| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (123)

Posted: Mar 23rd 2011 2:12PM (Unverified) said

  • 2 hearts
  • Report
Any chance we could get an overview type of post about each of the souls? Perhaps optimal gear choices, which stats to stack, what type of weapons to look out for?

Thanks!

Posted: Mar 23rd 2011 2:15PM Dunraven said

  • 2 hearts
  • Report
I really didn't make it past beta..but I have notice a lot of folks saying on the forums lately what I said before I decided No buy.


The game just doesn’t have a soul...I think hearing that from a ton of people (basically agreeing with my initial assessment) is why I didn’t relent and decide to purchase anyway.

Posted: Mar 23rd 2011 2:49PM Dril said

  • 3 hearts
  • Report
@Puremallace

Backstory doesn't mean the game has soul.

The titular Rifts, as menacing and evil as they are(n't,) really don't matter since I feel no connection with Telara and hence no real reason to save it. I actually tried reading the quest-text precisely because it doesn't have any backstory, and this is literally what it was:

"The wolves are annoying us. Go kill wolves." No "the wolves are savaging our village, may the Vigil help us, oh my, lah-dee-dah, you can find the wolves in their hollow to the south-east of the village." No. Just "go kill wolves."

Despite all the souls, the game really does lack soul. They have a really quite nifty lore idea of magitech and the religious divide and they don't use it. I mean, what really, REALLY struck me as bloody awful writing was the bridge quest at the very start of Scarlet Gorge (Defiant-side.) The cutscene from the Guardian NPC was this: "Oh, well, I guess I'll have to kill you now." Really? That's so piss-poor I almost laughed, but at the same time that one section of dialogue is pretty indicative of what Rift as a whole is: functional, yes, and it gets the job done; but it doesn't make you want to be a part of it.
Reply

Posted: Mar 23rd 2011 3:30PM Dril said

  • 3 hearts
  • Report
@Puremallace

You totally misunderstood my point: I understand the backstory of the Blood Storm, and why certain zones don't have every rift. What I'm saying is that I don't feel any connection to Telara as a living world because that is the only. Real worlds (not THE real world) are made up of many hundreds of thousands of stories all being played out, all over-shadowed by a main story. Rift has a main story, and one or two side stories. And that simply doesn't make a (liable, believable) world.

Oh right, so only quests marked STORY can tell a story?

Everything else has to be the absolute worst writing I've ever seen in a triple A MMO? No, I don't buy that.
Reply

Posted: Mar 23rd 2011 5:38PM iamerrol said

  • 2.5 hearts
  • Report
@Dril I totally agree with the game not having a soul, but my biggest problem with the game is the lack of identity you feel with the game. I'm all about customization, but customizing a character to lead to making a character unique. What is the point of Making this whole big mechanic of soul customization only to be able to change everything about the character on a whim? If I've been playing my build for the enitre durration of the game but I get own in pvp and I wanna make that character instead now because I'm mad, all I have to do is go to a city and switch builds. Taking that sense of identity from a character really makes what is happening to that character not matter...

And seriously what is the point of having more than 4 character slots when you can just go to a city and completely make a new character on the fly?
Reply

Posted: Mar 24th 2011 8:32PM Minx said

  • 2 hearts
  • Report
@Dunraven

I agree that the game lacks soul. I believe it is a large team of low quality developers on all fronts and they have failed to realize the significant need of quality art, creative writing, and directing required to make a title believable. None of the devs have any works under their portfolios worth mentioning (as in successful, or compelling), their team strikes me as Art Institute graduates who were processed in a generalized manner for marketing/graphic design and failed to take into account any intellectual study of art or art history. There is no great sense of metaphor or style but rather a regurgitated commentary on existing games. I find the animation and game play horrifyingly bad as well, but the lack of art direction and low quality composition is what I thought was unforgivable in a p2p box MMO.
I find fanboys tend to defend Trion worlds as if they are some indie underdog when the truth is they had all the resources they could possibly need, funded by corporate venture capitalist dollars, to develop an amazing game and they spent the majority of that advertising a mediocre product. I'm sure there are plenty of people that are blissfully ignorant and absent of sound taste willing to play but I'm not willing to drink beer if I'm paying for wine.
Reply

Posted: Mar 23rd 2011 2:17PM Nautius said

  • 2 hearts
  • Report
"Several times while out questing, I was disheartened to see that players nearby, who were tagging the exact same mobs and who obviously were on the same quest, had shut off their public group option. Worse, I had mine on, but people still would not group up with me."

I think you have to pick a better name than "Ihavecrabs".

It sounds like the situation was not ideal for YOU, but it may be a sign of a healthy population if there are many guilds being represented (closed groups).

Just speculating.

Posted: Mar 23rd 2011 3:29PM Space Cobra said

  • 3 hearts
  • Report
@Nautius

See, I think Rubi, and others, are really not seeing the other side of things. While a popular retort is "MMO are for Masses of players" many people do NOT play in that way. Many are doing their own thing and when you are given a "forced" option to group, it becomes tiresome; you may not know who you get, so many turn it off.

Another thing to consider is many may not understand the mechanic or what it truly does. Another thing is, maybe they think you have to share loot with dice rolls or someone is working on an achievement.
Reply

Posted: Mar 23rd 2011 3:40PM Nautius said

  • Half a heart
  • Report
@Space Cobra

That was a lot of maybes...

;)
Reply

Posted: Mar 23rd 2011 4:32PM aurickle said

  • 3 hearts
  • Report
@Nautius
I really don't understand that desire to turn off public grouping. For my part I almost exclusively solo the game. But I leave public grouping on for a number of reasons.

1) I don't want to compete with other players who happen to be on the same quest objective I am. Why fight over that named mob when we can both get credit?

2) The game gives an XP bonus when you're grouped. This is the opposite of other games which give a penalty "because you kill stuff faster". So being grouped when fighting a rift gives a lot more XP than trying to solo the same rift -- and I benefit from group buffs/heals at the same time.

That being said, once the current objective is over and done with (whether a rift or named mob) I do drop group right away. But I never make my group private unless it's one of the rare occasions when I'm playing specifically with friends.
Reply

Posted: Mar 23rd 2011 6:06PM VisualGloss said

  • 2 hearts
  • Report
@aurickle

I turn it off because when I'm grouped with friends, after people join us and leave, we don't know how to go back to a regular party without disbanding and reinviting everyone. It gets annoying when people are joining you every 5 minutes while running past a rift. That or the people just never leave the group and they run off to another part of the zone. I'd love to keep it on if I could kick people when it's done and go back to just regular group instead of raid.
Reply

Posted: Mar 23rd 2011 7:14PM Tephlon said

  • 2 hearts
  • Report
@VisualGloss

"Unmerging" public groups is a feature coming soon (next patch maybe even?)
Reply

Posted: Mar 23rd 2011 2:17PM Rayko said

  • 3 hearts
  • Report
Rift had a very smooth launch, the devs are responsive to the community and it has some neat features, but I wont be renewing my membership. This is more of a "It's not you, it's me " break up but I Think I'm done with Fantasy MMOs for awhile( and I love fantasy). The setting and classes feel way too familiar and uninspiring. The rifts are already getting boring which i was afraid may happen. I played multiple class with my highest being over 30, ran many instances and had a great guild so none of those were a factor. I wish the game and it's players the best but when you get down to it the couple of new gimmicks in this game don't make it a keeper for me.

Posted: Mar 23rd 2011 2:20PM Rayko said

  • 3 hearts
  • Report
@Rayko

I want to add that the above was not meant spiteful, it's just an honest assessment of how I feel about the game.
Reply

Posted: Mar 23rd 2011 2:36PM Rayko said

  • 3 hearts
  • Report
@Puremallace

12 years
Reply

Posted: Mar 23rd 2011 2:44PM Malagarr said

  • 3 hearts
  • Report
@Rayko

I am actually very glad to read your post. I suspect a lot of people who haven't liked Rift don't like it precisely because they are tired of the genre. I quit WoW about the time Icecrown launched last year and started playing STO. So I had quit a bit of a break from fantasy MMOs. When Cat came out, I returned to WoW, but I found it mind numbingly boring. It just felt like the same old same old to me, having played WoW since '04 and fantasy MMOs in general since 2000. Still, I really wanted to play a good fantasy MMO. Rift has become that MMO for me. But I can see why people who are tired of the genre in general would want something completely different. That is one reason why I suspect SWTOR will do well when it finally launches.
Reply

Posted: Mar 23rd 2011 4:20PM rifraf said

  • 2.5 hearts
  • Report
@Malagarr I aggree with you. It seems Im in the same rut as you when it comes to MMO.. Ive been jumping around from one Fantasy MMO to another and they seem to keep me interested for a few weeks, then the day to day routine in each game bores me. WoW one month, then LoTRO, then WAR, and then Repeat when new expansions come out. They all have their Pros and Cons, but one thing is the same.. Theyre all Fantasy Based.. I too cant wait for TOR to come out to just be in a different Genre..
Reply

Posted: Mar 23rd 2011 5:04PM DancingTaco said

  • 2 hearts
  • Report
@Malagarr

This is exactly why I didn't even try beta. I am tired of the genre as a whole. I enjoy Lotro, and it has a special place for me, but when TOR comes out, and assuming I find it worthy I will be taking a vacation from Lotro... My backup plan would be The Secret World.. As good as Guild Wars 2 looks, again its that whole stale genre that turns me off from it. Watching that burg- oops I mean stealthy class they previewed a couple of weeks ago did nothing for me. I want some sci-fi with guns or something.. Forget elves, dwarves, and wizards for a bit....

Sadly even this latest Lotro patch does not have me excited as it would have once did. Do not get me wrong, it is one of their strongest patches yet, but for me after waiting around a year for some skimpy updates I felt betrayed as a whole from the company even though I know they owe me nothing.. Just looking forward to something new to do I guess besides grinding reputation and getting some kind of new gear that is bland....
Reply

Posted: Mar 23rd 2011 5:50PM Rayko said

  • 2 hearts
  • Report
@DancingTaco and others above

I too am waiting for TOR although I want to play The Secret World as well. I wish a western company would do a Asian themed MMO on the lines of Legend of the Five Rings or even a Planescape themed game ( which Chronicles of Spellborn was ).
Reply

Posted: Mar 23rd 2011 11:25PM KDolo said

  • 2 hearts
  • Report
@Rayko

Are you playing Dragon Age 2? That's set in a fantasy genre

I dont think it's the genre that's the problem.
Reply

Featured Stories

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

WRUP: WildStar's sadface

Posted on Oct 25th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW