As part of EVE Online's Incursion expansion, developer CCP Games delivered a powerful new character creator. Players have used the new system to create some fantastic new avatars, which will be walking around when Incarna is finally released. Until then, our avatars are limited to tiny posed passport photos. Understandably, players have requested the ability to re-take these character photos or change things about their appearance.
In a new devblog, CCP Flying Scotsman has answered those requests for recustomisation. In a future update, character recustomisation will be added to the services tab of space stations everywhere. We won't be able to change anything fundamental to how our characters look, such as race, gender or bloodline. Sculpting and skin options will also be disabled to ensure our characters look like the same person before and after the recustomisation.
The list of things we will be able to change includes hair styles, make-up options, clothing, lighting and posing in the final passport photo. Players will also be pleased to learn that new tattoo, piercing and scar features will be added to the recustomisation screen. The lack of small details like these was one of the biggest complaints players had with the new character creator, and it's good to know CCP is taking steps to resolve that. Players can recustomise their characters as many times as they want, and the system will not cost anything to use. Read the latest EVE devblog for the full details.
Reader Comments (27)
Posted: Mar 20th 2011 11:09AM kgptzac said
Somewhat expected, but still good to know this is coming. Not only there will be tattoo options, according to the devblog, players may change scars, piercing, apparels, and portrait photo at will.
Posted: Mar 20th 2011 11:48AM Rindon said
This makes me happy. There had been some rumors floating around that CCP was going to be sneaking micro-transactions into the game via customization options of characters/your "house"/ship and what not.
At least we know we can change our character around a little bit without having to pay. Here is to hoping the other things will not involve RMT.
At least we know we can change our character around a little bit without having to pay. Here is to hoping the other things will not involve RMT.
Posted: Mar 20th 2011 11:56AM Decanus said
the picture above is impressive if that level of detail is put into the world of darkness mmo it will take a beast of a rig to run it, also i am liking the geometrical look of the tattoo.
Posted: Mar 20th 2011 1:10PM SgtBaker1234556 said
@Decanus
Funny how much buzz WoD seems to be generating on Massively. Yet, CCP has never released anything besides a vague "we might be working on it". Looking at the state of Incarna (which is, according to a rumor, supposed to be the testbed for WoD stuff), I'd say you're in for a very very long wait.
On topic: The EVE portraits are cool, however I'm not entirely sure if this was a "iteration" of the system, or just a feature that was too late to make it in last release. The bitter vet in me thinks it's the latter.
Still, they look pretty and I guess that's the whole point. Looking forward to their fanfest presentations about the next iterations of the Character generator and Incarna models (especially the system requirements bit, which I hope they will release).
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Funny how much buzz WoD seems to be generating on Massively. Yet, CCP has never released anything besides a vague "we might be working on it". Looking at the state of Incarna (which is, according to a rumor, supposed to be the testbed for WoD stuff), I'd say you're in for a very very long wait.
On topic: The EVE portraits are cool, however I'm not entirely sure if this was a "iteration" of the system, or just a feature that was too late to make it in last release. The bitter vet in me thinks it's the latter.
Still, they look pretty and I guess that's the whole point. Looking forward to their fanfest presentations about the next iterations of the Character generator and Incarna models (especially the system requirements bit, which I hope they will release).
Posted: Mar 20th 2011 12:01PM (Unverified) said
I hate when games try to throw a handful of stupid looking tattoos at people rather than more meaningful character differences. Granted, CCP is being pretty good about their attempts, but you have like three items of clothing. Forget the tattoos! Plus, unless you're going to create thousands of them, you're just going to have people walking around with the same ridiculous looking "face art" all the time. The first thing I do in any character creation that offers scars or tatts is not use them.
Posted: Mar 20th 2011 2:48PM (Unverified) said
@(Unverified) I'm not sure if your comment is just a case of "angry MMO gamer must say something negative to every piece of news" syndrome, but this is not a bad thing. And if you know anything about EVE -- which I don't know if you even play -- you'll know the tattoos are a huge deal and one thing that was left out that upset a lot of EVE players.
A big reason is that the lore of the game makes a huge deal of the cultural significance to one of the factions -- Minmatar -- of tattoos, with the lit even saying "a Matar without a tattoo is an outcast, despised". In addition, a great deal of detail has been developed about the various forms' symbolic significance.
The previous creator had tattoos -- this one didn't. They also had a lot of other culture-distinguishing detailing that made each faction specific that were gone in this version so its good news they are back.
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A big reason is that the lore of the game makes a huge deal of the cultural significance to one of the factions -- Minmatar -- of tattoos, with the lit even saying "a Matar without a tattoo is an outcast, despised". In addition, a great deal of detail has been developed about the various forms' symbolic significance.
The previous creator had tattoos -- this one didn't. They also had a lot of other culture-distinguishing detailing that made each faction specific that were gone in this version so its good news they are back.
Posted: Mar 20th 2011 1:22PM Apakal said
Mike Tyson got some new tats. Nice.
Posted: Mar 20th 2011 1:57PM Kaoy said
I'm curious... how does a cloning system copy tats and piercing? I know EVE has all sorts of interesting answers for various game design elements, like camera-drones to account for the 3rd person view. Is there any official reason or explanation how those two things?
Posted: Mar 20th 2011 2:59PM (Unverified) said
Good news -- I'm not sure any other game lets you change your style with this liberal of a policy of no in-game or RMT transactions. Don't see any negatives.
Posted: Mar 20th 2011 7:43PM Xilmar said
- "yeah, f**k t3 frigs, FW balancing, any sort of miner love, cap warfare/moon mining, properly recalibrating 0.0 systems, boosting low sec, fixing wardecs, and so on. let's focus 2 years mainly on the characters, the inside of a station, and minigames (PI) you can play while doing nothing much."
- "but mister *guy from marketing* what does is have to do with internet spaceshipz?"
- "shush, we need to make the bodies look good so the new players have the incentive to buy glitter, rainbow tattoos and little pink pony pets. besides, spaceships are lame, it's beautiful clothes that make good business"
- "but mister *guy from marketing* what does is have to do with internet spaceshipz?"
- "shush, we need to make the bodies look good so the new players have the incentive to buy glitter, rainbow tattoos and little pink pony pets. besides, spaceships are lame, it's beautiful clothes that make good business"
Posted: Mar 20th 2011 8:14PM ScottishViking said
@Xilmar
Sounds like Mr. Grumpypants needs a nap!
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Sounds like Mr. Grumpypants needs a nap!
Posted: Mar 20th 2011 8:51PM Xilmar said
@ScottishViking
no, Mr. Grumpypants just thinks EVE should be about spaceships, not avatars. it should be about the size of your ship, not the size of your TV. it should be about how you manage your fleet, not your clothes collection. it should be about how you fit your ship, not how you dress. about how you kill a target, not how you decorate your quarters. stop me if any of this rings a bell.
going on 3+ years of expressive how unimportant avatars are in this game...slowly running out of ways to say it. and the lack of any replies with a point is discouraging.
so...you got any sort of opinion, or just filling up the internet with useless words? you can call me a carebear, fanboy, hater, whatever you want, it's all encouraged...just express an opinion about the topic. you can give it a shot, it's not difficult ;)
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no, Mr. Grumpypants just thinks EVE should be about spaceships, not avatars. it should be about the size of your ship, not the size of your TV. it should be about how you manage your fleet, not your clothes collection. it should be about how you fit your ship, not how you dress. about how you kill a target, not how you decorate your quarters. stop me if any of this rings a bell.
going on 3+ years of expressive how unimportant avatars are in this game...slowly running out of ways to say it. and the lack of any replies with a point is discouraging.
so...you got any sort of opinion, or just filling up the internet with useless words? you can call me a carebear, fanboy, hater, whatever you want, it's all encouraged...just express an opinion about the topic. you can give it a shot, it's not difficult ;)
Posted: Mar 20th 2011 10:14PM ScottishViking said
@Xilmar
CCP is not a perfect studio, so don't misinterpret me. But to hear you complain, you'd think they were ruining the game.
1. They also clearly recognize that a LOT of people REALLY DO CARE about the avatar/walking in stations thing.
2. Building Incarna doesn't mean NOT building other things.
3. They are trying to MAKE avatars/personal interactions important. (See where this is going?)
4. "minigames (PI) you can play while doing nothing much" -- what, like mining?
5. "but mister *guy from marketing* what does is have to do with internet spaceshipz?" -- Err...subscriptions?
Look, all the things you mention do need addressing, there's no doubt. For something like FW, I think they particularly need to do something. But most of the problems with 0.0 warfare aren't CCP's issue, other than lag -- they're entirely player-made. Blobs? Players. That's just an emergent phenomenon from the game, rather than something CCP broke through neglect. (And T3 frigs? What are you smoking? That is a pipe dream. I don't even think many people are even asking for them.)
Also, for the record, I like PI and am making a fortune doing it.
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CCP is not a perfect studio, so don't misinterpret me. But to hear you complain, you'd think they were ruining the game.
1. They also clearly recognize that a LOT of people REALLY DO CARE about the avatar/walking in stations thing.
2. Building Incarna doesn't mean NOT building other things.
3. They are trying to MAKE avatars/personal interactions important. (See where this is going?)
4. "minigames (PI) you can play while doing nothing much" -- what, like mining?
5. "but mister *guy from marketing* what does is have to do with internet spaceshipz?" -- Err...subscriptions?
Look, all the things you mention do need addressing, there's no doubt. For something like FW, I think they particularly need to do something. But most of the problems with 0.0 warfare aren't CCP's issue, other than lag -- they're entirely player-made. Blobs? Players. That's just an emergent phenomenon from the game, rather than something CCP broke through neglect. (And T3 frigs? What are you smoking? That is a pipe dream. I don't even think many people are even asking for them.)
Also, for the record, I like PI and am making a fortune doing it.
Posted: Mar 20th 2011 11:03PM Xilmar said
@ScottishViking
you seem to fail in understanding what i'm saying...the thing i spoke in a negative way about was incarna. not that it's a bad thing, but it's not that important imo.
1. "a lot" is true from your POV maybe. there are no numbers or approximations on it, so it really doesn't mean anything. maybe your mates and the people you know want it, but clearly you don't roll with me or most of my peeps.
2. no, but the more you work on incarna, the less you work on other things (which as stated, are more important than incarna imo). it's like a pie chart...you have 100%, and your distribution of the percentages greatly affects the outcome.
3. if you consider that personal interaction in EVE is not (very) important, you're not really playing EVE. anyway, CCP does not need to "MAKE" personal interactions anything. that's something players to themselves, and i don't really see how you can force that through the addition of full body avatars. so no, no clue where it's going :(
4. like mining, traveling, waiting for something/someone, that sort of thing.the point was that it feels like a placeholder for an awesome feature that will tie eve and dust together.
5. and what do subs have to do with internet spaceships? i get what you're saying, but it's bad for the gameplay. EVE didn't last this long because they had a great subscription plan...imo it lasted because it kept the initial values true and didn't fall in the "everything for everyone, we're all important" pit.
i'm smoking some nice blue cheese atm. but i have a bit of white widow, so that should be great. but srsly, about t3...do a little research, coz you're quite badly informed. basically the plan was to start out with an in between hull and see how it does, then go for the small, cool, affordable approach. think Noah said this, not 100% it was him tho. i don't want to have my posts deleted, so i'm just going to say that if you were serious, get a grip, watch a couple interviews, research CCP a bit, then open your mouth. but i assume you're trolling, so let's continue
ok, this is too long already. basically you failed to make any valid points with regards to my post as far as i see it. i'd love to explain how you are wrong with regards to 0.0 warfare, but back on topic, incarna is nice, cute, whatever, but it's really not that important imo, just like PI. one year from the launch, subs for eve will not have exploded. 1-2 weeks maybe, but most people that care that much about avatars don't care about spaceships, and that's perfectly normal...
CCP is not a perfect studio, but it's the best MMO one, or top 2-3 at least, IMO. and it's good that you like PI and make ISK...i make at least one billion isk once per week in about 2-3 hours (safe and sound in high sec to), so i'm guessing you don't really make that big of a fortune.
Reply
you seem to fail in understanding what i'm saying...the thing i spoke in a negative way about was incarna. not that it's a bad thing, but it's not that important imo.
1. "a lot" is true from your POV maybe. there are no numbers or approximations on it, so it really doesn't mean anything. maybe your mates and the people you know want it, but clearly you don't roll with me or most of my peeps.
2. no, but the more you work on incarna, the less you work on other things (which as stated, are more important than incarna imo). it's like a pie chart...you have 100%, and your distribution of the percentages greatly affects the outcome.
3. if you consider that personal interaction in EVE is not (very) important, you're not really playing EVE. anyway, CCP does not need to "MAKE" personal interactions anything. that's something players to themselves, and i don't really see how you can force that through the addition of full body avatars. so no, no clue where it's going :(
4. like mining, traveling, waiting for something/someone, that sort of thing.the point was that it feels like a placeholder for an awesome feature that will tie eve and dust together.
5. and what do subs have to do with internet spaceships? i get what you're saying, but it's bad for the gameplay. EVE didn't last this long because they had a great subscription plan...imo it lasted because it kept the initial values true and didn't fall in the "everything for everyone, we're all important" pit.
i'm smoking some nice blue cheese atm. but i have a bit of white widow, so that should be great. but srsly, about t3...do a little research, coz you're quite badly informed. basically the plan was to start out with an in between hull and see how it does, then go for the small, cool, affordable approach. think Noah said this, not 100% it was him tho. i don't want to have my posts deleted, so i'm just going to say that if you were serious, get a grip, watch a couple interviews, research CCP a bit, then open your mouth. but i assume you're trolling, so let's continue
ok, this is too long already. basically you failed to make any valid points with regards to my post as far as i see it. i'd love to explain how you are wrong with regards to 0.0 warfare, but back on topic, incarna is nice, cute, whatever, but it's really not that important imo, just like PI. one year from the launch, subs for eve will not have exploded. 1-2 weeks maybe, but most people that care that much about avatars don't care about spaceships, and that's perfectly normal...
CCP is not a perfect studio, but it's the best MMO one, or top 2-3 at least, IMO. and it's good that you like PI and make ISK...i make at least one billion isk once per week in about 2-3 hours (safe and sound in high sec to), so i'm guessing you don't really make that big of a fortune.








