Also, the developers claimed that Forsaken World would be a game made for a "Western audience." Of course this means absolutely nothing to me, being that there are easily millions and millions of players for decidedly "Eastern" games like Nexon titles or other large publishers, so I figured that PWE meant to say that it was a game made for those snootier Western players who consider free-to-play games to be nothing but point-and-click junk. Strangely enough, PWE got the WASD movement wrong in Forsaken World. I have no idea how or why this was missed, but the "Western" audience will notice, I promise.
Click past the cut and let's talk about everything I loved about the game -- and a few things I did not. So, about those controls. Generally, when you say your game is a "WASD" game, that means that W moves the avatar on the screen forward. Check; Forsaken World has that. Then, the S key moves him backward -- no, not turned around toward the camera -- just step backward. OK, the game has that right. But the A key makes the character turn -- along with the camera -- to the left and D to the right. Why on Earth would I want A to make my character turn to the left, while leaving the camera where it was before? Now I have to hold down right-click and turn the camera myself. It might not sound like a big deal, but for players like yours truly who have wrist pain issues a lot of the time (a very common ailment), this is a big deal. Look at World of Warcraft. That's a "Western"-style camera control.
So I decided to turn the camera up and at an angle, sort of Diablo-style. I've done this before and it worked out perfectly on a lot of games that muck up the "WASD" style of control. And to be honest, this worked out just fine. In town, I would drive my character using the auto-pathing that the quests provide, and when I got to a mob or scene of beauty or action, I would look around with the camera by holding down right click. Your first hour within the game is spent looking around, anyway, so I got pretty comfortable relatively fast. I knew I had to find the famous "tied-up-dragon" and take a screenshot with him, and I did. What an awesome sight... does this mean I will be fighting dragons that look like this later on in the game?

![]() "My stoneman created such a wonderful noise when he slammed his hammer down on creatures that I thought other players would complain." ![]() |
You will be going on a lot of "kill 10 rats" quests, but in between you get to discover more cool areas and abilities. There is a certain NPC who will give you up to 10 quests per day, which guarantees you some easy experience and rewards. At the time of this writing, I am around level 18 and have only played this character a few days! I've also spent much of my time within the town, learning how to cook and craft. Life skills such as alchemy and cooking are nothing surprising in practice, but they do feel fresh when you consider how early you get such abilities and how useful the items you make seem. It sort of hit me by surprise when I was asked to gather several flowers, return them back to the NPC in town, and make a potion with them. Once I did, I realized that I had just made a small stack of potions that were more powerful than anything I had looted yet. Awesome -- I was self-sufficient!

![]() "With enough saving and work, any player can participate in the cash shop. Everyone is welcome." ![]() |
To be honest, I have not had nearly as much time in this game as I would want to give any sort of great first impression. I have played it before, since the early betas, but now it just feels completely different. It feels much more epic and closer to the vision that the developers talked about. I'd say that Perfect World really has broken its own mold with Forsaken World. I am not so sure what "Western" means, especially being that PWE's own line of games shows just how varied the Western audience can be, but the company has made a game that feels more familiar. I am glad that PWE has taken the look of the game further away from Perfect World than any of its other titles and that it has crafted a world that feels fresh and epic. It's a perfect game for those players who want nothing but to grind until their fingers bleed, but it can also be for players who want to jump in for an hour or two a day and still feel like something was achieved -- like I do. The crafting is not really original, but it's powerful, varied, and fun, and the combat is a blast even though you are grinding a lot of the time.
If you would like to give the game a try, go to the official website. You can also have a free cool pet, courtesy of Massively, by going to this link. They are going fast, so grab yours now! See you in game!










