At the end of 2009, EVE Online's vast and lawless nullsec regions were given a complete overhaul with the Dominion expansion. System sovereignty mechanics were changed, and a new infrastructure system was put in place. Through an infrastructure hub interface, alliances were given the ability to upgrade the systems within their borders. Areas of space near EVE's empire systems that were rarely fought over suddenly became prime real-estate, ripe for conquest and development. The difference in quality between the best systems deep in nullsec and poor systems nearer empire was significantly lowered.
The hope was that by increasing the carrying capacity of each individual system, CCP would cause large alliances to contract into smaller areas of space. The result hasn't been exactly as CCP had planned, since huge areas of nullsec are now being dominated by massive coalitions of alliances. In a new devblog, CCP Greyscale has explained steps that CCP plans to take in order to rectify the situation. The quality of cosmic anomalies provided by system upgrades will soon depend largely on the system's true security rating. Systems that were highly sought before Dominion will now be significantly better for making ISK.
CCP hopes that this will cause high-end alliances to concentrate in higher-end space, leaving power vacuums near empire space for smaller alliances to fill. Player reaction to the devblog has been fierce, with the comments thread reaching over 65 pages, the vast majority of it negative. Whether the changes are a good idea is debatable, but the one thing players have widely agreed on is that the changes will not achieve the goals CCP has set out in the devblog. As the changes are part of the official Incursion features list, however, it's highly likely that they'll go to the live server in a future patch deployment.
Reader Comments (22)
Posted: Mar 31st 2011 5:09PM DrewIW said
Rolling back the horror that was Dominion, feature by feature.
Posted: Apr 1st 2011 4:13PM (Unverified) said
@DrewIW Oh? And I recall tons of people whining that Dominion was great, new sov is shit, waah waah, all EVE players ever do is whine. Well, that's what all MMO customer bases do, but EVE's the only one that keeps hating their dev team to no end.
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Posted: Mar 31st 2011 6:06PM Krayzjoel said
Im off to the Eve forums to see the uproar! :D
Posted: Mar 31st 2011 7:57PM Eamil said
@Utakata The "Real ID on the forums" thread hit four digits (assuming we're talking number of pages, not posts). I've NEVER seen an uproar that insane. XD
I'm not intimately familiar with EVE but I have to say this really doesn't sound like it would accomplish what they're going for. Hopefully they'll recognize that and reconsider.
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I'm not intimately familiar with EVE but I have to say this really doesn't sound like it would accomplish what they're going for. Hopefully they'll recognize that and reconsider.
Posted: Mar 31st 2011 6:10PM Graill440 said
The main reasons i quit EVE were developer meddling and developer corruption.
I made a post years ago that pointed out one thing thing in detail, the players do not run EVE, the developers do. They have their own ideas on how they want everyone to fight, trade, etc, and if it doesnt go their way they "adjust things". The dev post is more proof of that.
Some folks may remember another post by a certain dev heavy into playing the game themselves 5 or so years ago, it also raised eyebrows, this dev stated that he loved the corp he was in (never named it, but it was cinch it was either red or bob at the time) and that pvp was his passion and drove his choices in development, and that he would do everything he could to see the developers goals and visions achieved.
It has always been about what the developers want, not the players.
I made a post years ago that pointed out one thing thing in detail, the players do not run EVE, the developers do. They have their own ideas on how they want everyone to fight, trade, etc, and if it doesnt go their way they "adjust things". The dev post is more proof of that.
Some folks may remember another post by a certain dev heavy into playing the game themselves 5 or so years ago, it also raised eyebrows, this dev stated that he loved the corp he was in (never named it, but it was cinch it was either red or bob at the time) and that pvp was his passion and drove his choices in development, and that he would do everything he could to see the developers goals and visions achieved.
It has always been about what the developers want, not the players.
Posted: Mar 31st 2011 10:00PM Bedazzled said
@Graill440
Frankly I've got two accounts on idle. I'll probably not renew the second. EVE is horribly broken from where I've been sitting. From the dev's obviously not playing the game anymore to the player base.
Frankly I think the player base... specifically the ones who inhabit the forums need a few 30d bans handed out.
It's very disheartening to see the same people, chanting the same thing, for no other reason than they can just to piss someone else off. It looks really good on a public forum. REALLY good.
But no, I'm sure everyone being able to walk around will get people playing the game.
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Frankly I've got two accounts on idle. I'll probably not renew the second. EVE is horribly broken from where I've been sitting. From the dev's obviously not playing the game anymore to the player base.
Frankly I think the player base... specifically the ones who inhabit the forums need a few 30d bans handed out.
It's very disheartening to see the same people, chanting the same thing, for no other reason than they can just to piss someone else off. It looks really good on a public forum. REALLY good.
But no, I'm sure everyone being able to walk around will get people playing the game.
Posted: Mar 31st 2011 6:15PM Scuffles said
I'm not sure I would call 65 (currently 69) pages a 'fierce response'.
Posted: Mar 31st 2011 9:56PM DancingCow said
Research psychologists will be drooling over this.
Seeing how the lemmings react to changes like this is pure gravy for them.
Seeing how the lemmings react to changes like this is pure gravy for them.
Posted: Mar 31st 2011 10:33PM Dblade said
Problem though is those empty spaces won't generate enough ISK to let the small alliances support themselves without logging serious alt time in hisec running L4s. You could argue that sanctums were causing supercap proliferation, encouraging botting, and raising the bar for 0.0 participation (t2 or gtfo) But it makes little sense to only selectively nerf based on truesec.
You wonder if Greyscale plays in the Goons, cause they are the only ones who would benefit.
You wonder if Greyscale plays in the Goons, cause they are the only ones who would benefit.
Posted: Mar 31st 2011 11:56PM SgtBaker1234556 said
I think last dev playing EVE seriously left when CCP Abathur quit.
Supercap fleets and the ability to replace them are the basis of nullsec alliances these days. Any smaller alliance trying to get foothold in 0.0 must be able to respond to the larger coalition supercap hotdrops - and in essence, that's impossible, so they join the coalitions instead. This leads to huge blobs/coalitions/alliances that occupy most of 0.0
I don't think nerfing sanctums does much to help that situation.
Supercap fleets and the ability to replace them are the basis of nullsec alliances these days. Any smaller alliance trying to get foothold in 0.0 must be able to respond to the larger coalition supercap hotdrops - and in essence, that's impossible, so they join the coalitions instead. This leads to huge blobs/coalitions/alliances that occupy most of 0.0
I don't think nerfing sanctums does much to help that situation.
Posted: Apr 1st 2011 2:16AM Dblade said
@SgtBaker1234556 I'm wondering if the stated reason isn't the real reason. They also are proposing changes to missioning by removing quality and equalizing all agents across the board, as well as letting people choose type of missions straight up: no more courier mixed with combat.
I wonder if this and sanctums are more to nerf ISK production than to get fights. The big alliances wont be able to rely on botting renters to swell their coffers, as many will have to pick up and leave since their space is now worthless. Maybe the nerf will blunt the edge of supercarrier dominance by making it harder to sustain.
I'm not an 0.0 resident, but I'm just as non-plussed as you.
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I wonder if this and sanctums are more to nerf ISK production than to get fights. The big alliances wont be able to rely on botting renters to swell their coffers, as many will have to pick up and leave since their space is now worthless. Maybe the nerf will blunt the edge of supercarrier dominance by making it harder to sustain.
I'm not an 0.0 resident, but I'm just as non-plussed as you.
Posted: Apr 4th 2011 2:34PM Calfis said
@SgtBaker1234556
As a former member of a defeated 0.0 alliance I will have to say that you are correct SgtBaker. This nerf won't affect the largest and most powerful coalitions much at all. Even a decent sized alliance that can field 2 dozen super caps at any given time will have their hands tied when an opposing force deploys 500 subcaps and then drops an additional 40 supercarriers and 10 titans (because there is no such thing as overkill in 0.0)
Sure lots of their renters will leave the now worthless space, maybe some enterprising corps/alliances will come in and try to hold it on their own. That still works for the large coalitions because now they have new fertile lands to farm for kills. They might even be careful not to over-farm to ensure that they can keep coming back for more kills. This probably won't make entry into 0.0 any easier for the small entities that CCP wants to help but hey at least they tried... again. Right?
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As a former member of a defeated 0.0 alliance I will have to say that you are correct SgtBaker. This nerf won't affect the largest and most powerful coalitions much at all. Even a decent sized alliance that can field 2 dozen super caps at any given time will have their hands tied when an opposing force deploys 500 subcaps and then drops an additional 40 supercarriers and 10 titans (because there is no such thing as overkill in 0.0)
Sure lots of their renters will leave the now worthless space, maybe some enterprising corps/alliances will come in and try to hold it on their own. That still works for the large coalitions because now they have new fertile lands to farm for kills. They might even be careful not to over-farm to ensure that they can keep coming back for more kills. This probably won't make entry into 0.0 any easier for the small entities that CCP wants to help but hey at least they tried... again. Right?
Posted: Apr 1st 2011 1:12AM smg77 said
Nice, our systems will be even better than they are now!








