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Reader Comments (43)

Posted: Apr 3rd 2011 11:31AM Dumac said

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Beta testing FFXIV was horrible. I kept pushing because i thought i was bound to run into some of that final fantasy goodness some time, but that time has never came. All the while i was trying to endure the most horrible user interface i have come across in my entire life, complete lack of direction or flow, poor client performance and overall boring gameplay, until i finally decided that i have to stop if i want to keep my hair.

Posted: Apr 3rd 2011 11:36AM (Unverified) said

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Getting ganked repeatedly in WoW in the Hellfire Peninsula zone on a PVP server. Pissed me off like no other.

Posted: Apr 3rd 2011 11:33PM (Unverified) said

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@(Unverified) : haha, back in the TBC days when you'd be running around Hellfire on foot at level 58, while level 70 gankers on epic flying mounts would swoop in, one shot you, then mount up and fly away? I don't think I've ever been driven to RAAAAAAAGE quite so hard by WoW.
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Posted: Apr 3rd 2011 11:37AM EilertAlemat said

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Star Wars Galaxies.

CU was not the killer (for me, guys). NGE was. It was something so unnatural and absurd that almost put hole in my mind. Now I being Lucas' universe admirer can't even touch the game again in shape it is.

Still wonder why SOE can run progression servers for Everquest (that's awesome) and can't run pre-CU/NGE server for us. Oh, well.

Bless the EMU and ANH teams for their work.

Posted: Apr 3rd 2011 11:40AM bate said

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EQ1s Paw of Opolla quest almost made me go mental.

More recently I'll have to go with Aions "Hot Heart of Magic" craft, which I failed several times. Eventually making me permanently quit the game in resentment.

Posted: Apr 3rd 2011 6:22PM Saker said

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@bate
"EQ1s Paw of Opolla quest almost made me go mental."

I remember trying this quest myself back-in-the-day, and yes I agree! It was a horror!
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Posted: Apr 3rd 2011 11:42AM Germaximus said

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Everquest drove me fucking mad.
Not only was the grind the most horrible thing i ever put myself through in a video game but the end game forced hostility out of players. Some people call it competition, that is not what i saw.

Posted: Apr 3rd 2011 12:33PM mysecretid said

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Three times ...

1. LotRO. When I played this game, pre-F2P, some of the so-called "solo" quest boss fights were just insane.

The game was a beautiful thing once it got over its launch-jitters -- one of the best MMORPGs I've ever played -- but those occasional WTF boss battles had me shouting naughty naughty words at my monitor, all meant for the game devs.

2. EVE Online. Textbook Love-Hate relationship. Tried it on three separate occasions, each of increasing length. Loved some aspects, but absolutely hated others.

Eventually, the sheer sense of grindery (as Yahtzee Croshaw says, it was like having a second, unpaid job) and the absolutely horrible community at the times I played (I once got chewed out, cursed at, and stalked/harrassed, all for asking for directions to a distant planet in Noob Help chat. The freak had checked my profile, and had decided I was scum because I'd been in-game too long -- in his opinion -- to ask questions in Noob Help).

So yeah, EVE is a marvel, but its faults eventually drove me crazy, and I quit for good.

3. Warhammer Online. I play WAR mostly for the PvE, and I enjoy it, but it's hardly a secret that the devs haven't done anything for the PvE since game launch, and although there's a lot of it, it's set up with the anticipation that there would be a /lot/ more players in-game than there are ...

So, while playing, you pass through quest areas which were definitely not designed with the idea that someone might be adventuring solo. The respawn rates are insane, for example, and definitely profanity-inducing.

You can get through most of it, if you keep your eyes open and your brain switched on, but some quests can push you to the brink of a breakdown..

Posted: Apr 3rd 2011 12:36PM Maraq said

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AION...

Grind, RNG, Bots, account hacks, Customer support, awful pvp systems, NoG loot system (aggravated by RNG), lots of teaming snobs who wont accept you in team for the high end missions unless you are wearing the best gear (which you only get from the high end missions, see the hypocrisy?)

... och, the memories are awful. Dont mind struggle and hard work in a game, but AION took not just the proverbial biscuit, but the whole damn box. *shudder*

Still, i now the danger signs and what to watch out for in a game, and when to quit and move on.

Posted: Apr 3rd 2011 3:43PM Shazzie said

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The Blessed Coldain Prayer Shawl quest in EQ1.

The third time I failed on the FINAL COMBINE, losing all materials, I went ballistic. My guildies said I must've invented three new curse words in the five minute spiel I unleashed upon guildchat.

Then I gave myself two more attempts. And so, the fifth time when I failed on the FINAL COMBINE....
....I honestly don't really remember. Truth. I think I blacked out. All I know was I was unable to mention or hear mentioned anything about the shawl for a long time (think: years) without going into a seething rage.

Posted: Apr 3rd 2011 4:05PM Plastic said

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Hmm, I remember playing AoC on the PvP servers at launch. I'm a pretty hardcore, FFA PvPer, but at one point they introduced PvP points and PvP gear, without adding any guards in certain areas. Kheshatta became an absolute bloodbath. You couldn't even quest in the zone, it was mayhem. It was guaranteed death at every log-in and zone entrance. My memory is a little bit fuzzy, but I'm not even sure if they had rez protection at this point. It was out of control. Although, I'm kind of getting misty-eyed thinking about it. I guess it did have its moments.

Posted: Apr 3rd 2011 4:51PM 2DruNk2FraG said

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Grinding my melee skills on a bloodwall in Darkfall before they "lessened" the grind.

Posted: Apr 3rd 2011 5:05PM Ken from Chicago said

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I defy someone, ANYONE, to actually JUSTIFY need/greed method for group looting. A-N-Y-O-N-E!

It's the most pointless madness-inducing method for splitting loot for groups and yet Champions Online, Star Trek Online and DC Universe Online for some inane reason are still using this method of loot splitting that was popularized by and should have been eliminated from WoW years ago.

Obviously for average loot the Round Robin method or for major loot the Oprah method (You get a sparkle pony! And you get a sparkle pony! Everyone gets a sparkle pony!) should be used, like Guild Wars and City of Heroes do.

Posted: Apr 3rd 2011 10:03PM cowboyhugbees said

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Agamaur in LOTRO.

Posted: Apr 3rd 2011 11:15PM kgptzac said

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Trying out FF14 six months after its release was not unbearable. (http://blog.kgptzac.info/?p=1668), but staying in an MMO where people do not use local chat and generally do not talk at all would potentially driving me toward insanity, if I chose to keep playing it...

Posted: Apr 3rd 2011 11:21PM Haldurson said

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This has been my answer to other Massively questions in the past, but it's because it's true. The most maddening experience I've had in any MMO was Everquest's epic cleric quest. I seriously finished the quest about 2 years after first starting it. People who've never played EQ must think I'm joking, or exaggerating, but I'm not.

Posted: Apr 3rd 2011 11:33PM smg77 said

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This one is easy: The NGE

Fuck SOE forever.

Posted: Apr 4th 2011 7:29AM (Unverified) said

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Hrm, Warhammer Online, running Tomb of the Vulture Lord for the first time, the rest of the group had done it before, but I was new on my KotBS, back before the nerf to the seventh boss. They carried me all the way to it, and then we took so long on it, so many wipes, just one thing went wrong, and bam, wipe, reset. Felt so bad when we finally finished the one boss, two hours later.

Posted: Apr 4th 2011 10:13AM DarkWalker said

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Not being able to respec when I want. Left CoH due to it, and won't keep playing a game after I'm sure respecs are hard to come by, unavailable, or else available for real money. (BTW, truth be told, I liked CoH so much I would return in a heartbeat if Paragon implemented easy and unlimited respeccing.)

WoW's Cataclysm Heroic PUGs. Left that game mainly due to it. With rare exceptions I can't stand group content with less than about 80% success rates (adjusted for duration, if it takes a few hours to complete it better be very near 100%), even though I really like challenging solo content; group content we are expected to do daily taking over 30 minutes are also a big no for me.
(Playing with other players I consider good friends is the main exception. Another exception is if I feel like everyone is roughly at the same skill level. I get frustrated both if I feel like some stranger is holding me back, and if I feel like I'm holding back the group.)

LotRO's Undying title. I'm a completist, I can't stand playing a character that has failed the title, even though I'm quite sure I'll never use it. Only reason I haven't yet cancelled my account is due to the $30 per 3 months offer.

Random loot. I have it bad enough, I make a point of not reading drop tables, else I lose all drive to do the content after one or two runs. I almost stopped ICC runs (and WoW) when, after some 20 successful first quarter clears, I looked the drop tables and found one of my upgrades (which should be a common drop) hadn't yet dropped. Didn't look at ICC's drop tables again until after we beat LK.
(Rare drops don't bug me as much because I make a point of ignoring their very existence. I won't go after them or speak about them, unless someone specifically asks me a meaningful question about one such drop and I know the answer.)

Enforced (and non-interactive) travel time. WoW is among the worst offenders right now, with boats/zeppelins we have to wait for, and long flights we can't interrupt; LotRO might not be perfect, but at least it lets me jump out of horse rides any time I want. And, for some reason, I actually like traveling in DCUO (perhaps because I move around the city as if I was doing one of the game's races, while going along routes that maximize my chance of finding golden marks).

Feeling like the UI is the most difficulty opponent in a game. Plenty of cheap games have this kind of problem, unfortunately, and it drives me out unless the game has some exceptional redeeming qualities. It's a reason I love games that allow for UI addons; I don't care much about fixing the UI borkiness myself as long as I have good tools to do it.

Posted: Apr 5th 2011 12:13AM Haldurson said

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@DarkWalker
I don't play CoH anymore (burned out on it after a couple of years). That said, they give out free respecs like candy in that game, and have been after many of their updates, and as anniversary rewards, and so on. Both CoH and CoV have built-in Task Forces where you can earn even more respecs, but honestly, all my characters ended up with so many free ones saved up that the only reason to do those quests, pretty much, would be for fun (and at least the one on the hero side was tons o' fun).
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