If you study a fair bit of literary theory, you'll come across the idea that there are only a handful of different stories at the most basic level. The same is true of boss fights in most MMOs -- while there are variants, you can generally break a fight down to its component elements. DPS races, gear checks, endurance fights, add management, positioning battles... from World of Warcraft
to Lord of the Rings Online
to City of Heroes
, there are going to be fights where you have to avoid standing in things while killing the boss gradually.
Of course, each of these fights can bring different challenges, but not all of them are entirely welcome ones. So which set of mechanics do you find the least appealing? Do you find positioning fights irritating as they completely disregard character stats in favor of dancing? Do you dislike DPS races where everyone just brainlessly pounds on the keyboard? Are you sick of burning down non-entities in order to fight the actual boss? Or is there another mechanic altogether that gets your goat?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!