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Reader Comments (22)

Posted: Mar 31st 2011 5:09PM DrewIW said

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Rolling back the horror that was Dominion, feature by feature.

Posted: Apr 1st 2011 4:13PM (Unverified) said

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@DrewIW Oh? And I recall tons of people whining that Dominion was great, new sov is shit, waah waah, all EVE players ever do is whine. Well, that's what all MMO customer bases do, but EVE's the only one that keeps hating their dev team to no end.
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Posted: Apr 6th 2011 10:53PM Richstall said

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@(Unverified)
Only care bears ever thought dominion was good, sov was fine b4 they changed it
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Posted: Mar 31st 2011 6:06PM Krayzjoel said

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Im off to the Eve forums to see the uproar! :D

Posted: Mar 31st 2011 6:20PM Scuffles said

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@Krayzjoel

Eh ..... not officially an uproar until it can boast at least triple digits.
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Posted: Mar 31st 2011 7:07PM Utakata said

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@Scuffles

So you're saying it's not Real ID just quite yet? :)
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Posted: Mar 31st 2011 7:57PM Eamil said

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@Utakata The "Real ID on the forums" thread hit four digits (assuming we're talking number of pages, not posts). I've NEVER seen an uproar that insane. XD

I'm not intimately familiar with EVE but I have to say this really doesn't sound like it would accomplish what they're going for. Hopefully they'll recognize that and reconsider.
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Posted: Mar 31st 2011 6:10PM Graill440 said

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The main reasons i quit EVE were developer meddling and developer corruption.

I made a post years ago that pointed out one thing thing in detail, the players do not run EVE, the developers do. They have their own ideas on how they want everyone to fight, trade, etc, and if it doesnt go their way they "adjust things". The dev post is more proof of that.

Some folks may remember another post by a certain dev heavy into playing the game themselves 5 or so years ago, it also raised eyebrows, this dev stated that he loved the corp he was in (never named it, but it was cinch it was either red or bob at the time) and that pvp was his passion and drove his choices in development, and that he would do everything he could to see the developers goals and visions achieved.

It has always been about what the developers want, not the players.

Posted: Mar 31st 2011 7:59PM Eamil said

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@Graill440 That's the case with any game, when you get right down to it. Just because EVE offers "more freedom" than the average theme park MMO doesn't mean the developers don't have their own vision for the game.
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Posted: Mar 31st 2011 8:02PM kgptzac said

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@Graill440

welcome to online gaming.
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Posted: Mar 31st 2011 10:00PM Bedazzled said

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@Graill440

Frankly I've got two accounts on idle. I'll probably not renew the second. EVE is horribly broken from where I've been sitting. From the dev's obviously not playing the game anymore to the player base.
Frankly I think the player base... specifically the ones who inhabit the forums need a few 30d bans handed out.

It's very disheartening to see the same people, chanting the same thing, for no other reason than they can just to piss someone else off. It looks really good on a public forum. REALLY good.

But no, I'm sure everyone being able to walk around will get people playing the game.
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Posted: Apr 1st 2011 1:08AM GaaaaaH said

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People developing areas that they have a passion for (and hopefully knowledge of) is surely the worst thing for a game.
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Posted: Mar 31st 2011 6:15PM Scuffles said

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I'm not sure I would call 65 (currently 69) pages a 'fierce response'.

Posted: Mar 31st 2011 9:56PM DancingCow said

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Research psychologists will be drooling over this.

Seeing how the lemmings react to changes like this is pure gravy for them.

Posted: Mar 31st 2011 10:33PM Dblade said

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Problem though is those empty spaces won't generate enough ISK to let the small alliances support themselves without logging serious alt time in hisec running L4s. You could argue that sanctums were causing supercap proliferation, encouraging botting, and raising the bar for 0.0 participation (t2 or gtfo) But it makes little sense to only selectively nerf based on truesec.

You wonder if Greyscale plays in the Goons, cause they are the only ones who would benefit.

Posted: Mar 31st 2011 11:56PM SgtBaker1234556 said

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I think last dev playing EVE seriously left when CCP Abathur quit.

Supercap fleets and the ability to replace them are the basis of nullsec alliances these days. Any smaller alliance trying to get foothold in 0.0 must be able to respond to the larger coalition supercap hotdrops - and in essence, that's impossible, so they join the coalitions instead. This leads to huge blobs/coalitions/alliances that occupy most of 0.0

I don't think nerfing sanctums does much to help that situation.

Posted: Apr 1st 2011 2:16AM Dblade said

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@SgtBaker1234556 I'm wondering if the stated reason isn't the real reason. They also are proposing changes to missioning by removing quality and equalizing all agents across the board, as well as letting people choose type of missions straight up: no more courier mixed with combat.

I wonder if this and sanctums are more to nerf ISK production than to get fights. The big alliances wont be able to rely on botting renters to swell their coffers, as many will have to pick up and leave since their space is now worthless. Maybe the nerf will blunt the edge of supercarrier dominance by making it harder to sustain.

I'm not an 0.0 resident, but I'm just as non-plussed as you.
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Posted: Apr 4th 2011 2:34PM Calfis said

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@SgtBaker1234556

As a former member of a defeated 0.0 alliance I will have to say that you are correct SgtBaker. This nerf won't affect the largest and most powerful coalitions much at all. Even a decent sized alliance that can field 2 dozen super caps at any given time will have their hands tied when an opposing force deploys 500 subcaps and then drops an additional 40 supercarriers and 10 titans (because there is no such thing as overkill in 0.0)

Sure lots of their renters will leave the now worthless space, maybe some enterprising corps/alliances will come in and try to hold it on their own. That still works for the large coalitions because now they have new fertile lands to farm for kills. They might even be careful not to over-farm to ensure that they can keep coming back for more kills. This probably won't make entry into 0.0 any easier for the small entities that CCP wants to help but hey at least they tried... again. Right?
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Posted: Apr 1st 2011 1:12AM smg77 said

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Nice, our systems will be even better than they are now!

Posted: Apr 1st 2011 2:18AM Dblade said

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@smg77 yeah but the people you fight will have to move out since their systems aren't. They wont be able to replace ships, or support sov.
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