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Reader Comments (91)

Posted: Mar 18th 2011 2:32PM Ohhlaawd said

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The fact that every class gets a heal is cool ^o^

Posted: Mar 18th 2011 2:35PM hectik said

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The new combat system, the un-instanced world, the cutscene-like quest system, and the BAMs (Big Ass Monsters). I am currently half way through Ghosts of Ascalon and would love the second one :).

Posted: Mar 18th 2011 2:36PM (Unverified) said

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I love how every profession seems to have something that's truly unique (life force, shadow stepping, pets) as opposed to the normal way of doing things, in which all classes are essentially the same, but with different skill names.

Posted: Mar 18th 2011 2:42PM (Unverified) said

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For me, it has to be the combat! I love how they made it so movement is important, and how skills can interact together!! Shooting an arrow through a firewall making it inflict burns on enemies is something I can't wait to fiddle around with!

I was not sure I liked the way they handled skills at first, but, the more I see the system, the more fun it seems!

Posted: Mar 18th 2011 2:44PM Giltheryn said

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Pretty much everything- the combat, the dynamic world, the story focus. I got to try a bit at PAX east, and it was really fun.

Posted: Mar 18th 2011 2:46PM n3verendR said

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I love the prospect of being a support character as an Elementalist, but not support by buffing or providing passive benefits oh no... support as in I lay down massive Fire wall and my ranger pal dominates by shooting an arrow through it, undoubtedly lighting the foe on fire.

But the real question is... if I somehow lay down a fire wall and then a ring of static... will his arrow then Shock the guy so hard he lights on fire?

I dunno but those kind of thoughts are absolutely my favorite aspect thus far =)

Posted: Mar 18th 2011 2:47PM aurickle said

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I think the idea of using multiple overlapping dynamic event cycles to power each zone is going to result in a very interesting game. I'm so tired of static worlds that give every player the same experience -- one in which nobody's actions actually make the slightest difference.

Posted: Mar 18th 2011 2:47PM wfseg said

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Like that they have Felicia Day do one of the voice overs :P

Posted: Mar 18th 2011 3:32PM Ohhlaawd said

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@wfseg

This, haha.
Reply

Posted: Mar 18th 2011 2:48PM SeriousTable said

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The way that someone is FINALLY drifting away from the tried-and-true formula and trying to improve it. The break away from the Holy Trinity, truly dynamic content that changes the way the game is played for every individual, and a lot of focus on the player's story just as much as the rest of the world. Add in the Guild Wars awesome of skill-based builds that makes hundreds of combinations viable, some very neat looking races, and a deeply compelling lorebase, and you have a formula for winning right there.

Now can I have the book to get into it? Please?

Posted: Mar 18th 2011 2:56PM (Unverified) said

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The thing I like most about GW2 (and the original, for that matter) is how they aren't afraid to cater to the PvP crowd. Let's face it, for PvE experiences there are and will be better games out there. But they succeed in providing an easily accessible PvP focused MMORPG. It isn't an afterthought, as it is with nearly any other triple-A title (cough Rift cough).

I say easily accessible to distinguish it from the slew of indie PvP focused games, such as EVE or Darkfall. Those games are brutal towards casual players, and the barrier for entry is much higher than a game such as GW, and GW2.

So, for being one of the very few (perhaps DAoC was another) easily accessible PvP focused games, is why I'm looking forward to GW2.

Posted: Mar 18th 2011 2:57PM Inspectah said

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i am excited about the new scenery and places to explore, and that no matter what i play, i can heal myself.

Posted: Mar 18th 2011 2:59PM Valius said

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For me it'd be mainly the dynamic ability switching when you change weapons, Shaun also seemed exited about it when he spoke on Gamebreaker Tv's TWIMMO :P

I'm also intrigued to see how the 'questless' system pans out

Posted: Mar 18th 2011 3:00PM drknox said

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They are trying to have a mmo without the holy trinity. Also the graphics look sick, and the combat. I also can't wait to see how they implement dynamic content.

Posted: Mar 18th 2011 3:01PM kunic said

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I've always felt that the interface for Guild Wars 1 was great and ahead of the game. But with the recent Guild Wars 2 gameplay videos, the interface really looks so much better than before. It also seems more functional too. Certain things (like how much health you have and your primary keys, 1-4) are emphasized, while lesser bars are tucked away. The result is a very nice minimalistic HUD that is just as functional as the GW1 HUD, but with less clutter.

Posted: Mar 18th 2011 3:02PM Slayblaze said

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I love the fact that Gathering and Crafting is included this time, as it adds an almost required element to MMO longevity - even to PVP oriented games!

Posted: Mar 18th 2011 3:03PM Tanek said

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I am really looking forward to some questless questing. :)

I think having a visible effect on the world (even if it is just until the next change to the event area) is a great way to play a story. It was one of the reasons I liked the instanced explorable areas of GW in the first place and I look forward to seeing it working out in a shared world.

Posted: Mar 18th 2011 3:03PM Comrade Domovoi said

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I'm excited about the quest system and those graphics ain't too bad at all.

Posted: Mar 18th 2011 3:05PM cyborat said

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I'm looking forward to the dynamic play, the non-traditional questing - I've gotten quite burned out on the stagnant questing, the mannequin NPCs and the 'events' that aren't really even happening. Finally, if someone shouts "Help they're gonna burn down my house" then by-golly, those baddies are gonna do it, not just stand around picking their noses....

Can't wait!

Posted: Mar 18th 2011 3:07PM Senkrad said

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The attempt at doing things differently, breaking the holy trinity

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