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Reader Comments (69)

Posted: Mar 10th 2011 8:40AM (Unverified) said

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Yep...Still excited.

Posted: Mar 11th 2011 2:07PM abc6789 said

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Who knows, it might be Ok but the PVP looks like its restricted to what are essentially mini-games, not to mention it looks pretty bland. I want to like TSW, but right now it just doesn't seem compelling.

On the other hand, AoC is already by far the best MMO game world, but they haven't a clue how to use it properly (hence the low population). They should be spending resources fixing it, specifically PVP, and then relaunching the game.
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Posted: Mar 10th 2011 8:45AM Vegetta said

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HOLY CRAP! Game looks awesome! Ive been dying for information on this game and was hoping they would uncork some info @ GDC. Beta in 2 months? YES PLEASE!

Posted: Mar 10th 2011 8:47AM FrostPaw said

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Interesting, I'm not yet sold. Lots of talking about how free and great it is naturally but theres a world of diference between making a free world and intending to. For a start a classless game usualy just means instead of there being classes to pick players have to slot talents, points or skills into a suitable package so they don't completely suck at everything...i.e. you still have to choose to be good at damage, good at staying alive or good at keeping other people alive.

Posted: Mar 10th 2011 9:02AM krakead said

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Definitely looking forward to this! Been waiting for a Lovecraft inspired MMO for ever it seems. I like the classless, skill-based approach - it worked well for Asheron's Call; it will be good to get away from the cookie-cutter approach far too many games use these days.

Roll on beta!

Posted: Mar 10th 2011 9:11AM Nerves said

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Hell yeah. This sounds like a game I could get behind. Please don't suck.

Posted: Mar 10th 2011 9:15AM Jade Effect said

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Magic: The Gathering skill system? With 7 skills available at one time? Reminds me of Guild Wars. I hope Funcom can avoid the pitfall of having to balance 500 skills.

ArenaNet kept doing it, though it seems like an exercise in futility. Buff the necro. Oh wait, nerf them. Okay, buff the necro again.

Posted: Mar 10th 2011 9:31AM Nerves said

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@Jade Effect
The thing about this, though is that no one is prevented from using any of those skills themselves as there are no classes. If there is a flavor of the month build, then anyone can either jump on the bandwagon, or in the case of PvP, set your character to specifically to counter FOTM builds.

A class can't be OP or nerfed if there is no classes. Sure there will be individual skill adjusting, but it will affect everyone equally.
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Posted: Mar 10th 2011 9:26AM Krayzjoel said

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Im looking forward to seeing how this game turns out. Its the kind of "out of the box" thinking we so desperatley need in the MMO market flooded with so many fantasy games. Let hope Funcom pulls through and gives all they proclaim :)

Posted: Mar 17th 2011 10:57AM Ecto said

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@Krayzjoel

They won't. I played Anarchy Online and Age of Conan, and I've lost all faith in Funcom. I can't go in to all the reasons why (that would be an article all by itself) so I'll just say that they continually ignore key issues with both of their games and as for AoC's expansion, well, if I wanted to do that much grinding, I could download any number of crappy f2p games and get the same game play experience.
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Posted: Mar 10th 2011 9:29AM Altruist said

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1. I love their accents
2. Templar outfits look awesome
3. I hope the "epic storyline" doesn't work like AoC's "you are the one" storyline.

Posted: Mar 10th 2011 9:39AM (Unverified) said

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@Altruist

No, they mentioned very very very very... (You get the idea), early on that no one is "the one" deal. That being the "Sole Epic Hero" is a bit ridiculous when you've got 200 other people lined up behind you being told the exact same thing. In this one, you're pretty much a soldier, and while you may be a fairly unique cog in the machine, there's no 'great destiny' for you, beyond what you do for yourself.
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Posted: Mar 10th 2011 11:42AM Altruist said

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@(Unverified)

Cool, that always bugged me (for the reason you listed) in AoC.
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Posted: Mar 10th 2011 3:10PM Nautius said

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@Altruist

I thought we were all uniquely the same.

;)

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Posted: Mar 10th 2011 9:36AM Snichy said

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I was super excited when I first heard about this game and the marketting was great, then I heard a bit more about it and saw some early footage and was a bit disappointed - now after seeing this and the more extensive gameplay footage on tentonhammer.com (http://www.tentonhammer.com/tsw/gdc11/gdc2011-videos) i am back to being EXTREMELY excited - I just hope it has the dynamics, features and content that is required of an MMO (Rift has set the bar high with release quality games!)

Posted: Mar 10th 2011 12:22PM mechanicalturk said

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@Snichy Thanks for the pointer to the vids. Great stuff! SW definitely has my attention.
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Posted: Mar 10th 2011 1:33PM Apakal said

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@Snichy
Thanks for the heads up. Nice to see the UI. I'm always extremely critical of UIs since really getting into UI customization in WoW. This UI and GW2's UI both look very crisp, very clean, and very well done. Loving it.
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Posted: Mar 10th 2011 2:41PM Snichy said

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@Apakal. Be aware though that these games are still alpha or pre-alpha state and the UI is the last thing they tweak so the UI etc may change closer to release...!
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Posted: Mar 10th 2011 5:33PM Apakal said

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@Snichy

As long as they don't pick textures like WoW's, LOTRO's, or even Rift's (which are all god awful), I'll be happy.

Do the right thing Funcom. Keep it clean and simple. I can consult if you need me to!
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Posted: Mar 10th 2011 9:45AM Apakal said

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Sounds like a win on almost every level.

Is there any information on subscription models? Is this freemium or monthly subscription or what?

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