Exciting things are afoot in the world of Agon, and Aventurine's weekly Darkfall activity report is here to fill you in on all the grisly details. Whether you're keen on seeing one of your personal weapon designs imported into the game or curious about the ongoing PvE and AI updates, this week's entry makes for interesting reading.
To kick things off, Aventurine's Tasos Flambouras gives us the low-down on grungrocs, and these gnarly boar-like bipeds are bent on ruining every adventurer's day. There's also talk of boss fight tweaks, and Flambouras writes that there are "significant changes" coming to high-end PvE content including damage cap adjustments, fight tuning, and loot table changes.
Darkfall's PvP is getting some love as well, and new land-based objectives (similar to the game's sea fortresses) are in the works. Flambouras also hints at a new "Arena" project and "a lot more we're doing with PvP" that will be revealed at a later date. Finally, all Darkfall accounts have been gifted with 25,000 meditation points (the game's offline leveling currency) to celebrate the title's second anniversary. Check out the full presentation on the Darkfall Epic Blog.
Reader Comments (6)
Posted: Mar 14th 2011 12:10PM (Unverified) said
Is......is that a picture of a wolf riding a dinosaur???
Posted: Mar 14th 2011 12:53PM Kalec said
Wish I had more time for this game, must admit finding mobs on the map is sometimes a chalange in itself!
And yes, that is a wolf riding a dino / dragon lizard thing :)
And yes, that is a wolf riding a dino / dragon lizard thing :)
Posted: Mar 14th 2011 3:06PM Waxil said
Too bad the game is pretty much dead (and has been for a while). Low population (and a good portion of the remaining population are not the sort you want to play with anyway), significant reward for macroing/botting, end game is basically quake in a fantasy setting with a monthly fee... etc
Accept failure, shut it down and move on already. These games which linger unnecessarily and slowly bleed out are a sad sight.
Accept failure, shut it down and move on already. These games which linger unnecessarily and slowly bleed out are a sad sight.
Posted: Mar 14th 2011 3:42PM Jef Reahard said
@Waxil
Why would they shut it down? It's making money and they're hiring new devs, regardless of whether disgruntled players mistakenly label it a "failure" or not. Lol.
Reply
Why would they shut it down? It's making money and they're hiring new devs, regardless of whether disgruntled players mistakenly label it a "failure" or not. Lol.
Posted: Mar 14th 2011 3:39PM Kalec said
@Waxil Have you played the game recently ?
I admit, I haven't played much at all and I haven't been @ launch, but it is nowhere near dead. Yes there are a lot of sons of #@!%! but the game is catered for them. Can't beat 'em ? join 'em!
I admit, I haven't played much at all and I haven't been @ launch, but it is nowhere near dead. Yes there are a lot of sons of #@!%! but the game is catered for them. Can't beat 'em ? join 'em!
Posted: Mar 15th 2011 6:16AM oddshrub said
@Kalec
I bought their 10$ deal last week and it has surprised me in two ways. The first was the positive surprise of how fun magic and archery combat is when you've got to aim your stuff, the second was how friendly people were.
I mean I killed a couple of my fellow newbies in happy tree elf town but nobody ever killed me out of fear of turning red or renegade, and as I progressed into the world everyone I've met has been helpful and friendly. I've only been killed once actually, although I have several embarrassing pve deaths.
But the game sure feels pretty dead. The EU server has below 2000 active players if you look at the clan list. Which probably isn't too bad but the world is so big so you can go several hours without seeing anyone.
Coupled with really boring crafting and a semi-boring unproductive pve system it's just not the shadowbane replacement I hoped it would be and I'm already logging back into eve-online again instead.
Reply
I bought their 10$ deal last week and it has surprised me in two ways. The first was the positive surprise of how fun magic and archery combat is when you've got to aim your stuff, the second was how friendly people were.
I mean I killed a couple of my fellow newbies in happy tree elf town but nobody ever killed me out of fear of turning red or renegade, and as I progressed into the world everyone I've met has been helpful and friendly. I've only been killed once actually, although I have several embarrassing pve deaths.
But the game sure feels pretty dead. The EU server has below 2000 active players if you look at the clan list. Which probably isn't too bad but the world is so big so you can go several hours without seeing anyone.
Coupled with really boring crafting and a semi-boring unproductive pve system it's just not the shadowbane replacement I hoped it would be and I'm already logging back into eve-online again instead.







