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Reader Comments (25)

Posted: Mar 9th 2011 6:38PM Rooher said

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Looks like a good game, I'm gonna try it. Vidcast thing was great too, simple but great. I mean simple in the good in way.

Posted: Mar 9th 2011 6:57PM Sephirah said

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Killable mounts that you must feed?
No thank you.

Posted: Mar 9th 2011 7:05PM GreenArmadillo said

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I'll be interested to hear how the game treats non-payers (and/or paying non-subscribers, if they're keeping that option as some other F2P switches have).

Posted: Mar 9th 2011 7:45PM Plastic said

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I installed the game recently, and I found myself enjoying it way more than I thought I would. Mediocre character models, clunky combat, low player population (NO JUMPING!!! =p), but for some reason it keeps drawing me back in.

Ryzom has quite a few things going for it. I was really surprised with the mob behavior. I'm so tired of seeing mobs just randomly strewn about an area, repeating the same arbitrary, inexplicable pathing route, just waiting for you to cut them down. The creatures of Ryzom behave much more realistically, some move in herds, many will approach you upon sight and give you a quick "sniff" before going along their way. It seems so simple, but it makes a huge difference in immersion.

The game also provides good a sense of danger. I've died a lot since starting out, and the penalties are relatively severe. But, what I've realized is that this mechanic forces me to reach out to other players for help and go into every new encounter with a sense of apprehension. It's exciting, and it felt good finding a group of fellow newbs who watched out for each other as we learned the ins-and-outs of our new environment.

Speaking of which, the environment is really cool. Not only is the weird alien world an extremely refreshing break from the traditional fantasy environment, but it really does feel alive. Seasons change and affect the types of resources available, snow falls, lighting splashes across the sky. Great stuff.

I think the thing that impressed me the most was the ability to rebuild skills. Casting time on that root skill too long? Sacrifice it's range, and maybe bump up the mana cost, and you can cut the casting time in half. It's a great system, and allows for some really interesting fine-tuning of your character.

Unfortunately, the thing about a "sandbox" game like this, is that it really lives or dies with the community. I'm really hoping the player population increases now that it's F2P, and I would strongly encourage people to give the game a chance. It would only get better with more people in the world shaking things up.

Posted: Mar 9th 2011 7:55PM Beau Hindman said

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@Plastic Character models? I don't know, they are some of my favorite in all of MMOing. In fact, the only other game I like graphically as much (if not more) is Chronicles of Spellborn. I much prefer stylized, but Ryzom seems to perfectly walk between that and realistic.

Still, to think they came up with the engine and all that so many years ago! It is still one of the best looking games out there.

Thanks for the comment.

Beau
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Posted: Mar 9th 2011 8:22PM Saker said

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@Plastic
It took me a bit there to realize no jumping, I kept looking for what key they had it set to.... I do get a kick out of the little "eye" next to a mob showing it's looking at you. The mob behaviors are cute, I agree. I long for a game with more of a realistic "world" feel like this has, rather then static zones, and static spawns. High time there was realistic weather, realistic wildlife behaviors. Give me a world!
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Posted: Mar 9th 2011 8:26PM Plastic said

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@Beau Hindman

The funny thing is that as I watched your video after posting my comment, I thought to myself "hey, these character models are actually kind of cool." I guess I just didn't fully explore the possibilities when rolling mine. And you're right, It is amazing that this game was released 7 years ago. Oh, and Chronicles of Spellborn (tear), I'm still not over its demise.

One thing I wanted to add to my comment was that if you if you are into French artists like Moebius and other early Metal Hurlant ( Heavy Metal) comics, you'd probably enjoy the style of this game. My very first thought when firing the game up was "this feels French." Wikipedia confirmed my suspicions. So go check it out, all 3 of you Moebius fans roaming the site.
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Posted: Mar 9th 2011 8:46PM Beau Hindman said

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@Plastic Yes! I am a huge fan of this French style, and would love to investigate more. There's something organic about a lot of it, and compared to a lot of anime and now the US *version* or anime, this stuff is so much cooler.

I need to look up some good artists, but I remember Moebius when I was younger and back when we were spending afternoons reading comics. I remember his stuff felt very epic, but I always felt sort of ripped off because he didn't have wall-to-wall text! lol Now, I would love that.

Beau
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Posted: Mar 9th 2011 10:11PM Randomessa said

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This game is gorgeous for its age and it always warms my heart to see it still plucking along with a small but devoted population. It's way too sandboxy for my little themepark soul, but Ryzom is one of the first games I point people toward who fret about not having a good sandbox game, or games with realistic animal hunting patterns, etc.

Posted: Mar 9th 2011 10:39PM Dblade said

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I tried it, but it really just seemed to be a more complex version of the same old. Rather than delineated harvesting nodes you needed to learn a bunch of skills to search them out and pinpoint results. I liked the atmosphere, but it just didn't hook me enough to keep playing.

Posted: Mar 9th 2011 10:47PM Shirogetsune said

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I played for what felt like was 20-30 minutes and realized I had spent nearly 2 hours in the game.

Pretty much a guaranteed sub for me, going to give it another week or so just to make sure. But the reduced sub price + the original setting and interesting game play and mechanics? Looks like a win.

In short, this new Free Trial system works.

Posted: Mar 9th 2011 11:16PM voc007 said

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Yeaaaaahhh one for Linux :-) Tried the 21 day trial, which it wasn't long enough, so I re-downloaded it and playing on my Linux...better than Regnum so far.

Posted: Mar 10th 2011 1:55AM acemtp said

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@Beau: I'm Vianney, CTO on Ryzom, We always followed your posts and podcast about Ryzom. Thank you for your positive feedback and all your time spent to talk about the game.

I just would like to inform you that the game is 10.95-dollar-a-month and not $15.

Thanks again!

Posted: Mar 10th 2011 4:42AM Beau Hindman said

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@acemtp Oh, that is correct and you would think after playing for years I would know that. I'll correct that ASAP.

I hope all is well in the development side of Atys!

Beau
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Posted: Mar 10th 2011 8:46AM Xpander said

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i'll give it a try, just because it has linux client... yai :P

Posted: Mar 10th 2011 9:55AM Rindon said

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Seems like now is a good time to give it a proper try.

Posted: Mar 10th 2011 9:59AM Rindon said

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Oh quick question to anyone who has/is playing; How is the customization? I.E. can I dye my equipment as to not look like every other person in game or is everything pretty standard?
I see at character creation you can tweak a lot of things, though I am a little sad that you can not change the color of the tatoos on the zorai mask.

Posted: Mar 10th 2011 10:08AM Beau Hindman said

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@Rindon Crafting can change the color and look of all of your items. In that screenshot at the beginning, that is my main with some special armor on. I had it crafted for me and all I had to do to wear it was to make sure I had certain stats.

Ballitic Mystix has a cool armor gallery and viewer to check a lot of it out, and you can mix and match. Then you have custom tattoos and hairstyles as well. Over all, you can have a very unique character.

http://ballisticmystix.net/?p=armor

Good luck!

Beau
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Posted: Mar 10th 2011 10:10AM Beau Hindman said

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@Rindon Actually, try the dressing room. It works better and really shows off the armors.

http://ballisticmystix.net/?p=dressingRoom

Beau
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Posted: Mar 10th 2011 10:18AM Rindon said

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@Beau Hindman
Oh nice thanks for the info.
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