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Reader Comments (58)

Posted: Mar 12th 2011 10:16PM Aganazer said

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@PiOmega Wha Wha Wha

You're still crying about this?
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Posted: Mar 12th 2011 9:19PM DiscoJer said

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"The largest fear among MMO players, Paiz said, was that a F2P/microtransaction model would lead to unfairness as the rich player would buy the best toys and dominate the poorer players."

That's not possible as LOTRO doesn't have character vs character PvP. But Pay to Win is exactly what is happening in the next update. Rather than fix the problems with the Legendary Item system fairly, they've just farmed it out to the cash shop. Want a perfect weapon? Spend $100 and buy the abilities you want.

Otherwise, kept on grinding, grinding, grinding away.

But hey, they've having a deal, 15,000 Turbine Points (enough for two maxed out weapons, really) if you spend $100 right now...

Posted: Mar 12th 2011 9:21PM DiscoJer said

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@DiscoJer

And don't get me started on stat tomes. Drop in the game? Sure, sure...
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Posted: Mar 13th 2011 6:44AM Ehra said

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@DiscoJer I have no idea what you're talking about, there will be plenty of ingame ways to get your "perfect" legendary weapon. There's no pay to win in LOTRO.

As for the other guy complaining about stat tomes, they really aren't a big deal since anyone can easily cap out their primary stats even without them. A guardian having 50 more Fate than your guardian is hardly "pay to win."
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Posted: Mar 12th 2011 9:21PM PiOmega said

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And no I don't need to link my work, just as Utakata need not answer if he played lorto. You are better of trying to devise a real argument rather than using that tactic. Of course if all else fails, just blank out substantial comments that you can't answer *shrugs*

Posted: Mar 12th 2011 11:57PM Utakata said

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@PiOmega

There was a problem where (Unverified)felt my criticims where directed at LoTRO soley. As my reply states, they weren't. So you are right that I do not have to play LoTRO to have an opnion on the matter. However and in fairness, it would of been a bit disingenuous of me to criticise specific MT's in LoTRO if I've had never played the game.
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Posted: Mar 13th 2011 6:48AM Ehra said

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@Utakata If you've never played the game then how can you say that their use of "free to play" is dishonest"?
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Posted: Mar 13th 2011 5:47PM Utakata said

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@Ehra

Because if you misread what I have said, it would appear contradictory. Please learn to read before posting. Thanks!
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Posted: Mar 12th 2011 11:16PM madcartoonist said

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Personally I have been very happy with Turbine's freemium style of play. I like the idea of not buying content until my toon is ready for it (I guess I am more of a casual player and it takes me awhile to max a character generally). It has also been very useful for getting other members of my family to start playing. I was willing to pay a monthly subscription before but most of them were not and had never really played a MMORPG before. When LOTRO was going to go f2p I talked them into trying it and although they weren't willing to pay a monthly fee they have been willing to buy quest packs over time. I just pay close attention to big sales and let them know about it. Now I really wish Turbine would allow the ability to gift turbine store items so I could get them quest packs for birthday/Christmas/super sale presents. Maybe when everything is said and done we spend more then the monthly fee but we are able to decide when to spend the cash without having to stop playing the game.

Posted: Mar 13th 2011 1:14AM Averice said

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So they got in trouble for not offering the services of a triple A title, but then when they go f2p they're suddenly a triple A title again?

Sorry, no. DDO is not triple A.

Posted: Mar 13th 2011 3:13AM Ordegar said

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@Averice

DDO is not a AAA MMO, because it's not an MMO; just like Guild wars is not an MMO.

DDO IS, however, a AAA co-op adventure game.
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Posted: Mar 13th 2011 3:31AM hami83 said

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Wow, people really don't know what MMO means by claiming GW and DDO isn't an MMO.

You do know what it means right? Facebook itself can be labeled as an MMO, Diablo, PSN Home, etc etc.

Posted: Mar 13th 2011 5:17AM Dril said

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@hami83

Facebook?

Now, pardon me, but unless you're going into some form of psychology (i.e. everyone is always acting, in an online environment like Facebook the phenomenon is even more pronounced etc etc) then I don't see how it's about role-playing, or how it's a game.
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Posted: Mar 13th 2011 3:50AM Kalec said

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@PiOmega

"Why aint Blizzard standing up saying how great f2p is? I'm not a fan of WoW, by far, but Blizzard at least (just as an example) has a successful game and knows better than to promote a marketing idea that they have no need of and no use for. This is purely a failing developer whining about really their failed development practices over recent years. "

First of all ROFL ? WoW is a MACRO transaction game (subscription + cash shop that has or had pets, mounts, character transfer, gender and faction change for more money than Allods could dream)

Second: I can't understand why ppl are stuck with the archaic ideas of old. A subscription for a game is one of the worse ideas I have ever heard in my life. For people with less than ... a fortune ... it basically means you play just 1 MMO and that's it. Want to play something else, you have to quit the one you were playing before, that is just a terrible business model except if you're Blizzard in witch case players would buy even the most ridiculous things from you for no other reason but because they can (That Retarded Horse anyone? )

With "free" to play games, you can play 10 at once (a bit of an exageration) and just buy what you need when you need at the one you are currently playing.

And no, lotro and ddo are not failing, and yes ddo and guildwars are "instanced" MMOs

Posted: Mar 14th 2011 8:53AM N620AA said

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@Kalec

This is a horrid argument, and demonstrably false. You can think of subscription models as an all-you-can-eat buffet (not a perfect analogy, but functional). The price is based on average consumption. If you break that threshold, it is very smart to opt for a sub model. If you don't, then the so-called F2P model might wind up being cheaper, so long as you know exactly what you want and don't mind paying extra for anything else. All it takes is elementary math to figure this out. If you play more than a few hours a week (less than 10), chances are your P2P MMO is cheaper per hour than anything else you can do with your time.

Companies aren't dumb. They're out to get your money, and know that borderline users who wouldn't commit to a monthly plan will pay more for individual features so long as they control which features they get. That's all F2P (pay-as-you-go) is: freedom to part with your money at your leisure, rather than at regular intervals. If you're a regular user that fully utilizes a product's features, the regular plan will always be better value.

The reason F2P succeeds so utterly is that a lot of people (I'd wager most people) are terrible at managing their money, and despite being oversaturated with marketing double-speak, still gobble it right up. Give them the choice to ludicrously overspend while selling them the image of "freedom from subscription thralldom," and they'll pay through the nose for it. If you need evidence, look up the earnings per user of these cash shops. People pay more, on average, for less. Sounds like brilliant marketing to me.
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Posted: Mar 14th 2011 1:37PM Djinn said

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@N620AA "If you're a regular user that fully utilizes a product's features, the regular plan will always be better value."

Depends on the plan. In DDO F2P when I pay for an adventure pack, I own it. If I never spend another penny on the game, I still own that material. With the subscription model, no matter how long I pay that subscription I will never own the material. If I stop paying my subscription, I lose access to it.

So I prefer "Freemium". Yes I may end up paying the equivalent of a subscription for now, but if I don't buy anything else I can play for a very long time for free on the material that I already own.
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Posted: Mar 13th 2011 4:49AM Graill440 said

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F2P is a misbrand and always will be. It is no more than spin to pull in the unwary and less thoughtful.

In the end you always pay. The industry does not care, and the proof is the consistant use of the F2P tagline to try and pull folks in, it works initially until people come to their senses and the "Free profits" the industry gets from these suckered folks dwindles back down to nothing.

Its amazing the number of white papers that support the tossing of the F2P tag as it actually hurts the image of many games. A bit of common sense, if you pay, it isnt free.



Posted: Mar 13th 2011 5:29AM Utakata said

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@Graill440

This was my point as well.
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Posted: Mar 13th 2011 6:45AM Ehra said

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@Graill440 Don't pay and it's free. These games offer plenty of ways to earn shop currency ingame. It's not a misunderstanding, MMO fans just have an amazing sense of self entitlement and seem to feel that if they don't feel like earning something ingame then it might as well not exist.
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Posted: Mar 13th 2011 6:46AM Ehra said

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@Ehra Misbranding, not misunderstanding :p
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