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Reader Comments (39)

Posted: Mar 17th 2011 5:23PM (Unverified) said

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just call it an MMOFPS and be done with it

Posted: Mar 18th 2011 11:16AM Zerogrifter said

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@(Unverified) when huxley and a few other games did that it was crapped upon by the community since it really wasn't an "MMO" this game will be large scale but not an MMO and they dont want to be accused of saying they were massive (like planetside) but weren't. They are trying to deliver what they promise.
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Posted: Mar 17th 2011 5:24PM (Unverified) said

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It looks like an interesting game. Lots of bitter naysayers hand-wringing over labels ITT.

Posted: Mar 17th 2011 5:28PM ShivanSwordsman said

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Looks decent, but reminds me of Battleswarm meets Global Agenda. We'll see though. If this game is like Battleswarm, IE, "renting" guns instead of owning them, then I'll likely not be playing very long. Hopefully they'll find a good balance between MT and free gaming, with things like cosmetic items, or expansion packs, like Turbine. We'll see...

Posted: Mar 17th 2011 6:20PM Naru now in 3D said

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I would be happy if the gameplay was something like Mass-Effect-Turned-non-MMO-MMO.

Posted: Mar 17th 2011 6:26PM (Unverified) said

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Has anyone here seen the game play video on their website?

http://www.firefallthegame.com/

This game looks very promising in my opinion, and while I agree we have to ignore the obvious marketing ploys, we should also not ignore it because this game inst the fantasy mmo we are all very used to.

Posted: Mar 17th 2011 6:50PM TheRealStupid said

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If it looks like a duck and it quacks like a duck, put a bloody sailor suit on it!

If you asked me, I'd be more concerned with the F2P "cash shop" model they chose than whether or not it is marketed as an MMO or something else. The devs may think that being labeled as an MMO comes with certain assumptions about player skill being unimportant, but being a cash-shop game comes with even worse ones!

Cash-shop games typically mean that whomever spends the most real $$$ is going to win the fight, regardless of player skill. When the other guy pays $1000 for invulnerable armor, a one-shot sniper rifle that auto-aims and reloads every 0.1 seconds, a jetpack that lets him fly around the map at 10x normal speed and invisibility/stealth mods... it stops mattering how much "skill" the other players have. Anyone who has played -ANY- PvP game with cash shop items will tell you that.

And don't think the price of admission will stop it from happening. For every 100 people who say "No, that's too expensive" there will be one guy who will spend whatever it takes to win every fight. And he will.

More's the pity.

Posted: Mar 17th 2011 7:49PM (Unverified) said

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@TheRealStupid

If you paid attention to what the developers are saying, you'd know that items that increase your skill will not be for sale.

Only aesthetic/vanity type stuff to trick out your battleframe.

Which means when you get your ass beat in Firefall you won't be able to pull the class warfare card. AND you'll be dressed like a pauper because your cheap LOL

heheh




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Posted: Mar 18th 2011 12:46PM mrmojoz said

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@TheRealStupid

"Blah blah ignore everything just so I can rant about cash shops blah blah."

Just post that next time to save us some time, thanks.
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Posted: Mar 17th 2011 6:53PM JoolaPrime said

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Great to read this stuff. Have been lurking on the website but not much coming out of it. This stuff is great.

Posted: Mar 17th 2011 7:30PM Lateris said

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Can you play this in 3rd person camera view?

Posted: Mar 17th 2011 10:30PM Slayblaze said

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@Lateris

Yes you can freely switch between 1st and 3rd person views anytime.

Also interesting to note that you can also switch between CLASSES freely and at any time you want. You can literally switch between a healer to a heavy assault to a light recon class on the fly - no need to wait until a respawn. There will be more classes than just the three they've announced as well. Basically you can "be everything" when you need to be, within the limits of the weapons and special abilities you've unlocked and assigned to each classes' individual loadout.
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Posted: Mar 17th 2011 11:26PM CheesecakeBandit said

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@Slayblaze

Forgive my intrusion, but it is not in fact Classes. You don't "unlock" them. You pick up equipment that grants different abilities, and add other equipment to add other abilities to it. There is no actual leveling, only kill, loot, kill, loot, buy, sell, and in the future build, craft, and organize. This is the reason you can swap on the fly. drop battleframe backpack A and pick up backpack B to gain different abilities, remove canteen A and put in sleeping bag or what not and so on.

The only reason I say this is because the more MMO cliches and buzzwords attached to this game, the more likely is going to fail based on preconceived notions, and idiots that might try and call some sort of MMO clone despite it being nothing of the sort.
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Posted: Mar 18th 2011 12:44AM Slayblaze said

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@CheesecakeBandit

Sorry but you're 100% wrong about that - there are absolutely specific Classes in Firefall, in fact the game is described not as an "MMO" by James Macauley but as a "Class-based Shooter", That is a direct quote he made just a few days ago. The game is now first and foremost a "Class Based Shooter" in his own words.

James Macauley is the Executive Producer of Firefall, I'll take his word as being the true definition of how the different player roles can be described.

That is also what Scott Youngblood, Firefall's Lead Designer calls the variious roles the player takes on: Classes. Don't get too caught up in semantics or details here, it's obvious just by observing the gameplay that we're talking about different Classes here in a fairly traditional sense and in fact that is the word used by the game's developers. Sure there are some unique twists on how the Classes are presented and handled and defined but that doesn't change what we're trying to place a defintion on here.

A Class is not a buzzword or cliche but simply a way to describe a player's "role" whatever that may be.The different Classes in Firefall are perhaps less restricting than in most other games but they do exist. There have been three specific Classes announced so far, and there will be "at least one more Class" in the game, if not several more. That is according to what R5 has stated in the past, and the present as well at PAX 2011 just this week. The fact that the player's Class is based on what weapons and armor (frame) being used is not really relevant, it's still a Class albeit with a lot of flexibility.

You also might be getting caught up in semantics regarding Skill/Special Attacks and abilities because you do absolutely 100% unlock them! Yes there are some default "standard base" abilities you can get at first, but everything else is gained through the PVE content such as Quest rewards, Achievments, even in-game shops and trainers - many different ways. I used the word "unlocked" as a word to describe skills that you start off not having, then after performing specific tasks as the game progresses you gain them. The player can then select the desired skill combination, only several of which can be used simultaneously. Similar to how spells are gained and selected in Guild Wars really.

I never mentioned anything about leveling at all either, don't know where you got that...

I'm not one the people just hearing about Firefall for the first time as several other commenters here are. I've been following Firefall's development relatively closely for over a year now since it was first shown at PAX 2010 so while I appreciate being corrected when I'm wrong about something, in this case no correction was needed!
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Posted: Mar 17th 2011 11:41PM Halfcentaur said

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I get so sick and tired of these semantic issues. To me an MMO is a game that let's you have a simulated world with more than 20-100 players playing the same time, that isn't a standard free for all fragfest. But whatever, the gamers of today seem hellbent on stigmatizing genres and getting bogged down over games they don't like that they feel are too popular. MMO has become a bad word to the anti WOW anti MMORPG crowd.

I've been waiting for action titles to merge with massive online worlds inhabited by players. With Tera and this game, I am getting really happy. For well over a decade now I've waited.

To me, I just want to play in an immersive world with the exciting combat of action games, with a civilization of real players sharing this world and story with me.

It's about damn time. I just wish people would stop protecting genre labels as if this is an issue of purity.

Go away and step aside for innovation.

I really have a feeling Blizzard is going to be embracing these next generation ideals. Dynamic persistent worlds with responsive and skill based combat.

RPG staples like random number generators and prescripted animations are a limitation of internet connections and hardware, of the past.

Its time to let people control their characters for real, in simulated virtual worlds we can share.

Posted: Mar 18th 2011 12:51AM Halfcentaur said

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Wow, I just checked out the gameplay video, this game is something I've been waiting for, for far too long. I wasn't aware of who was making the game either, I've been following these guys a few years as I loved their concept art on their team site and I happen to be a fantasy artist meself.
This is something I am going to keep very close tabs on.

I just hope there's room for mass fire fights and stress filled recon missions as well as me just chilling out in the wilderness exploring and walking along into the sunset. Of course who knows who may be up on that cliff with me in their sights :)

Posted: Mar 18th 2011 5:15AM kgptzac said

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Since the solid gameplay video is backing the game up, I'm gonna assume the dev's marketing decision isn't purely for attention-seeking purpose. It is not hard to define what actually is "Massively Multiplayer Online" games. The last two words are not up to debate, so we only need to consider what really is "massively".

Anyhow, I hope the devs can model the game world into something MMO-ish. If a game already has a lot of content, it doesn't hurt to have players generate more for themselves.

Posted: Mar 18th 2011 9:56AM Shredder420 said

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They are calling it something different because they had to cut so much of the original idea that it couldn't honestly be called an MMO anymore. Many MMO features got cut at the end of 2009 when Red 5 Studios ran into severe financial problems, also the same time when 2/3 of the art team left along with a number of key programmers and designers. This will be a shell of a game...

http://m.kotaku.com/5458445/strange-things-are-afoot-at-red-five-studios

Posted: Mar 18th 2011 11:08AM Lateris said

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I am going to check it out for sure- thanks!

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