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Reader Comments (66)

Posted: Mar 8th 2011 6:38PM Hookan91 said

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Chuck Norris-like class

Posted: Mar 8th 2011 9:02PM canex502 said

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An elementalist class with the need to actually be around a certain element to use it. Also I like the idea of terraforming and landscape altering posted above.

A necromancer/leech class that needs allies to drain off of. Don't mind me if this is in existence somewhere. I just like the idea of walking the line between sacrifice and victory, but your entire group is up for grabs. Who do we sacrifice first?

Thief class involved in deception and subterfuge beyond stealth mode. Ninja like that actually prevent you from targeting them with smoke etc. Misdirection and ambushes are lacking in most games ( I don't play darkfall though)

A doppleganger type mystic class that has a chance to either steal or mirror a spell or ability if he/she sees one done. Something like Mystique from Xmen.

A healing class using a mechanic based on the 4 humours. Say someone has taken too much physical damage and has lost a lot of blood so you don't want to loose abilities that force the balance farther away from blood. Too much light/dark magic damage you have to focus on replacing the air/spirit humor, etc. This could apply to buffs and abilities changing the opponent's ones would add a welcome cerebral aspect to healing imho.

Posted: Mar 9th 2011 10:37AM Space Cobra said

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You know, as much as I'd like more classes called "Bounty Hinters" with supporting mechanics and even cross classes, the classes I'd like to see in any MMO the most are probably the quirkiest ones we will never see or very unique ones.

Things like Baker or Tanner. Yes, that's crafting, but make it a full-on class. Maybe make it even comical and fight with stale breadsticks that were backed to hard perfection.

Or things involving new dynamics, even stuff I'd probably hate, like accountant and just go hog-wild and say he uses numbers the same way a magician uses spells. (Maybe that'd be a more corporate themed-RPG that the world-at-large would not be ready for...)

Basically, classes that you don't see anywhere that may or may not involve direct/indirect combat.

Posted: Mar 9th 2011 12:12PM pixledriven said

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I'd like to see more melee ranged casters. But not like the Conan's HoX, more like DAoC's Thane or Shadowbane's Sentinal. Maybe not exactly like that, but medium or heavy armor throwing around PBAoE's sounds like fun.

Or maybe a magical tank. Instead of stacking HP/Mitigation, you put on your heavy armor, run up to your target(s), toggle on your PBAoE snare and lay into them with debuffs so they don't kill you. This would be pretty fantastic IMO

Posted: Mar 10th 2011 2:24PM Valdamar said

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I'd like more original classes - it's not often you see something that is even semi-original these days, but ArenaNet were the last company to replicate it imho with the Dervish in Guild Wars: Nightfall - ok you can argue it's part monk, part shaman, partly inspired by history, but being a scythe-user just seals the deal - they put some thought and innovation into that class and it works, at least thematically.

I'd like to see monks and bards popping up more often in games too. My current MMO, Rift, has a bard but no monk - it would be nice to see it as a cleric soul, but the chain armour wouldn't work with it, so it would probably have to be added as a rogue soul wearing leather (perhaps as a ninja-type soul) - or maybe even a more mystical type of monk as a mage soul wearing cloth armour, using magic to supplement/augment unarmed and/or staff-based melee combat, a bit like DAoC's Friar.

In fact I'd just like to see a western style monk like DAoC's Friar in more MMOs.

Actually what I'd really like to see is an open class-less version of CoH's powerset system in a fantasy MMO - pick a martial powerset and/or a spell-casting powerset for dealing damage, team it with a healing/buffing/debuffing/controlling/armour/utility powerset for survivability (your own and/or your team), then pick from an assortment of extra power pools to add in utility stuff like thief skills, crafting skills, gathering skills, diplomacy skills, fast travel skills, etc. - that would let players build their own classes from modular "kits" of abilities/spells/powers.

Posted: Mar 11th 2011 2:27PM pixledriven said

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@Valdamar
I'd play that game
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