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Reader Comments (31)

Posted: Mar 16th 2011 3:12PM BigAndShiny said

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Hmm, thanks for the dominator idea. Maybe you could do instance tactics one of these days, as the wiki isn't very helpful, especially once you get to things that actually require tactics such as Foul Cascade.

Posted: Mar 16th 2011 3:28PM misterorff said

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@BigAndShiny

Here's a quick FC strat:

For that one boss, don't stand near those immune mobs. For that next boss, stand close together. For that next boss spread out. For that last boss, don't stand in that stuff and if you get pregnant, your baby will try to eat you so go toward the tank and give it to him or her.

In all honesty I LOOOVE FC. The sky alone is worth multiple trips.
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Posted: Mar 16th 2011 3:21PM (Unverified) said

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I agree that a Ranger pet is good to have as a Rogue to help tank, but I'd suggest going far enough into the tree to get the heal so you can actually keep the pet up and easily go from mob to mob.

Since Saboteur is my favorite build, I suggest taking Nightblade with it, maybe past when the Ranger pet loses its usefulness. You can spend enough points in the tree to get temporary stealth and an incapacitate. In beta, I'd often crowd control a mob, set up a trap by me and five charges on the mob. Right before I'd detonate, I'd throw down the slowing bomb and oftentimes a mob would be dead or have little health by the time it reached me.

Posted: Mar 16th 2011 3:33PM misterorff said

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Remember if your 0pt is a pet, ALWAYS take the extra time to pull your pet out in Black Garden. Yes it takes forever, but people who are just tab targeting to do as much damage as possible will hopefully hit your pet and not the fang carrier! Trust me, people fall for it all the time!

(Ok Pallys, now that their pet is out, grab the fang and charge their pet. Use any swing buffs you have if you are part Warlord and use Aggressive Block to get your shield buffs. Your healers will thank you).

Posted: Mar 16th 2011 3:34PM (Unverified) said

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I gotta say as a Shamen Cleric, having Justicar in the 3 roles is terrible, because its attack gets quickly replaced, and the Faith in Action is provided by the Shamen tree... I feel that Ive wasted that set of classes now :l

But otherwise as a Melee Shamen, survivability is key. I do prefer instant, low cooldown survivability that comes from purifier and sentinel. I think its Warden that my 3rd role is for, and while it is NOT a 0 point tree in the least, (if iirc) I could still suggest it in a build with another healer and then Shamen.

Infact, as far as tanking goes, if your vindicator or druid, or any class that uses faith in action, then mainspec that tree and offspec no other faith in action trees. Stacking that talent doesnt help your stats, it just wasts an ability :(

Posted: Mar 16th 2011 4:09PM weregamer said

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@(Unverified) I would agree. Justicar really doesn't even work as a secondary soul, because the heal is irrelevant unless you use a Justicar attack.

For a Shaman primary at higher levels, good 0pt choices would be Purifier for the shield or Warden for the HOT. I presume you already have Druid as your secondary for the extra melee abilities and the faerie's HOT, even if at high level you turn off its attack spell.
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Posted: Mar 16th 2011 9:55PM BGExorcist said

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@weregamer
Other attacks heal you aswell, only with lower %. 10 pts in justicar with shaman makes you extremely durable in PvE due to the insta no CD heal, extra mana regen skill for the melee atacks.
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Posted: Mar 16th 2011 4:16PM weregamer said

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Also don't forget that you have multiple roles. For my Rogues, I tend to have at least one Role with at least 0pt in Riftstalker so I can use that when running around town. The crafting (and PvP) areas in Meridian are indoors so you are dismounted on the way into and out of them. A Plane Shift takes almost exactly half the time off that trip.

For soloing a ranged Rogue in the teens to twenties when the pet is getting useless, I recommend taking Bladedancer as your secondary soul so you get the 50% dodge cooldown and can spend 5 points on increasing dodge, and Riftstalker as the 0pt for the teleport. Now you have one cooldown for staying in a fight when you are slightly outnumbered, and another to help run away if things are worse.

Posted: Mar 16th 2011 4:34PM oxlar said

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I think the switch on the fly aspect of the roles, while functionally nice, makes the game feel more video gamey and less rpgish. I don't feel like I've created an identity through the levels. I don't need more than 4 toons ever, which is a downfall for us altaholics. It feels more like a non rpg with an MMO structure build around it. I play the game for what its worth, but imo this 'feature' is a double edge sword.

Posted: Mar 17th 2011 5:28PM weregamer said

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@oxlar I don't need more than 4 toons ever, which is a downfall for us altaholics.

I feel just the opposite. As an altaholic, I don't need to repeat the beginning quests a zillion times to the point of total boredom. If I want to try out a different build as an experiment, I can just respec my spare role and try it out. If I like it, I can keep it and pick or buy another role to be my experimental slot.
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Posted: Mar 16th 2011 4:45PM ZealPath said

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I thought I was the only one who loved slotting 0 point Dominator, Transmogrify is awfully useful for no points spent.

Posted: Mar 16th 2011 5:00PM arodriguezc said

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I created an inquisitor and I died 6 times at lvl 8 (in the same spot just rez and die, rez and die) got frustated and logged off. Will try again tonight with another soul or reroll a new class.

Posted: Mar 16th 2011 8:09PM (Unverified) said

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@arodriguezc I've been leveling up a Cleric Inquisitor and have only died once outside of PvP, and even in PvP am hard to kill. I run Inq as my DPS soul and Sentinel and Warden as my two sub souls (put 6 points into Sent first). This gives me an 8-sec insta-heal and an instant HoT, along with an instant DPS hit. I love the combo of healing and Dotting up enemies. Put points so that Vex heals and later boost the damage of Vex. You'll end up being a HoT machine.
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Posted: Mar 16th 2011 5:05PM Turbana said

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Love the first shot: "Silly Riftsalker. Trying to use your skills. Naughty naughty." (though I hear that's fixed now)

No love for the Chloromancer? I love me some Radiant Spores. I've been going Warlock and 0 point Cholo really goes nicely with it. Put up RS, then go through your dots, and watch as your health bar hovers around 95%. I went to level 30 with all points in warlock, rest in necro and 0 in chloro. Worked great, since all those dots get a chance to proc RS each tick. You see tons of little green numbers. :D

I've since hit 30 and put 14 points in chloro for AoE RS, 2 points in necro for necrosis and rest in warlock. Holy crap. I just wade through stuff, amazing for quests. Again: pop RS, then go through dots. If there are a couple mobs: pop RS, go through a dot or two, then just spam devouring shadows. Things melt and you get healed for it. If it gets dicey pop mortality. Doesn't last long, but things take a beating and you basically go to full health.

And you get Life Giving Veil and some life spells for healing. I try to have ruin going when it's up (another dot + heal) and when opportunity procs Withering Vine is nice as it's another dot. (I'm rather fond of dots if you can't tell).

Here is my current spec if you're interested (I'm planning to get warlock to 33 then put the rest into necro.): http://rift.zam.com/en/stc.html?t=0zRvw.x0Ih.ce0hkmaL.b

Posted: Mar 16th 2011 5:35PM lmollea said

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Currently doing a saboteur/bard with a 0pt ranger. Until level 30 my pet is quite useful (it has 1400 hp) for tanking and letting me do the "explosive" actions...

I don't use pet much in the black garden but it's quite useful, I should admit it, just as nuisance.

Posted: Mar 16th 2011 5:55PM Bezza said

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Paladin + Reaver is a great tank build with beatmaster as third and later the warlord. Optionally Paladin + Void Knight, however void knight is a bit more situational on mob types.

The champion bull rush is a good freebie charge for a melee warrior build but if you go far enough up the paladin tree you get your own sheild charge.

Rift has also done a great job at how they handle bows and bow attacks, (or rifles) the bow feels like it should, I love playing the ranger or marksman.

Of course as open as the system is you can not take souls from differant callings. You cant build warrior/mages or rogue/clerics ect.. but thats to be expected I guess.

Posted: Mar 16th 2011 6:29PM PaperSpeaks said

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I find for leveling... That taking whatever soul with healing will make it tons easier. Like the Reavers for warriors, Bard for rogues, clerics... I think all of em have some sort of self heal, take chloro for second soul for any mage class and wallah- you can plow through content.
I try to change some of the souls around and experiment but I feel always weak when I choose a pure dps soul.

Posted: Mar 16th 2011 7:41PM eyeball2452 said

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I normally love Massively, but you're posting bad information ... especially about clerics. I hope this wasn't on purpose to cause an uproar. That would make me even more disappointed.

Druids make awful third souls for a Sham/Just/X or Just/Sham/X build because the pets top out at level 30 if you don't invest any points in the Druid talent tree. This goes for all classes and souls with pets. Second, extra shields and instant healing abilities are a huge help for melee clerics.

Lastly, please review Faith in Action again, learn what it does and then repeat everything that you said in the article above. It might be a little harder to do if you understand Faith in Action. Some of the cast souls make a great choice for Shaman and Justicars depending on what additional abilities and stats you want.

Posted: Mar 17th 2011 2:41PM (Unverified) said

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@eyeball2452

Yeah, person obviously doesn't play a Cleric. Oh well.
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Posted: Mar 16th 2011 8:22PM artsemis said

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(First post!)

I agree that Dominator is a great Mage choice, however this article missed a great point. While many 0-point classes are picked for 1 ability, the Dominator is a great choice for BOTH abilities. You get the mez which is the obvious benefit, but the other ability is the dd and it often gets overlooked.

It has less damage than most and gives less charge... so what gives? It's instant cast with only a standard cooldown. I've only closely compared it to the necro and warlock first abilities, but it works out to higher dps and charge per second. Not to mention the inherit ability of casting on the run.

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