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Reader Comments (46)

Posted: Mar 10th 2011 12:28PM DemonXaphan said

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@Greyhame
So far Chaos, Orks, Eldar, Space marines or Imperium of man are known so far.
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Posted: Mar 10th 2011 12:32PM Greyhame said

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@DemonXaphan Hm, must have missed the announcement where they talked about anything other than the Imperium. Yay Eldar!
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Posted: Mar 10th 2011 12:25PM DemonXaphan said

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I have to agree with kjhasdfjkhk assessment on the first part. Now comparing War with WH40K in that they could be designed the same is hard to say or compare, they are both different universes and completely different settings.

Posted: Mar 10th 2011 4:42PM Halfcentaur said

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@DemonXaphan

The universe and setting have nothing to do with WAR being unpopular. Warhammer Fantasy is great. The issue is the game Mythic ended up releasing. One of the fundamental issues I've had with WaR after going back to play every 6 months or so, is that it's just not that fun to even move around. Goblins and orcs are sort of alright, but the feet movements and jumping and momentum does not match the way the character moves on the ground. The animations are great at some points, but sub par and stiff and unnatural in between motions and over all. The animations are not really acceptable for a modern game, especially after the smooth and responsive movement WoW is celebrated for.

I love a lot of things in War, but it's not a modern MMO, it feels like a game from 1999 or 2000 with a coat of modern paint and eye candy.
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Posted: Mar 10th 2011 12:32PM Jade Effect said

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As long as THQ doesn't make the same mistake as Mythic, which is building an entire game around PvP.

Posted: Mar 10th 2011 2:07PM oxlar said

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@Jade Effect

Bingo!!! Winner winner chicken dinner.

Companies better start wising up and realizing that if they make their hip new 'action PVP' mmo it will fail. They all do.
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Posted: Mar 10th 2011 12:33PM jealouspirate said

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Cautiously optimistic about this about. Or perhaps cautiously pessimistic. I really want it to be good, but there have been so many boring, rushed and just plain bad MMOs launched in recent memory.

Here are my (never to be realized) desires for a 40K MMO:

1) Start with 3 factions: Imperium, Orks, Eldar
2) PvP a major focus
3) Persistent, non-instanced world. Large scale PvP happens naturally as factions complete for resource-rich areas in the world.
4) Player built (and destroyed) buildings, bases and vehicles. You need to fight the other factions for resources to build your bases.
5) NO character power progression. Small number of classes and abilities to help keep a balanced PvP experience. This also means that all areas of the world will *always* be relevant and used, since you won't out-level them.
6) Instead of character power progression, you have WORLD progression. You work to improve your faction. Better buildings, more territory, etc. Maybe even cosmetic items. Not only does this help balance character for PvP, but it would bring server communities together as everything you achieve helps the group as a whole.

Posted: Mar 10th 2011 1:50PM brink001 said

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@jealouspirate If I had 50 million dollars to make a game with you'd get a check so fast it'd make your head spin!
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Posted: Mar 10th 2011 12:33PM Lateris said

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This studio has a history of some really good games. I am looking forward to this release in 2 years.

Posted: Mar 10th 2011 12:50PM (Unverified) said

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I wish this was being released sooner. I'd be balls deep in it right now!

Posted: Mar 10th 2011 1:01PM FrostPaw said

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When I first read this my initial reaction was dissapointment that it wasn't as heavily invested in as some other triple A mmos.

Then I realised I have enjoyed games made by a couple of people out of their basement with zero budget and suddenly that $50 million budget seems to be endless potential.

Posted: Mar 10th 2011 1:05PM Seldra said

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As long as they have Sisters of Battle in the game I'll check it out.

Posted: Mar 10th 2011 3:12PM Panicbutton said

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They're going the two faction route, it's get "fail" written all over it already.

Posted: Mar 10th 2011 3:52PM SkuzBukit said

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No matter the facts that Mythic developed WAR & EA published it & WH40K is being developed by Vigil Games & THQ are publishing it, the two teams share a common problem.

Games Workshop.

To lay all the blame for WAR's failures on Mythic or even EA is to absolve GW of any blame & I personally think that would be a huge mistake, GW really are to blame for a sizeable chunk of what screwed WAR up, and from what I've read of how WH40K is being designed have got a lot to answer to for things I think will hold back better development for WH40K as well.

GW hasn't understood computer gaming or MMO markets very well at all, they aren't even regarded as an exceptionally skilled table-top game developer, yet they enforce things that just wont help these games to become the successes they could be, or indeed could have been, it's their near-sightedness that should be held accountable, yet they have so far escaped a lot of the pain of failures past.

I personally think this will be another title that shows phenomenal "potential" which is never realised due to artificial constraints placed upon it by GW, they f**k around with their own lore to "suit the game" (in their eyes) on one hand & then use it to f**k up the game design with the other (rigid character design).

If Vigil manage to make this a success it will not be because of GW involvement, it will be in spite of it.

Posted: Mar 10th 2011 4:46PM Halfcentaur said

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@SkuzBukit I think this is mostly a silly thing to accuse GW of. The issues I had with WAR had nothing to do with classes being mirrored in the races, or mounts.
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Posted: Mar 12th 2011 4:48AM (Unverified) said

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@SkuzBukit : you blame GW for "enforcing things that just wont help these games" - if only they would actually enforce one critical element of WH and WH40K - EVERY RACE FOR THEMSELVES! No two faction nonsense, it doesn't work in a PvP-centric MMO!!
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Posted: Mar 10th 2011 4:54PM SkuzBukit said

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I respect your opinion, however with WAR so many of the things that I saw as being detrimental to the game being a success were directly related to GW.

To give but one example of what I mean, the "evil" races were visually striking & quite cool & the good races really quite boring, there was also a lack of visual variety that was directly attributable to GW & this negatively impacted initial take up of good races/classes, this may well have been a "purists" decision but it wasn't made with videogaming audiences in mind, but GW tabletop players, essentially boxing the game into a visual design cul-de-sac, & ignoring a wider audience, aiming to be a wow beater but staying with niche philosophies doesn't work.
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Posted: Mar 10th 2011 4:57PM SkuzBukit said

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it will however be interesting to see if GW has actually learned anything from their mistakes, I fear they have not learned enough though, again screwing with the lore of their own IP to create only a 2-sided faction war instead of embracing a multi-factional game & breaking the mold wide open.
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Posted: Mar 10th 2011 4:57PM SkuzBukit said

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it will however be interesting to see if GW has actually learned anything from their mistakes, I fear they have not learned enough though, again screwing with the lore of their own IP to create only a 2-sided faction war instead of embracing a multi-factional game & breaking the mold wide open.
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Posted: Mar 10th 2011 5:18PM FrostPaw said

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GW is protective of their IP because they don't want any game, book, movie or other promotion to piss in their nice clean pond. I would side with GW in any decision of what should or should not be in a GW labeled game because quite frankly if I wanted something not strictly lore worthy I wouldn't go looking for a game based on a GW world.

Warhammer Online & Dark Millenium Online will come and go but the IP used to create those games will still be around to suffer any "concessions" made to facilitate a game.

You only have to look at how Holywood treats a decent IP to make a movie to know if you mess with it you can end up with a load of rubbish that only damages the IP for future games.


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