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Reader Comments (20)

Posted: Mar 13th 2011 3:31PM Icemasta said

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The art style reminds me very much of a game called Musashi: samurai Warrior on the PS2

Posted: Mar 13th 2011 3:43PM DevilSei said

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@Icemasta

I can sort of see that, though its definitely more of around a generic cell-shaded look.
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Posted: Mar 13th 2011 4:14PM Icemasta said

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@DevilSei
I meant the art pictures in the galleries too. Just going on the GhostX website with the guy with the red coat, he's almost identical. Basically an hybrid between "The world ends with you" and "Musashi", both created by the same artist if I recall.
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Posted: Mar 13th 2011 3:50PM DevilSei said

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If Naruto or Pokemon is what pops into your head, then you definitely haven't seen the best offered. Though to be fair, Pokemon and its first season was actually pretty good (unless that's nostalgia speaking), its current forms though need a reboot. Ash as a character has become entirely predictable, and why Pikachu isn't a god right now is beyond me.
Naruto on the other hand, I wouldn't know, since CN stopped showing the episodes suddenly, but seeing how many mary sues pop up in Shippuden, I don't blame you.

You want horrible though? Watch Inuyasha, but you should definitely see Outlaw star or Gurren Lagann to see some good examples.

That mild, short bit aside, does the game happen to support the use of controllers? Side-scrolling action games do really well when attacks are limited to left and right, but once they try pushing it into a more 3-dimensional field that extra bit of control a controller gives tends to really help.
Otherwise I definitely dig the more futuristic angle, but the more gender ambiguous models, not so much.

Posted: Mar 13th 2011 3:57PM Beau Hindman said

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@DevilSei Yeh, that;s why I referred to this game looking like the "good" kind of Anime...meaning not the bad stuff that is Naruto. :)

Beau
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Posted: Mar 13th 2011 3:59PM Slayblaze said

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@DevilSei

A controlpad is a must for this game, but not supported natively. I simply created a GhostX profile in Joy2Key which works wonderfully, and only takes a minute to set up.
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Posted: Mar 13th 2011 3:56PM kgptzac said

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Holy s___ that's some twisted duckies

Posted: Mar 13th 2011 6:46PM Vazzaroth said

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Is this game at all Related to the Maplestory-like game "Ghost" that was in beta awhile back? I played it then, and liked it alot. It felt ALOT like Maplestory cranked up to 11 in speed and abilities.

http://www.mmoreviews.com/ghost-online/

I actually liked it quite a bit, but there wasn't a ton of content. And last I checked, I think the US version was canceled or something.

Posted: Mar 13th 2011 8:02PM Morningstar said

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I played this game. It was fun for a bit. The broken english was pretty bad though.

Posted: Mar 13th 2011 8:59PM cowboyhugbees said

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Pokemon the anime may be intolerable, but Pokemon the concept/video game creation was and still is pretty ingenious.

Posted: Mar 13th 2011 9:14PM Beau Hindman said

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@cowboyhugbees Yeh you're probably right. And it's not really the look of the "typical" Anime that gets me --- I think it's just that it never takes itself seriously. You can have a cartoony looking show and still have really engaging stories and "serious" topics occasionally. In fact, I really like it when "cartoony" looking stuff gets serious.

But yeh, they obviously made some pretty good decisions!

Beau
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Posted: Mar 13th 2011 9:26PM (Unverified) said

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Why does it take you 100ish hits to kill a duckspider? Is the nanobot really just wet papier-mâché? I'm sure it takes only 1 hit from an average baseball bat to do the same job. Aside from that, game looks pretty fun.

Posted: Mar 13th 2011 10:47PM Seasqwaa said

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@LeStryfe79
No, just no.
Yugioh, Dragonball: Horrible animation for one, horrible stories.
Naruto: created by bored and tired talent-less writers.
Pokemon: the animation itself is... meh, but the story itself is horrible yet again.
Berserk did you say? I'll give you that.
And Cowboy Beebop, but he didn't mention those, did he?

Much of them are not quality and the ideas driving them are... uninspired.

It's a game. This one is fairly fun to jump into, the style looks pleasant, and it feels quite pleasant.

you can't seem to tell good anime apart from bad.

Posted: Mar 14th 2011 8:37AM LeStryfe79 said

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Glad you all set me straight on that one!
All Shonen = bad, all F2P = Good
All I know is that I had extremely good experiences watching Yugioh and Dragonball in their entire runs. These were important shows that helped popularise anime in the west. I don't have a problem with people that disagree with me. I just somehow doubted that Beau had seen enough of these shows to give a fair assessment. I might be wrong about that. I also might be wrong about GhostX having an insanely scaled level of grind. I didn't mean to be mean-spirited.
Best Regards.
PS My Top Ten Anime
1. Cowboy Beebop 2. Code Geass 3. Berserk 4. GTO 5. Hunter X Hunter
6. PlanetES 7. Haibane Renmei 8. Welome to NHK 9. Mushishi 10. Beck

Posted: Mar 14th 2011 10:45AM Ohhlaawd said

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I loved the first run of Naruto. I'm a sucker for a decent battle anime. It's mindless fun, and the animation quality is decent enough that it's not distracting. Sure it's no Cowboy Bebop, but it remained entertaining for more than a hundred episodes.

*SPOILER*

The episodes leading up to the Naruto/Sasuke fight were tremendous, and the battle itself is epic. I wish I had stopped watching at that point haha.

Posted: Mar 14th 2011 10:50AM Beau Hindman said

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@Ohhlaawd I gott'a be honest...every time I see Cowboy Bebop I cringe. That actually goes on my worst list!

Sorry, but I gotta' tell the truth! :)

Beau
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Posted: Mar 14th 2011 11:01AM Ohhlaawd said

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@Beau Hindman

Uf, losing credibility fast Señor Hindman!
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Posted: Mar 14th 2011 11:06AM LeStryfe79 said

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Yes THANK YOU OHHLAAWD :), and back on topic, I am likewise a sucker for a good action MMO. GhostX isn't it IMHO. It starts off good with a fun sense of style, but the version I played didn't allow for gamepads and ultimately lacked any sort of depth whatsoever. For some reason, it made me long for Shin Megami Tensei. That said, I did feel as though an unfulfilled potential was the culprit here. I really did want to like it...two years ago (I'm also speaking to you Mythos) I only did one season of Naruto. I liked it but felt overwhelmed by the sheer number of episodes. I know it's more or less a fun emo romp, but it was definitely quality. I'm not shocked at the amount of piss these shows get. Some folk like to artificially inflate their cred by harping on them, when in reality they hate themselves. They look for approval from cool folk and want to get laid by hot chicks. This phenomenon was pretty evident with the star wars prequels, which weren't great, but still offered lots of fun...That is unless a person wanted nerd cred...:)

Posted: Mar 14th 2011 3:40PM Icemasta said

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This game surprisingly hooked me, although it's far from flawless. The translation is badly done, at best, but the game is still very understandable. If you consider yourself a veteran of the MMO kind and someone who figures out stuff on his own, you're out of luck, the game forces you in a long tutorial chain quest and you have to do quests to unlock missions and areas.

But the fighting and the weapon system, it's really fun. One side note about the fighting, one of the turn off I see people complain about is that after you complete an attack chain, the enemy is often knocked down, forcing you to wait 3 seconds for the enemy to get back up. What a LOT of people don't know is that if you use a skill, the enemy is knocked back on it's feet. It's called Skill canceling, meaning when you activate skills, it cancels any cooldown your character's animation was having. Let's say you just dodged an attack, you have a 0.8 second delay or so. If you dodge and use a skill immediately, you got no delay.
You can even activate a skill mid dodge.

IE: Normal Attack X 4> Q Skill > Normal Attack X4 > W skill > Normal Attack X4.

You can pull off really long combo chains if you time your stuff right, I've had up to 75 combo on a boss.

At some point you start having a lot of skills and that's where the fun really appears. I started with a claw attachment weapon, my Q and W opens up combo, my E is a powerful single-target finisher and my R is a powerful AoE finisher.

Sometimes I'll get mobbed up by 5+ creatures so I'll AAAA > W > AAAA > Q > R or some kind of combination depending on their remaining HP.

You basically adapt a fighting strategy and style for each creature, many of which have different attack abilities that must be learned. One creature has a very low charge up time for a ranged AoE attack. So you run towards it, side dodge the initial attack and combo it. Another is resilient to knock downs, but long charge up time for his attack. So you bash his face in, side dodge, skill cancel into a combo.

Posted: Mar 14th 2011 3:49PM Beau Hindman said

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@Icemasta Wow! Thanks for the advice. I had no idea about skill cancelling. You should go put that on the official forums. :)

Beau
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