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Reader Comments (46)

Posted: Mar 10th 2011 7:44PM LarZen said

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2 years before the game comes? By that time I hope to God that the genra has moved on from walk over to npc,start dps and see who has the best stats.

Posted: Mar 11th 2011 8:09AM Tazmanyak said

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Good for them.
Hope they'll succeed.
But, right now, 2 factions in W40k universe = total development failure :/

Posted: Mar 16th 2011 1:12AM Shadowstorm said

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@Tazmanyak
Warhammer has consisted of 2 sided battles since the very beginning, in both fantasy and 40k. And while everyone may be at war with everyone else, the larger campaigns (Armageddon, Medusa V, Eye of Terror, etc) still boil down to "Us vs Them."

There's never in 40k history been a mission involving more than 2 sides. There are, however, plenty of examples of armies teaming up to fight a larger war.
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Posted: Mar 11th 2011 12:16PM Fabius Bile said

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when this game gets released Im SO gonna jump on it.

No Pity! No Remorse! No Fear!

Posted: Mar 16th 2011 6:48AM Tazmanyak said

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I'm sorry this is not my point of view :)
To me, W40k is a real multi-factions system. And when considering the principal ones (and certainly toe "playable" ones, i cant even imagine or understand any can be considered as "allies".
Considering all w40k battles are 2 sided is right; even if i remember clearly 4 sides battles.

I also remember scenarios with marines and orcs allied against tyranids. But that was for survival!

If i play W40k, i dont want to (and cant imagine how it's possible to) see a chaos marine and an ork grunt teaming friendly to share exp and loots.

And, sadly for them, DAOC was a success: 3 factions
Warhammer was some kind of failure: 2 factions.

That's why, with a multi-factions system, everything would be ok!
You can still ally when "you" want with those friendly eldars. And be totally disapointed when they backstab you because they just wanted your access to [this]

W40K: 5v5 + npc factions
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Posted: Mar 16th 2011 12:18PM Shadowstorm said

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Post hoc ergo propter hoc. Correlation is NOT causation. Dark age did NOT "succeed" (the game never exceeded 250k subs in it's entire 10 year history) simply because of 3 factions, and WAR did NOT fail because of two.

On the gameplay front: There's no guarantee of any sort of self-policing among the population. From what I hear, dark age consisted mainly of Albion fighting Midguard in Hibernia while they both crush the life out of it until everyone stops playing Hibernia. Same concept. There's no guarantee that Chaos is going to stop fighting Orkz because the space marines are attacking, and in fact the opposite is true. People are going to see a weak enemy, which translates to easy loot, and jump on the bandwagon to crush the life out of it for their progression. 3 faction balance is a myth.

From a lore perspective: Armies team up all the time. They aren't really all that thrilled about it though - take the original Dawn of War campaign for example. Chaos finds a band of Orkz, offers them weapons and space marines to fight, Orkz say "hell yea!" and follow the Chaos marines. Then at the end of it, Sindri turns into a Daemon Prince. Do the Space Marines and Eldar keep fighting each other? No! They team up and kill Chaos!

It's the way it has ALWAYS been. Just like the rules of Fight Club, 2 guys per fight.
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