The Isle of Dawn may be the proverbial newbie area when it comes to TERA, but if En Masse Entertainment's recent Community Play Diaries are any indication, the locale is anything but a smallish tutorial zone. En Masse's Jason "BrotherMagneto" Mical and Evan "Scapes" Berman are back with another diary entry that aims to give readers a glimpse into everyday play sessions involving the upcoming fantasy MMO. The fact that the dynamic duo are still on the Isle of Dawn after several weeks worth of diaries speaks to the sheer size of the place.
"The Island of Dawn feels big, and when you look at the game map, it's really just a tiny blip. One of these days, I'm going to have to do a run-across-the-world adventure and time myself," Mical writes, while also hinting at the vastness of Arborea proper.
This week's diary sees Mical and Berman carving a path through the Isle's numerous mobs toward Leander's Outpost. Along the way, they find time to discuss the finer points of TERA's action combat, and more specifically, the way that timing, motor skills, and repetition will determine your success -- as opposed to RNG and better equipment. "Since this is my alt character and I haven't played AnungUnRama since last week, fighting the terrons and noruks feels a little sluggish, and it's not hard to see why -- my timing's all off," Mical explains.
Reader Comments (8)
Posted: Mar 15th 2011 8:26PM paterah said
Just some of the things I like in my games. Player skill determines the outcome and not gear and luck. I understand the combat might be intimidating for some tho.
Posted: Mar 15th 2011 10:07PM Averice said
Does anyone know if this game has animation canceling in it or not?
Posted: Mar 16th 2011 11:27AM sauceofmagic said
@Averice do you mean
a) animations can be switched on in the menu?;
b) player can actively cancel the animation with action still proc-ing?;
c) animation can be cancelled in the code - Aion-hacker-style?
Reply
a) animations can be switched on in the menu?;
b) player can actively cancel the animation with action still proc-ing?;
c) animation can be cancelled in the code - Aion-hacker-style?
Posted: Mar 16th 2011 1:43AM Addfwyn said
Increasingly excited for this, RIFT is a nice past-time, but Tera is the game Ive really been looking forward to for a while. Every post I see makes it sound more and more like my kind of game.
Posted: Mar 16th 2011 7:47AM vaughan42 said
At first glance this game looks like your standard MMO faire, aside of course from its mind blowing graphics. After closer inspection however there is a lot of innovation going on here, ground-breaking combat, a political system, loads of pvp options, MASSIVE bosses, full outfits instead if single gear pieces. really excited...
Posted: Mar 16th 2011 9:31AM (Unverified) said
The game does look extremely promising. Love what I've seen in the Korean version so far, and hopefully they retain all the good of the Korean version in addition to whatever they can add here. Large maps are always welcomed too. They also need to make sure that updates from the main Korean side come can be implemented quickly over here. Slow implementation of Korean side improvements was one of the problems Aion had initially here.
It also may be hoping for too much, but it would be nice if they eventual add some sand-boxy elements to it some day (expansions?). Housing, even if instanced, can add a lot of possibilities for an end-game other than gear grind (bleh...). Instanced business districts could tie in with the existing political system ,for instance a Castanic ran bakery w/npc's could be fun. Mabinogi with Tera visuals and combat would be my ideal I guess :)
It also may be hoping for too much, but it would be nice if they eventual add some sand-boxy elements to it some day (expansions?). Housing, even if instanced, can add a lot of possibilities for an end-game other than gear grind (bleh...). Instanced business districts could tie in with the existing political system ,for instance a Castanic ran bakery w/npc's could be fun. Mabinogi with Tera visuals and combat would be my ideal I guess :)
Posted: Mar 16th 2011 11:53AM Jef Reahard said
@(Unverified)
Agreed. I still enjoy Aion in small doses, but the 55 AP grind is beyond ridiculous, and has driven me to cancel my account on numerous occasions. Getting a full set of PvP gear (averaging 10-15k AP per day) takes around 15 months.
Hopefully the former Aion staffers working on TERA will help avoid that kind of nonsense.
I'm looking forward to the game quite a lot, but there needs to be something to do other than combat/grind.
Reply
Agreed. I still enjoy Aion in small doses, but the 55 AP grind is beyond ridiculous, and has driven me to cancel my account on numerous occasions. Getting a full set of PvP gear (averaging 10-15k AP per day) takes around 15 months.
Hopefully the former Aion staffers working on TERA will help avoid that kind of nonsense.
I'm looking forward to the game quite a lot, but there needs to be something to do other than combat/grind.








