoat

"nearly finished?"

so far we've seen 3 vehicle renderings. nothing else, nada. vaporware as far as im concerned, if we see anything in 2012 i'd be surprised.
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Posted: Apr 4th 2011 2:41PM Gaff said

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@aurickle Not really true.

From Smedley's twitter on 3/30:

"Lots of work going on. A lot of new team members going onto it helping out."

I believe that SOE examined the situation and decided that two MMOFPS games scheduled to come out around the same time would not work, and would likely just cannibalize players from each other. They had to choose which one to keep and which one to can, and decided to throw their weight behind PSN.

Extra resources (including manpower and cood, hard cash) are now being funnelled from The Agency to PSN as a result.
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Posted: Apr 4th 2011 11:42AM MrGutts said

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If this game or any Sony game was getting ready for release, ask yourself why they didn't bother to show it off at GDC or PaxEast?

What we are most likely going to get is another rushed game from Sony and the wonderful support you can't forget..

Posted: Apr 4th 2011 11:45AM dudes said

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The world economy is shot to bits. We're all doomed. DOOMED I say.

Posted: Apr 4th 2011 11:46AM Saker said

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EQNext is the only thing they're talking about that's of any interest to me at all. They -NEED- to get it right.

Posted: Apr 4th 2011 11:53AM Yellowdancer said

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I remember they at one time SOE said they had 5 MMO's coming out in 2011, 2012. Its a good thing they trimmed some of the fat and can focus on just 2 good games. I'm suffering from DCUO just not being polished. I'm sure in a years time It will be a stellar game...but I really didn't want to have to wait another year.

I'd also like to see SOE release a F2P game directed towards a more mature crowd.

Posted: Apr 4th 2011 12:22PM Pingles said

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I'm a little upset at myself for my first reaction being whining about the delay when the reality is that hundreds of people lost their jobs.

I can wait a little bit longer to play this game.

I hope those displaced get back on their feet soon.

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