ArenaNet unveiled new information on the Guild Wars 2 Thief early this morning via an interview and skill video on Kotaku, giving eager fans more insight into the demo videos released last week at GDC.
The interview with Eric Flannum, Jon Peters, and Isaiah Cartwright builds on much of what we already know: dual pistols, stealth skills, stealing, and so on. The skill video reinforces much of what the developers have to say as well, but what's new? Follow along after the jump for the latest scoop on the Thief!
Further explanation of stealing is the first order of business. By now we've all seen the Thief steal feathers from a moa bird and use them to blind the creature, but the skill has many other uses. A Thief can steal a branch from a Treant and wield it as a powerful club, or steal a seed from a plant for a party buff.
The Thief's stealth skill causes fans to wonder if it could be broken or interrupted by stealing, but these new skill videos show otherwise. The Thief character can steal an item from one enemy then zip off to use it as a weapon against another -- with both enemies unaware of what was happening until the blow is delivered to the second foe.
These videos highlights the diversity and intricacy of the Thief's skills in battle. We're all familiar with (and impressed by) the dual-pistol ability and attacks, but there's not always a challenge in simply blowing your enemies away. What about using higher vantage points like rooftops to gain the advantage, then landing on them with rapid-fire attacks that alternate between pistols, daggers, stealth, and crippling moves?
This newest information confirms what we all suspected last week: This is a class with a learning curve. It's going to require patience, finesse, and time to learn the intricacies of a Thief well. Eric Flannum explains that while you don't want to charge in with guns blazing straight from character creation, it won't be too difficult: "It's like rhythm and math. We wanted to design it in such a way that was really easy for people to grasp and understand."
The ANet team explains the Initiative system a little more as well; it is a system that was originally intended for the Guardian class. In the end, it fit better with the Thief playstyle. "[Thieves have] an Initiative meter consisting of ten points. Each special ability in the Thief's arsenal costs a set number of points. Once used, these points recharge at a rate of one per second"
Finally, the skill videos give us a peek at some new enemies and some new landscapes, so be sure to watch for more than just those Thief skills! Check out the five skill videos embedded below, and be sure to hit the official ArenaNet Thief page for complete info.
Reader Comments (45)
Posted: Mar 11th 2011 9:34AM Cristian Ceo said
Amazing!
Posted: Mar 11th 2011 10:01AM DemonXaphan said
Excuse me while i clean up....oh that was so amazing!
Posted: Mar 11th 2011 10:09AM jealouspirate said
I think I'd like to play an Asuran Thief. The thought of the little guys bouncing and flipping around, flying over monster's heads, and dual-wielding pistols makes me happy.
Posted: Mar 11th 2011 10:14AM Arkanaloth said
*definitely* making a thief when GW2 comes out...
Posted: Mar 11th 2011 10:16AM Fabius Bile said
knee-jerk reaction by Arena Net. this gotta be the first screwup I see them make.
stealth assassin classes in MMOs are always a plain nightmare. They are simply overly popular, and will never have the playerbase happy.
stealth in glass cannon classes is inherently overboard. the devs will either make thiefs overpowered and bring a shit storm upon themselves by the rest of the playerbase...
or on the contrary, thiefs end up lacking some punch and /orstealth isnt half as useful as it sounds, then you will have all the cool kids up in arms and crying bloody murder.
lose-lose situation for ANet
as much faith as I have in ANet, im yet to see ANY developer make a fair rounded and balanced assassin-type class in any MMO, past or current.
They should have avoided stealth entirely.
stealth assassin classes in MMOs are always a plain nightmare. They are simply overly popular, and will never have the playerbase happy.
stealth in glass cannon classes is inherently overboard. the devs will either make thiefs overpowered and bring a shit storm upon themselves by the rest of the playerbase...
or on the contrary, thiefs end up lacking some punch and /orstealth isnt half as useful as it sounds, then you will have all the cool kids up in arms and crying bloody murder.
lose-lose situation for ANet
as much faith as I have in ANet, im yet to see ANY developer make a fair rounded and balanced assassin-type class in any MMO, past or current.
They should have avoided stealth entirely.
Posted: Mar 11th 2011 10:25AM Dumac said
The videos are awesome. The asura owns so much i feel bad for the cute little rodents.
Posted: Mar 11th 2011 10:30AM Lenn said
@Fabius Bile How about not worrying about the precious class balance and just have fun with it?
Posted: Mar 11th 2011 10:40AM jealouspirate said
@Fabius Bile
I think it's a little too early to say anything will be unbalanced, and I certainly don't think the stealth classes and always "overly popular" in most MMOs.
Arenanet has already mentioned that stealth in GW2 will only last a certain number of seconds, so it's not something you can toggle in and out of forever (ie WoW's Rogue)
I think it's a little too early to say anything will be unbalanced, and I certainly don't think the stealth classes and always "overly popular" in most MMOs.
Arenanet has already mentioned that stealth in GW2 will only last a certain number of seconds, so it's not something you can toggle in and out of forever (ie WoW's Rogue)
Posted: Mar 11th 2011 10:52AM Nautius said
That looked SICK. Can't wait!
Posted: Mar 11th 2011 10:55AM Aeron said
lol, those rat creatures are pretty adorable
Posted: Mar 11th 2011 4:28PM pixledriven said
@cforciea
Oh, not at all. I totally want to play a bottle-toting rat-man now.
Reply
Oh, not at all. I totally want to play a bottle-toting rat-man now.
Posted: Mar 11th 2011 11:00AM (Unverified) said
Looks like they actually managed to make them feel slippery rather than just warriors with daggers
Posted: Mar 11th 2011 11:25AM Valdamar said
That looked amazing. I didn't think it was possible to be any more excited about GW2, but each one of those videos just cranked my excitement up a notch.
Posted: Mar 11th 2011 11:51AM Spencer Baxley said
I know I’ll be playing a Guardian as my main, but this is really the first game I’ve seen where EVERY class looks equally as appealing. I’m going to have so many alts - SO MANY ALTS.
Posted: Mar 11th 2011 4:29PM pixledriven said
@Spencer Baxley
This is going to be a very very alt-heavy game.
I'm extremely happy that each race has a different stating zone...
Reply
This is going to be a very very alt-heavy game.
I'm extremely happy that each race has a different stating zone...
Posted: Mar 11th 2011 11:58AM Fabius Bile said
@Lenn because its mainly a PvP game, the only way you can have fun in a PvP game with unbalanced classes is when you play one of the unbalanced classes. Excuse me for not wanting that.










