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Reader Comments (14)

Posted: Mar 28th 2011 3:01PM Fakeassname said

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actually kinda sounds cool and it appears that they are taking the release of APB quite seriously.

Posted: Mar 28th 2011 3:03PM Inspectah said

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yea it really shows that the skill rating match system was bad when your on a team with 3 other people wearing the starter outfits and the group sent out to stop you all has upgraded weapons and full makeovers.

Posted: Mar 28th 2011 3:34PM Wolf Am I said

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Anyone who played the game before it closed knows how utterly broken the matching system was.

I am just curious if we are going to get the blind matching system we had right before the game closed. I hated that system. I liked being able to see the ranks and number of ppl I was going against or for the call for backup I was answering.

Posted: Mar 28th 2011 4:19PM urgan said

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Wow, that explains alot about the old APB. I'm glad GamersFirst is taking this so seriously.

Posted: Mar 28th 2011 4:23PM (Unverified) said

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Part of the problem is that very skilled players can easily lower their threat by tossing a couple matches and get matched against players of a lower skill level. This last weekend I got matched against a supposedly high threat player with several weapon/character upgrades but they never showed up to any objectives.

Hopefully the "Skill" districts (no weapon/character upgrades allowed) go in like they promised.

Posted: Mar 28th 2011 6:18PM jmerriex said

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@(Unverified) The skill districts are a just going to limit players on entering based on skill. The idea of "True Skill" districts has been canned because we don't think that actually adds value to the game. You work hard to get upgrades and weapons, adding a mode to remove those will make the game less fun.

Getting players of a similar skill playing together should make the game more fun AND still support advancement.
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Posted: Mar 28th 2011 9:37PM alucard3000 said

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@jmerriex or more likely that you think people will spend less money in the cash shop on upgrades if said system was implemented.
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Posted: Mar 28th 2011 9:44PM alucard3000 said

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@jmerriex just kind of curious how you think it would make the game "less fun" if you had the choice to pick which type of instance to enter-the one with upgrades or the one without?If you had a choice you could still play the instance with upgrades and have your fun so I think its more of a not adding value to your bank accounts issue.
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Posted: Mar 29th 2011 5:29AM Snichy said

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@jmerriex

Choice = fun!

I know I and a lot of others would LOVE a "Pure Skill" district, but like many it would probably be more of a secondry district to have a bit of fun in whereas the "advancement" district would be the main gameplay area and revenue would still be attained as a result.

Apparently, one thing that RTW didnt do when developing the game was listen to its playerbase and act quickly and accordingly (contributing to its downfall), hopefully Gamersfirst wont do the same as you know what gamers are like, a small seed of doubt or criticism can grow into a forest of disapproval :)
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Posted: Mar 28th 2011 4:29PM stealthrider said

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There WAS one good thing about the old system.

Going up in threat was every bit as rewarding as going down was frustrating. APB really was a bipolar game. Half the time it would give you a better thrill and more enjoyment than any game on the market could provide. The other half it would frustrate you more than any other game.

I'm holding out hope that the immense enjoyment won't be lost in this new incarnation.

Posted: Mar 28th 2011 6:20PM jmerriex said

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@stealthrider One major thing we are trying to do with this new system is bring the fun. For the most part that means allowing players to find themselves in situations where there is a 50/50 chance for them to win or lose. That is fun, that is intense and usually - regardless of the final outcome - it is matches like that you remember. Games where you barely made it out alive or when you lost by a hair.

We hope we can capture that, if this new system doesn't work we have a few other ideas as well.
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Posted: Mar 28th 2011 7:06PM stealthrider said

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@jmerriex

Oh exactly what I mean. My best memory from the old game is when, in the final seconds of an item hold mission, the car my clanmates and I were in was on fire and just about to explode. Three seconds, two seconds, one second...BOOM! We won just barely.

Glad to see that feeling won't be lost. Here's to open beta soon!
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Posted: Mar 28th 2011 10:16PM kamikazebubble said

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Ah, man! This is from Friday's blog post. You got me all excited thinking there was a new post.

Posted: Mar 30th 2011 10:57AM spamero said

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lol.. just what kind of sucker you gotta be to got bitten _again_ ?

I hope nobody's seriously considering giving money for this game

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