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Reader Comments (14)

Posted: Mar 14th 2011 2:43PM Stormwalker said

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Just a note: The Interface slot is not a direct damage ability. It's a debuffing effect that applies to all the character's attacks, having a chance to weaken the player's target with each attack.

Posted: Mar 14th 2011 2:56PM Sireangelus said

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The server list merge is really awesome, finally letting the EU and NA players play together without having to jump through hoops of having a particular regional version of the game.

Posted: Mar 14th 2011 3:02PM soulmonarch said

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Wait... what's wrong with the female walk animation?

Posted: Mar 14th 2011 4:31PM Daemodand said

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@soulmonarch Nothing! The guy who asked that has no idea what a runway model walk actually looks like. Hint: it looks nothing like the super-sexy, awesome BABs-created animation we currently have.
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Posted: Mar 14th 2011 3:38PM The Ogre said

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Bleh. From the sounds of this, I'm glad I let my subscription lapse.

Posted: Mar 14th 2011 4:20PM J Brad Hicks said

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For at least four years now, under three different executive producers, every time the City of Heroes development team has gone out in public, the subject of revamping all of the content in Atlas Park, Galaxy City, King's Row, Steel Canyon, Skyway City, and Boomtown (the oldest part of the level 1-20 game) comes up.

Every time, for four years now, each executive producer asks, "well, which would you rather have, the old content fixed or new content?" And (and this is the part that appalls me) EACH AND EVERY TIME they profess surprise that the players want the old, awful, 2003 content yanked out by the roots and replaced even more than they want yet another plot line to be started and abandoned at the midpoint. EVERY. SINGLE. TIME. This is not the answer that they want to hear. Which seems to render them flatly incapable of hearing it.

City of Heroes is a game that survives, economically, off of alt-itis. Unlike most MMOs, the various character sub-classes are different enough from each other that it really does feel like there are dozens of unique playstyles to explore, maybe more than a hundred. I don't know why this is so hard for the development team to understand, but nobody plays this game very long without being kicked in the face, over and over again, with just how bad the first half of the 2003 game was AND STILL IS.

Posted: Mar 14th 2011 4:35PM Daemodand said

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@J Brad Hicks Revamped content is new content, for all intents and purposes, right? Look how well the new Posi turned out.
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Posted: Mar 14th 2011 5:06PM Stormwalker said

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@J Brad Hicks And here we have a post full of exaggeration and generalizing statements with little fact.

For one thing, the game came out in 2004, not 2003.

The game does not survive off of alt-itis. It is thriving, for one thing, not merely survivng. And if the Incarnate end game proves anything, it's that many CoH players are using their 50s more than ever now, instead of rolling alts all the time.

The devs have revamped the old game a lot over the years. The new Positron TF, the revamped Faultline and Rikti War Zones are the most prominent examples. Updated maps, costume pieces, and graphical improvements all effect the old content.
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Posted: Mar 14th 2011 7:05PM Stormwalker said

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@J Brad Hicks On an additional note, the CoH devs just today posted in the forums that they do intend to revisit some of the old task forces and strike forces and remodel them. Of particular note is the Citadel TF. They have nothing scheduled, but it is something they want to do.

Which puts a kibosh on the idea that the devs are always "surprised" that the player base wants old content revamped.
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Posted: Mar 14th 2011 10:25PM UnSub said

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@Stormwalker If it isn't a scheduled priority, then those comments should be treated as "Revamped content coming SOON". I've heard that the devs would like to add player apartments, balanced PvP and a Super Secret Skill System too.
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Posted: Mar 14th 2011 4:34PM Daemodand said

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Tia Parahui is a beautiful woman. ^_^

Posted: Mar 14th 2011 5:07PM Stormwalker said

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@Daemodand She is indeed. Avatea is also a kick-butt community liason.
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Posted: Mar 15th 2011 12:59AM starka1 said

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Doesn't anyone remember the NDA for Issue 20 and how it was a big deal since none of the others had it before? What in Issue 20 constituted the need for an NDA? I don't see anything out of the ordinary from previous Issues. They added some task forces and expansion to the Incarnate system. Was it the EU and NA server merge or the new teaming system? When I heard about the NDA, my thought was a new archetype, new physics, moon zone or an upgrade to the base system.

Posted: Mar 15th 2011 10:48AM CitizenH said

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@starka1

As some people suggested at the time, the NDA was probably just a formality to bring in players to test earlier in the development cycle than normally.

The League system and Trials require a large number of people online at the same time to test properly and that could exceed the number of bodies they could throw at it without going outside of the studio. Not to mention, 'in the wild' the Trial system has to deal with latency and bandwidth issues, which you're not going to get accurate data for if everyone is on the studio's internal network while testing.
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