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Reader Comments (53)

Posted: Mar 16th 2011 9:34AM Zuato said

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@Gel214th You keep bringing this up but I have as yet to run into anyone that I know from two different guilds that have had a single person with this issue.

As for SLI most MMOs don't benefit from it, including WoW (at least up to 4.0).
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Posted: Mar 16th 2011 11:05AM Space Cobra said

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@Zuato

It's still a pain; just to pay Rift we have to disable SLI or crossfire and then turn it on for everything else, and many times, THAT solution doesn't work.

I played fine during Beta and before this patch. I can't even log into my character for more than 3 seconds.

I KNOW most don't have a problem; I see the server numbers, but SOME of us ARE and while I am patient, the Feb. patch really did a number on those it affected. It may not affect you and your friends, but I haven't even played since then, and my 30 days are running out with no compensation or whatnot.
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Posted: Mar 16th 2011 12:28PM socialenemy2007 said

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@Gel214th

Name one MMO that people haven't had game crashing? People still have issues with WoW, whats your excuse? I don't know how many MMO launches you've been through, but I can assure you, that Anarchy Online will hold the title of "worst launch ever" for all eternity.

http://www.somethingawful.com/d/feature-articles/ianarchy-onlinei-first.php

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Posted: Mar 18th 2011 1:49PM KDolo said

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@eyeball2452
Troll is not defined as `Expressing a difference of opinion.`

Also, being completely dissatisfied with the game is not a personal issue with the game. It is an opinion, held by a lot of people it would seem based upon how vigorously you feel you need to defend your liking the game.
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Posted: Mar 15th 2011 8:05PM keinohr said

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What about the endgame content? I read that one guild finished the content in less than 3 weeks and this is nothing to be proud of.

Posted: Mar 15th 2011 9:11PM Averice said

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@keinohr Top guilds really aren't that important in an MMO and you shouldn't look to them as such. I mean, unless you're one of the members, then yeah, it's important, but otherwise why care what they do? Unless you plan on playing the same way they are, then what they're doing has no impact on you, and what they're doing never has any real impact on the rest of the game.

The article was a good read. I'm so glad they're going to try and keep LFD to one server at a time. Servers need community. Hopefully they also never introduce flying mounts.
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Posted: Mar 15th 2011 10:24PM kalipou134 said

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@keinohr
3 weeks? Thats still 2 more weeks than DCUO

Who cares honestly, people that focus on this most likely were the same guys hitting 50 on day 2.

What's the point of playing if you rush to the end? There's no medal, all it proves is how pathetic you are for being so compulsive on your pixels.
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Posted: Mar 15th 2011 8:59PM Jef Reahard said

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That's rather inspiring to see a dev talking bluntly about social gaming and F2P like that. I'm not really a RIFT fan but I love the fact they made a throw-back MMO and effectively said to hell with the bandwagon.

Great stuff.

Posted: Mar 15th 2011 9:12PM Averice said

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@Jef Reahard Is it really a throwback? Is Bioware's new SW MMO or GW2 also throwbacks?

F2P isn't the future, it's a part of the future.
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Posted: Mar 15th 2011 10:13PM Jef Reahard said

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@Averice

What does GW2 or SWTOR have to do with this particular discussion? TOR hasn't even officially announced its business model yet, and GW2 is off in its own little B2P/cash shop world just like the original was.

As to your question, imo RIFT is a throwback because Trion didn't rely on trends or metrics to drive their development decisions like so many social and F2P game developers do.

Again, I'm not a RIFT fan, but it's encouraging to read stuff like that if you're at all annoyed by the current industry fads, which I very much am.
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Posted: Mar 15th 2011 9:30PM Sorithal said

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A developer who's honest and acts like the interest of the players is a priority rather than following some crazy vision/time-table of patches and what they'll contain?

Le gasp.

Posted: Mar 15th 2011 9:49PM Transientmind said

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@Sorithal

Yeah, this guy just sounds so relaxed and up-front about pretty much everything. Did you hear a single coded phrase in there for, "I can't answer your question, but won't say that to you as such?"

Open. Honest. Relaxed. The kind of things you can only do when you trust your playerbase and when your bosses trust you to speak. The guy sounds like he's in a solid position.
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Posted: Mar 15th 2011 9:55PM Halfcentaur said

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I think the most surprising thing about RIFT is the way it grew on me over time, rather than sucking me at first and then fading away when the honeymoon was over. I could never get into MMOs until WoW came along because the polished visuals and responsive movement wasn't a part of them yet. I've loved WoW about as much as it's possible to love a game, but you can only do something for so long. RIFT has taken a lot of the things that seemed self evident to me and pulled it off well. I've been playing almost a month now, and I'm still happy to log in and explore the next zone. They've really got some solid immersion and attention to atmosphere going on that for the most part I've only seen Blizzard pay attention to. They even have custom sound effects for walking on squishy cobwebs or creaking rope bridges or thick log bridges.

I just wish they would pay attention to some of the fundamentals fluff features. Like a walk animation for mounts you can toggle instead of being forced to run on your mount at all times. And the dwarf walking animations are very stiff and robotic compared to the NPCs of the world.

And that's another thing, the NPCs in RIFT have so much variety, it's odd they left that out of the hands of the player characters. There are fat people, muscular beef cakes, skeletal looking plague victims, and many more body types and faces and hairstyles and clothes only available to the NPCs. It does help to create a sense of a world where you're the hero and they are the mundane folk, but I can't help but dream.

I could go on for a long time, but I am rambling.
I am pleasantly surprised by this game, and it's been years since this has happened to me.

I just wish they'd drop the lame "we're not in Azeroth anymore" thing. You may attract a lot of people who grew bored of playing wow and grew bitter and blamed WoW for not changing the game enough or changing it too much, but you just come off as presumptuous and over confident and you alienate a large group of people in doing so.

Posted: Mar 15th 2011 9:55PM Halfcentaur said

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*ahem*,.... I meant to say sucking me in at first,... great.

Posted: Mar 15th 2011 10:49PM kgptzac said

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"We're not in Azeroth anymore"

Posted: Mar 15th 2011 10:50PM kgptzac said

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@kgptzac

Interesting cutoff... I was saying that this kind of line was acutally more silly than what Global Agenda says about elves.
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Posted: Mar 15th 2011 11:26PM Graill440 said

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Great article. Now they just need to take thePVE utility out of PVP as its out of control.

Posted: Mar 16th 2011 12:11AM Vundal said

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as long as rift doesnt go the way of WoW, with cross server dungeons and pvp, they will b fine. Trion , i think, knows that cross server would kill server communities.

Posted: Mar 16th 2011 1:21AM Nero823 said

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The guy sounds very sensible and it was a very interesting interview to read.

I'm a bit torn about whether RIFT is a game I want to play right now (I have bought it... but currently not set up to renew) I sort of feel like some time with all those Single Player RPGs I missed in my time with WoW (and the other ones I was too young to play when they came out... lol) is in order...
That said though, RIFT is clearly a quality game, and gives a lot of hope when I was starting to doubt that new MMOs could be successful. How successful is yet to be seen.

Posted: Mar 16th 2011 2:40AM (Unverified) said

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Avoid this game they have severe security issues.

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