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Reader Comments (11)

Posted: Mar 9th 2011 8:09PM (Unverified) said

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Checked on nexon eu website, and its only available in german and french, but then again, nexon eu is also the ones who promised Vindictus closed beta in eu before 2010 years end...

Posted: Mar 9th 2011 10:14PM Valius said

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Indeed, Nexon EU really need to get it together.

Posted: Mar 9th 2011 11:11PM kgptzac said

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Sounds like they up to something interesting! I hope Nexon would revamp the game's cash shop a bit as the cash shop has been too much of a prominence before.

Posted: Mar 10th 2011 2:25AM Unverfied B said

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I really wish someone made a game like Atlantica but without all the pay2win crap. I loved the game play, wouldn't mind paying a sub for it.

Posted: Mar 10th 2011 4:13AM (Unverified) said

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@Unverfied B - best free-to-play game I've ever played, but with probably the worst cash-shop model of them all. Very sad. :-(
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Posted: Mar 10th 2011 4:20AM DiscoJer said

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@Unverfied B

Indeed, it is a fun game. I started playing it again (after a year away) because they sent me a "homecoming pack" (a blessing license + hero pack).

Just about two hours ago, someone got around 40 mounts from cash shop boxes (go look on the official forums for a post from players amazed by this).That's like a minimum of $400 he spent, probably closer to 10-20x that (given the odds of getting a mount from a gamble box).

Considering he could sell them for like what, 100 billion in in-game currency, how can anyone compete with that?

It's pretty much the worst F2P has to offer. On one hand, you need to buy a Blessing Licence (for $15 a month) and a Hero Pack (another $15 a month) to play to get the most out of it (at least at high levels). So that's double the cost of a P2P game.

And then you have stuff like the mounts, You can't even buy them outright, you buy a chance to get one for $10. And this extends to wings and clothing. I spend $40 trying to get those and got literally worthless (in game) stuff.

Yet that's not all. There's atlas ore, which is used for upgrading and repairing gear. Upgrading is also of course based on gambling...
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Posted: Mar 10th 2011 5:41AM (Unverified) said

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@Unverfied B
Couldn't agree more. Atlantica was such an original game with so much promise, but it's been borked beyond repair by the greed and incompetence of the devs. =(
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Posted: Mar 10th 2011 3:38PM SkuzBukit said

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I loved the base gameplay of this title but there were so many levels & the thin storyline was stretched far far too thinly over them, it's saving grace was it's PvP - up to a point, because you could literally buy victory with the sheer number of PvP useable scrolls & the immense power they could bestow.

They did tone down the scroll power some & tweaked the PvP to be a little better balanced but the killer was there was too little variety, far too little meat on the bones of the story & it got to being a drag that was more about robbing you blind than entertaining you.

Hopefully Nexon can undo some of the damage that blatant greed has done.

Posted: Mar 10th 2011 4:19PM Fakeassname said

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lol, I'm honestly surprised that it took Nexon this long to seize control of Ndoors NA. hopefully they can mitigate the damage that 2 years (the first 1/2 a year wasn't so bad) of mismanagement has wrought.

AO has always been run by Nexion in japan and that is arguably one of the best versions of the game (some say it even tops the korean version) due it their highly accessible cash shop prices.

I cant really say that this is going to make me return to AO (over a year retired at this point) 'cause AO's potential is quite definitely dead, but I may check back in a few months down the line to see if Nexion can at least grow a tree or something from the old girls carcass.

Posted: Mar 10th 2011 4:37PM ShivanSwordsman said

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Objectives of Nexon:

1: Ban the highest level players, because obviously their cheating

2: Reinstate the stamina system, then cut it in half.

3: Condense the cash shop into a Gachapon where you randomly get 1 cash shop item.

4: Stop all community events. We don't want people to actually have fun.

5: Jump the shark when a bug pops up, cleaving everyone's money amount by half, even those that supported the pay to win.

6: Make cash shop items stronger.

7: Make God cry.

Honestly, I hope this move drives them to remove stamina/fatigue from their other titles, such as Dungeon Fighter Online, the incoming Dragon Nest, and the supposedly incoming "Elsword". I don't see that happening though.

Posted: Mar 10th 2011 7:34PM Fakeassname said

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stamina removal wasn't something Nexon thought up ... at least I don't think so.

that was announced well before this was, and it sure felt like a desperate cry to attract more players to inflate NDoors 1Q report on how Atlantica was doing ... even if those "players" are just botters ... I'm guessing that it didn't work.

Nexon stepping sure looks less like a corporate take over that was long in the planing and more like a knee jerk reaction from Nexon after the 1Q review showed NDoors NA to be one big financial burden.

this "take over" (Nexon owns Ndoors) is nothing more than an emergency response, Nexon isn't stupid (thats how they got enough money to buy NDoors in the first place) and if NDoors was profitable none of this would be happening.

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