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Reader Comments (61)

Posted: Mar 14th 2011 1:18PM Tom in VA said

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GW2 is absolutely playable and enjoyable without spending a dime above the base price. The use of mercenary heroes just adds luster to an aging game and allows players more creativity and latitude in party make-up.

I really think the whole MT = overpowered argument is irrelevant in this case. I think this was a great move on ArenaNet's part. I just hope they will continue to support -- and add content to -- this old game because GW1 frankly knocks the socks off a great many more recent (and considerably less fun) MMOs (STO, CO, DDO, AoC, LotRO, etc.), imo.

Posted: Mar 14th 2011 1:19PM Tom in VA said

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@Tom in VA

Gah, I meant "GW1" in that first sentence. WTB edit feature!
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Posted: Mar 14th 2011 4:04PM Irem said

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@Puremallace
They could put a lot more in the GW2 cash shop without ever approaching pay-to-win, and make quite a bit more than they do off the GW1 cash shop. GW2 will probably get a lot more developer attention than 1 does, and they're more likely to add new items (and in greater variety) more often than once every 3-4 months.
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Posted: Mar 14th 2011 4:40PM PaterFrog said

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@Irem
Quote: "GW2 will probably get a lot more developer attention than 1 does",

I think that is already the case. Maybe has been for a long time already. After all, GW2 is in *developement*.

And yes, I agree, they don't even need to get close to pay-to-win to milk more money off their costumers. More costumes, bonus XP, vanity pets, unlocks... just to name a few. Give everything a way to be earned in game aside from being bought and the entire negative vibe would be subdued. Well, that's exactly what Rubi Bayer said anyway...
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Posted: Mar 14th 2011 1:36PM UrkenInvader said

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Lemmie try to get this straight.
For 45 dollars players can get more heroes?

The same kind of heroes that people have been using for years now just with more options?
Other then having more of profession "X" in a group there doesn't sound like there are any advantages.
There are none for people that still group with real players....

So the people that love to play GW by themselves have a minor advantage for 45 bucks and "Anet has broke theh game".

I think I'm just trying to say QQ moar.

Posted: Mar 14th 2011 1:38PM Germaximus said

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I just feel the same as you Rubi.

Posted: Mar 14th 2011 1:39PM gildhur said

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I think we're sort of missing the point, aren't we? They're called right up front MERCENARY heroes. How else are you going to get them but paying?

Posted: Mar 14th 2011 1:51PM Dunraven said

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I could understand the uproar if it was a case of you give us 50.00 bucks and we will give you eight maxed out mercs...but that isn't the case. YOU have to level these characters, it's simply letting you use them as henchmen.

Honestly the things some hardcore gamers whine about is amazing.

Posted: Mar 14th 2011 1:56PM Mikx said

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I've *never* used discord heroe, at least as the team setup, I'll add a necromancer with discord as part of a well rounded necro, and I may add one of the pvx builds if I need a bit extra healing to support Dunkoro, and I'm still at 47/50 HoM, and a few vanqs away from gwamm.

I view the mercenaries as mainly a way to get your characters on the same screen, kind of like building your own Edge of Destiny in gw1.

Also, I'm unfamiliar with how the mercenaries work. Would 6 necro heroes require you to have 3 different player character Necromancers? that's a burden in itself. Not to mention, you're pretty much at the mercy of any skill and class rebalancing or nerf.

Posted: Mar 14th 2011 2:53PM Tom in VA said

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@Mikx

Having six necros would require a player to obtain the 3 in-game necro heroes just from playing Nightfall, Prophecies, and Eye of the North (not that easy to do, really) and then you'd have to create three additional player necro characters and level them each of them to level 20 before they could be mercs. In other words, it'd be a lot of work, when, frankly, the existing set of heroes is more than enough for every situation.

I liked the merc option because I had leveled a monk, elementalist, and warrior character and gotten them each great-looking armors. So, I just like using my toons that I worked so hard on as mercs just because they look good. Trying to change the armors on the existing heroes is a major pain. So, the mercs have mainly a cosmetic advantage, but one I appreciate nonetheless. They don't overpower squat, in my opinion.
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Posted: Mar 14th 2011 2:06PM Arkanaloth said

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My only thing about all this is that in general people who were going to run 7 hero teams in the first place were not going to impact other players regardless of if they spend the money for Merc. Heroes or not. I've been considering it but I haven't done so yet because I just haven't needed to so I'm evaluating what would be the best bang for the buck and at this moment I think I'd be better served with one merc hero instead of getting 3 more necros.

regardless, I don't necessarily think it's "pay to win" quite yet. 7 heroes makes quite a bit of content pretty trivial even with the stock heroes in the game unless your team synergies are utterly horrific. I also suspect most people that are the most excited by 7 heroes and merc heroes were running HH teams before, so it's not likely that you would have grouped with them anyway. So to that end, what's really been broken??? For the most part nothing, the status is quo overall.

HH'ers like myself now run 7Hero teams, I see people still /LFG what few times I have local chat enabled. Only thing that's really changed is I just *might* go for Legendary vanquisher now, 7 heroes, no waiting, let's do this!

Posted: Mar 14th 2011 2:06PM Rindon said

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@Puremallace
GW has been out for AGES. With the release of GW2 looming, they are going to try to bleed every extra dollar out of GW they can while they can.

Posted: Mar 14th 2011 2:09PM The Ogre said

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There are only two advantages to Mercenary Heroes:

1) Allows Elonians to have level 20 Heroes from the moment they hit Kamadan at level 1 & 2 (the others get their first L20 Heroes at the same time they're able to visit the Eye of the North, so don't benefit).

2) The ability to have more Heroes of a profession than currently exist (Mesmer, Ritualist, Assassin). Really only significant in the case of Ritualists given their (currently) overpowered nature and that you have to finish Nightfall for the second one Razah.

Hardly advantages worth whining about and certainly no more advantageous than the skill unlock packs.

Posted: Mar 14th 2011 3:24PM The Ogre said

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@The Ogre

Oh, and having access to the Mercenary Heroes so early for Elonian characters is actually a disadvantage since you HAVE to level up Koss, Dunkoro, Melonni and Talkhora for pre-L20 Primary Quests and Missions, so you wouldn't even be able to use the Mercs most of the time...
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Posted: Mar 14th 2011 3:26PM kgptzac said

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@The Ogre

+1 for this. Having mercenary heroes on top of NF and EoTN heroes is completely unnecessary in most situations and is only marginal useful if one has the urge to run more Rit in a party. But then agian, making unuseful things with high price tag isn't something justifiable either on NCsoft/ANet's side.
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Posted: Mar 14th 2011 2:09PM Vinceant said

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There are a few points I'd like to make here.

1. This does provide a gameplay advantage, but no more than purchasing a new expansion/campaign, skill unlock pack, a character slot or even just a storage pane does. People don't whine too much about people who own Nightfall having access to Nightfall exclusive abilities; and if they do, then they are silly.

I've noticed strange things in the MMO paying structure. People are willing to shell out 15 bucks a month for WoW or Eve or something, but when it comes to freemium games, or games with a pay structure like Guild Wars, then people are more hesitant to pay. Why is it that people don't want to buy stuff in game directly? What is it about this kind of transaction that makes people think it's not worth it? I vastly prefer Guild Wars pay structure, and freemium over the traditional subscription, and have become a huge Nexon fan because of how they do business (and because they have awesome games).

2. Dual discord and various other builds HAVE been around for awhile, they just are used with two players. I honestly don't see the lustre of 6 necro teams. I've been using sabway on my vanquishing clears, and it's been working fine except in rare cases (darn you Grothmar Wardowns and your OP Charr groups!).

3. I think peoples biggest problem with this is price, plain and simple. People are mad that they have to pay so much for it, so they see it as a bad deal. If 8 mercs were 10 bucks, I bet you this wouldn't be an issue (or at least not nearly the issue it is today). Obviously the company is trying to squeeze a little bit of revenue out of Guild Wars while they still can; better to do it this way than to raise prices, or do something that would truly break the game (like offering PvE characters you can make at level 20 like PvP characters for 50 bucks a pop).

So basically, Arena net isn't doing anything here that they haven't already done in the past. Paying for a feature isn't anything new.

Posted: Mar 14th 2011 2:17PM (Unverified) said

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Might just be me, but I'd wish you had tried and explain what these Mercenary Heroes are a bit better, as after having read through this 3 times, I'm still unsure what exactly it is.

From what I understood, they are basically pets you use to create a party of npcs so you don't need to find real players right?

If that's the case, then this micro-transaction thing is complete bullshit. You can try and bend completely obvious terms like what an advantage actually is and talk about semantics for ever, but the button line is that you get a clear advantage towards other players if you don't have anything better to do with your money then to pay for more virtual pets to do things for you.

Micro-transactions/DLC or whatever people call it, is all about making money, it's all exploiting players that love the games and lure them to buy crap that they, if things were right, should have gotten with the game when they bought.

I mean look at Dragon Age 2! They have deliberately withheld content from the finished release even though it was done, just so they could exploit people and milk more money out of them.

I'm still utterly and completely confused how people can actually think it's ok.. It's like people have no principles whatsoever, no integrity and no sense of what consequences them buying useless crap have for the industry.

How any intelligent, clever and rational person can actually be in favour of this whole drug dealer business-model, where first sample is free, and then once you're hooked it's start to get really expensive is just beyond me.

So PLEASE don't buy any microtransactions, don't buy dlc, boycot games like DA2 and the like, ignore these so called F2P games(aka milk this game for as much as possible and then dumb it), and do whatever you can to oppose this horrible trend!

It's going to get worse; the big assholes of the industry: EA, ActiBlizz, Sony, Ubisoft, NGsoft, etc. are just going to keep going and force the former respectable game companies whose balls they own (like bioware) to screw their costumers even more, because they see that people still buy it.

Please :(

Posted: Mar 14th 2011 2:33PM Vinceant said

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@(Unverified)

The hero system has been in the game for a long time, and it comes with the purchase of Eye of the North or Nightfall. You can already customise the heroes in the game, via their builds and equipment. Before the hero system, there was the henchmen system, which was similar, but has a little less customisation.

More info on the hero system can be found here: http://wiki.guildwars.com/wiki/Hero

The only thing this adds is the ability to turn your characters into heroes. The only advantages that has over the standard hero system is the ability to make more heros of a certain class than are in the game (like 7 necro teams), the ability for lower level characters to have level 20 heroes sooner than normal (but only by a short amount of time), and the ability to have a hero with a more custom look.

As far as microtransactions in general. This pay structure has been in this game since it's launch. It has worked quite well for Anet and NC soft. This is not a monthly subscription game, but it is online. So to pay for the game, there are things you can buy. This is completely different from Dragon Age II withholding content, and then charging you for it.
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Posted: Mar 14th 2011 2:34PM Alph said

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@(Unverified)
Guild Wars contains Heroes(think companion characters) which you can bring along in place of real players. There's only so many of each class, normally 2 or 3 of each.

Recently a patch dropped that allowed players to bring along 7 heroes instead of just 3 heroes which was the previous limit. That limit is per person so it was possible to have 6 hero parties as long as you had another real player along. So in a situation with 2 real players and necro heroes(which there are three of), you could have 2 real players and 6 necro heroes.

Merc heroes were also included in this patch. A merc hero is exactly like a normal hero except it takes the primary class and armor appearance(not stats) as your character. A merc hero is not allowed to be used with the player character it mirrors. You still need to outfit the Merc hero as you would a normal hero. The idea is if you have 8 level 20 GW characters, you could have a full party of all your characters(in appearance and profession) within the rules of heroes. (aka no PvE only skills can be used on them)

Where the 'advantage' in question comes in is you can create as many heroes of any class as you want, so long as you have the merc hero slots.

So in the previous 2 player 6 necro example you can now do 1 player 7 necro setup with merc heroes. Mind you the players could be necros too. So ultimately the same configuration from before is still possible, you just don't need another player now. Although a 2 player 6hero party will always be stronger than a 1 player 7 hero party due to the extra player being able to bring 3 more PvE only skills which are typically stronger(or at least unique) than normal skills.
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Posted: Mar 14th 2011 4:56PM Darkwood71 said

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@Vinceant +1for explaining the nature of mercenary heroes.

I don't think the article explained what these mercenary heroes are very well. They're your other characters that you can add to your party as a hero.

Also, You can now have up to 7 standard heroes in your party now (instead of the original 3). If you have Nightfall and Eye of the North, then you can have a full party of heroes without paying anything extra.

Personally, I thought the addition was pretty cool myself (even though it's a bit on the pricey side).
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