CCP might have some fancy new hardware, but that doesn't mean the EVE Online team has dusted off its hands and called the war on lag over. On the contrary, Technical Director Derek "Yokai" Wise treated players to a third dev blog yesterday explaining the company's next steps.
The core problem outlined in this new blog is simply the passage of time and the advancement of technology. As Derek put it, "One day we woke up and our super cool database servers ... well ... weren't super cool anymore."
So what's the solution? For CCP, it's to "upgrade every aspect of our systems, leaving no trace of the old environment." RAM, storage network, CPU, you name it and it got an overhaul -- resulting in an average transfer rate that was more than twice the previous speed. You can check out all the details, graphs, and specs over at the EVE Online site.
Reader Comments (4)
Posted: Mar 25th 2011 10:50AM Krayzjoel said
An ongoing war which it seems they will never win. Keep on fighting though! :)
Posted: Mar 25th 2011 2:35PM SocksForYou said
@Krayzjoel It's the War on Drugs of the MMO world! lol
*I like Eve...no offense to fans & CCP* :)
Reply
*I like Eve...no offense to fans & CCP* :)
Posted: Mar 25th 2011 12:10PM Pingles said
While I wish them all the best (truly, I have no hostility towards Eve) I have been wondering if their popularity would impact their single-world server strategy.
Posted: Mar 26th 2011 7:08AM (Unverified) said
@Pingles
Honestly, I don't think it would. Basicly the problem should be solvable with enough cash, if they'd garner something like 1-2 million loyal subscribers (currently the number is around 150-300k, 300k estimate includes the alt accounts), they simply could hire more people to streamline or heck, maybe even rewrite the game code, enhance server hardware (which, admittedly is near state-of-the-art -op-of-the-line already and is estimated to have around mid-level supercomputer computing power), and plenty of other things a lot of cash can solve.
Altough should EvE ever reach those kind of subscriber numbers, I'm sure we're so far in to the future already that hardware at least would be a non-issue.
Reply
Honestly, I don't think it would. Basicly the problem should be solvable with enough cash, if they'd garner something like 1-2 million loyal subscribers (currently the number is around 150-300k, 300k estimate includes the alt accounts), they simply could hire more people to streamline or heck, maybe even rewrite the game code, enhance server hardware (which, admittedly is near state-of-the-art -op-of-the-line already and is estimated to have around mid-level supercomputer computing power), and plenty of other things a lot of cash can solve.
Altough should EvE ever reach those kind of subscriber numbers, I'm sure we're so far in to the future already that hardware at least would be a non-issue.







