Quests are such an integral part of current-gen MMORPG gameplay that players sometimes take them for granted. Collecting this or killing that is so ingrained in the gamer psyche that it's easy to overlook the work that goes into making a good quest (or the potential impact that unique quests have on the play experience).
TERA lead writer David Noonan has been thinking a lot about quests, and he recently shared a bit of insight with GameZone regarding how the team of writers at En Masse Entertainment is building better quests. Much of the team's effort goes toward ensuring the quality (and relevancy) of a given quest regardless of when a player chooses to accept it. Quests that capture a player's interest before (or after) a villain or boss fight are the ultimate goal.
"That's what we call a smart quest: a quest that's designed with an awareness of its emotional, storytelling, and world-building surroundings... When you see a smart quest... it's because someone thought through all the narrative, emotional, and gameplay implications beforehand," Noonan explains.
Reader Comments (9)
Posted: Mar 21st 2011 11:37AM hectik said
Fancy words, "Smart Quests", "westernization"... Just start the damn beta to see if the game is good or not.
Posted: Mar 21st 2011 12:30PM Mr Angry said
I see from the screenshot that the westernization of this game continues at an astonishing rate!
Posted: Mar 21st 2011 12:48PM kgptzac said
To me a "smart" quest involves something other thain the plain old "kill x amount of monster y", or, "beat dungeon z and kill the boss" etc. Making the backstory interesting (or "smart") is only a part of interesting quests.
Posted: Mar 21st 2011 12:52PM Pingles said
The most memorable ones to me are ones where the outcome was not obvious, so I was intrigued by where the story was going.
Clear the woods of 15 boars: boring
My husband went into the woods to hunt and never came back: Interesting
Clear the woods of 15 boars: boring
My husband went into the woods to hunt and never came back: Interesting
Posted: Mar 21st 2011 4:04PM ZenJitsu said
I hope this 'smart quest' system isn't just another fancy name for putting extra thought into it, and actually allows at least a limited amount of branching. It'd certainly help deviate a bit from clicking Accept on Generic Quest #283a.
I'm looking forward to TERA for the combat, but branching storyline? SWTOR.
I'm looking forward to TERA for the combat, but branching storyline? SWTOR.
Posted: Mar 21st 2011 5:42PM dfnshow said
why don't they build toward a release date









