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Reader Comments (4)

Posted: Mar 13th 2011 11:30AM (Unverified) said

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I thought the Denegar's Stand thing was terrible too until today when I realized there's a quick path around Smith's Haven. It made a fairly useless portcullis placement into not so bad. You still have to travel farther than a Guardian would for the daily, but it's better than before the portal and previous daily turn-in placement.

Posted: Mar 13th 2011 12:15PM Valdamar said

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Not sure why you picked that comment of mine for this column, but fair enough. I'm not sure there's really a more popular faction in RIFT at the moment, but I definitely think that in general Guardians do have things slightly easier as a newbie, but personally I think it tips in the other direction to favour the Defiants as you level up (but not egregiously so - the differences are minor issues at best).

Btw that new Portalarium was added to Knight's Stand on live servers in the 11 March 2011 patch, and then last night's patch moved all the tier 1 crafting quests for Defiants to Denegar's Stand, which is just a short run from the new Portalarium, so as far as handing in crafting dailies goes there is much less of a discrepancy now for tier 1 & 2 (i.e. the newbie crafting levels).

PS: Mechanical horses, still totally awesome!

Posted: Mar 13th 2011 4:01PM DevilSei said

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@Valdamar

Eh, popularity in part can be due to ease or accessibility of certain things, so your point was pretty strong.
The server I used to play on in WoW was horde-focused, in part due to the earlier and easier access of dungeons (before the advent of dungeon finder).
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Posted: Mar 13th 2011 3:58PM DevilSei said

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Woo, I feel special now!

Just for a possible bit of clarification though for those who don't view the entirety of what i said (in a follow-up comment), I have nothing against the idea of discovering recipes through combination. I just feel that the current idea of making players craft it doesn't fit in a world where the heroes never had to worry about if they should stop by the sawmill and work on their wood-carving techniques.

And with the possibility of our own instanced areas being affected by what we do, why not have us finding npcs that are more than willing to do the crafting for us? The looks can change to reflect if we sided with one group over the other at some points, but their capabilities remain the same overall as it isn't tied to that npc, but our home.

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