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Reader Comments (16)

Posted: Mar 18th 2011 4:05PM hectik said

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"One of the biggest misconceptions in the business is that a good game will sell itself," That is not necessarily true. Look at minecraft. All EME has to do is listen to the community, one of Aions biggest downfalls.

Posted: Mar 18th 2011 5:01PM Caskio said

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@hectik Minecraft didn't sell itself. it was word of mouth from those that played it. I enjoy minecraft but for me its not a long term thing. I can only stand so much of it before I get bored and move to something else.
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Posted: Mar 18th 2011 5:04PM Slayblaze said

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@hectik

You mean how Blizzard listened to the community and turned a once great game into a badge-fest fustercluck where everyone is decked out in full purple epics and the boss fights are more like a choreographed broadway musical dance party than a battle?

Sometimes listening to the community means that a vocal minority ends up dictating to the developers the changes that get thrust onto the entire community majority whether thay want it or not.

I'm not saying a game's community should be completely ignored, just pointing out that the unwashed masses are not always right.

There, I said it: "The Customer is NOT always right"...!
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Posted: Mar 18th 2011 5:06PM hectik said

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@Caskio
That is the definition of a game that sells itself. The developer didn't have to spend money for advertisement. It sold by itself!
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Posted: Mar 18th 2011 5:09PM hectik said

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@Slayblaze
Developers should be able to distinguish that feedback which would be beneficial to the community and that which is bad. That is what differentiates good developers with the bad ones. When it comes to developing an MMORPG, it is easy to get players on release, it is very difficult to get them to stay.
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Posted: Mar 18th 2011 4:51PM Luk said

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"signifies to fans of AAA Asian-themed MMOs that they'll soon have an alternative to Aion and Lineage II."

More like an alternative market venue for "Asian" botters and gold miners.

Posted: Mar 18th 2011 5:04PM Germaximus said

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"One of the biggest misconceptions in the business is that a good game will sell itself," Lee says.

Misconception huh?
I dont think so.

Posted: Mar 18th 2011 11:01PM Zyrusticae said

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@Germaximus
Beyond Good and Evil and Psychonauts would like to have a word with you.
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Posted: Mar 18th 2011 5:07PM gamebynight said

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If they want this Korean game to be an American hit, they need to re-design it from the ground up with American sensibilities. That means making it possible to quest from 1-to-cap and feel rewarded/have fun doing so. While the quest mechanic may be growing a bit stale at this point, it is an expectation that they need to provide for.

The worst part of Aion, and one that they didn't try to fix in a meaningful way until AFTER launch, was the horrible grind. Even for someone like me who doesn't mind it, it was a problem competing for mob spawns with 20 other people for hours on end.

After that comes a functional endgame...

Posted: Mar 18th 2011 6:36PM (Unverified) said

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@gamebynight

Have to disagree here. Mindlessly quest grinding can be just as much of a bore as randomly killing mobs. I actually prefer having no levels in a game, but that rarely happens. If you do have levels in the game let me gain them by doing what I enjoy, be that killings mobs, grinding quests, exploring, crafting, etc... The more open ended they make my gaming experience the better.

Also make my actions matter. Constantly killing mobs spawn after spawn, or doing quest after quest seems pointless if killing those mobs or completing those quests don't impact the world in some fashion. One nice thing that Rift did was making the act of defeating a rift matter in the world (if even temporary). Making it so that when we kill some BAM (not really digging the acronym...) thats been rampaging an area, that area will actually change for the better in some way (i.e. villages rebuild a bit) would go along way into making us feel more involved in the world.
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Posted: Mar 18th 2011 7:39PM Macabre 13 said

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@gamebynight

I've yet to understand why so many people think that as long as there's some sort of "quest" involved, it ain't grinding.

I've yet to play a single MMO that you don't grind in, in one form or another. Many games just tend to try and disguise the grind with farmer Bob asking you to collect rat tails and bear paws while you do *exactly* what it is that so many people seem to loathe: grind mobs.

I understand the perception varies a tad, but tell me, what's the *real* difference?
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Posted: Mar 19th 2011 9:32AM Tom in VA said

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@gamebynight

You are absolutely correct.

I seriously doubt they will ever be able to westernize TERA adequately to make it really viable for a western audience. It would have to be completely remade, and they're just not going to do that. They'll have to content themselves with some western "gravy" subscriptions; the bread-and-butter target market for this game will always be the Asian market, imo.
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Posted: Mar 18th 2011 8:25PM Alex Oglitchkin said

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I think when gamebynight was talking about a grind he was referring to at certain times in the launch of the game you would complete all the quests and still not be high enough level for the quests up ahead that are next in line. I believe they fixed it much later by adding some quests and tweaking the experience given.

As for TERA I hope they do a bit of advertising and for the love of God please don't make a reference to WoW or any other MMO. It's just not smart and then is like saying hey compare us to them please.

Posted: Mar 18th 2011 9:08PM Jef Reahard said

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En Masse/TERA simply needs to avoid the ridiculous gear/AP grind that Aion still has to this day. Despite all the quests that NCsoft has added, and despite the fact that it is now easier to get to 55, it's still an absolute nightmare to get PvP gear at the cap (and you will be face-rolled if you don't have it).

All of En Masse's talk about "westernization" amounts to a lot of bollux if they don't ease this type of progression curve for western audiences.

The fact that they dodge the question as to whether "westernization" involves XP rates doesn't make me optimistic, but there it is.

If TERA has a more reasonable endgame progression curve than Aion does, I think it will succeed in America.

Posted: Mar 19th 2011 3:42AM Somnicide said

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@Jef Reahard I think the reason they dodged that specific aspect of it (apart from them over all being vague with answers) is that the exp curve 100% should not be changed. It's already easy enough on the korean side, the only issue is that it isnt very solo friendly atm which the korean devs acknowledged and are taking measures to deal with it.

As for the Endgame Gear Grind... In K-TERA right now, PvE gear > PvP gear and over all gear isnt very time consuming to get if you have a good group. Of course, they havent implemented true endgame yet (Lv51-60) but if they stick to the same formula it should be ok.
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Posted: Mar 20th 2011 9:46PM Tovrin said

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@Puremallace I agree actually. I was really hyped about Aion. I got badly burned. I'm not even thinking about Tera.

Anyway ... if Tera doesn't take off, expect NCSoft to drop it quicker than a burning hot rock. Another reason not to put time into it ....

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