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Reader Comments (4)

Posted: Mar 31st 2011 12:57PM SiML said

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When I saw some of the new i20 Sutter TF content uses existing map assets my heart sank. The B.A.F's content feels like rehash (especially with the same old big bot battle finale).
Where has the originality gone with CoH? - why aren't you implementing David N's 'Art of: Building edition' thread ideas, and what is the ongoing fascination with the Praetorian storyline?... its getting a little boring storyline-wise.

Posted: Mar 31st 2011 2:28PM Zamuel said

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Reusing art assets isn't necessarily a bad thing if handled right. I can't comment on Admiral Sutter but it seems like Mortimer Kal got it right when I got to test it. Some of the maps don't seem new at all but there's a few subtle quirks like the forcefield defense in the final battle that make it work. However, I am curious about exactly how fast the design team is able to work on some things.

Posted: Mar 31st 2011 4:34PM J Brad Hicks said

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My disappointment, so far, is that after you come out of the Admiral Sutter TF, Skyway City is miraculously and inexplicably fully repaired. I was hoping it would come with a zone-wide revamp to reflect the new storyline, like they did with the Rikti Crash Site (now the Rikti War Zone) at the beginning of the Second Rikti War.

Posted: Mar 31st 2011 6:50PM Zamuel said

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I see that as more of an MMO problem than a TF specific problem. Since Skyway is a currently used zone, permanent change will not be applied to it despite player or enemy actions. I'd argue that Faultline and RWZ are special cases since the zones were up for revamps for the sake of improving the zones themselves.

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