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Reader Comments (5)

Posted: Mar 9th 2011 10:47AM Heraclea said

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I named Yansan, my shield/electric melee tanker, after an African goddess of storms and war. You have electrical powers, and the tribal shield, and wild hair, and there you go. Works for me from a roleplaying standpoint.

Posted: Mar 9th 2011 2:19PM Daemodand said

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Problem with roleplay is it can be used to justify anything. ElM/SD is as easy to justify as choosing the electric shield option in the character creator. Or, as Heraclea said above, simple concept accounts for the set neatly.

As to SD's soloability, though I think it can be a bit squishy early on (Defense heavy sets tend to be like that) but it's as rock-solid as SR in the late levels, in part due to a bug that lets you get 95% Defense Debuff Resistance. I've been nerf-herding (fixing a bug isn't really a nerf though, is it?) that on the forums for a while now hoping it gets fixed as it steps on my beloved Super Reflexes toes. In short, SD solos just fine, if yours has trouble post your build for examination.

Posted: Mar 9th 2011 2:56PM Stormwalker said

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I love my SS/WP Brute. She's an excellent damage dealer and she can off-tank pretty darn well. She can even main tank with some healing support.

And roleplay wise, it all fits in her concept as a Troll. Super strong, super tough and heals quickly.

Posted: Mar 9th 2011 3:39PM J Brad Hicks said

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Dark Miasma is pretty good as a defender set. It's not bad as a corrupter set. It's ungodly overpowered as a mastermind set. Trick Arrows is similar: horrible as a defender set, interesting as a corrupter set, pretty darned cool as a mastermind set. So is Storm Summoning: okay for a defender, okay for a corrupter, borderline overpowered for a mastermind. If they ever give masterminds Radiation Emission, it'll be pretty much the same thing: ungodly for a defender, okay for a corrupter, laughably overpowered for masterminds.

Why? Masterminds get the same base multiplier for buff/debuff sets that corrupters get, 60% of defender strength. But (once they get all six minions) masterminds have significantly higher damage output and several times more crowd control than corrupters get.

When it comes to melee damage sets (scrapper, stalker, brute primary; tanker secondary), they're more alike than different. I just tell people two things: stay away from "lethal" damage unless you're okay with waiting for your enemies to die of old age, and stay away from the sets that have more AoE than single-target damage if you're going to solo a lot.

Posted: Mar 10th 2011 2:46PM Zamuel said

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I was actually under the impression that Trick Arrow was considered the best for Controllers due to the ability to stack with the controls they already have and considered worst for MMs since it does little to actually protect the pets from harm.

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