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Reader Comments (66)

Posted: Mar 8th 2011 10:17AM Irem said

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I would add Puppetmaster.

To everything. >:|

Posted: Mar 8th 2011 1:46PM (Unverified) said

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All hail Banjo, God of Puppets!
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Posted: Mar 8th 2011 10:22AM Alph said

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Love the Warden in LotRO, awesome class with a totally fresh take on playability.

Samurai is also a class that could use a little more coverage outside of JP designed games. I see it as a mix between a rogue and warrior. Fast and agile while still utilizing heavy armor and bows. I'm sure balance could be hard without tainting it one way or the other. Samurai in FFXI was always a fun class for me to play, even before it become popular and dare I say OP.

Posted: Mar 8th 2011 10:22AM Zerogrifter said

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* A class of wizard that have sacrificed their body to shape-shift into different golems. (blood, elemental, metal, energy)
* A steam punk alchemist
* A demon, vampire, werewolf, Lich
* Heavily armored mage with close range abilities.
* Tactician = does very low damage but can morph the world around him to give him and his team the tactical advantage. Creating walls, raising or lowering ground (creating pits), summoning bunkers, setting traps, creating choke points.

Posted: Mar 8th 2011 10:29AM Alboreo said

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Vikings. Dancers. Scholars who use book-related skills/magic.

What I really want is an MMO with a geomancer-style class that can use melee weapons and chain armor.

Posted: Mar 8th 2011 10:37AM (Unverified) said

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As a AO fanatic, I would like to see a Fixer (from Grid Armor period) type class - a speed oriented evasive class with ranged attacks, HoTs and snares. And my other favorite the Agent - a sneaky ranged assassin class type able to 'become' any other class in the game (sounds a bit more OP than it really was :)).

Posted: Mar 8th 2011 10:42AM Saker said

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No classes, skills! Duh! This way you mix and match to what you want. Sick-to-death of "classes", give me freakin skills! You can still have basic pre-built "arche-types" for the people who can't pick for themselves.

Posted: Mar 8th 2011 11:24AM zorovriend said

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@Saker Thats true I would love to see more games skill based.

That does sometimes ends in grindfest 150% though.
Imagine Darfall sometimes you casted spells at each other for hours just to get the ability to do a better spel so you can grind that one...

Still skill based systems are mostly better then classes.

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Posted: Mar 8th 2011 11:51AM pixledriven said

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@Saker
This
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Posted: Mar 8th 2011 12:06PM BadTrip said

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@zorovriend

I agree. They could do away with some of that by making you cast the spell in question to make that spell more powerful instead of just having generic spell points. People standing around blasting each other would get good at say, pet healing, but nothing else. They could make it cost-prohibitive to do that with damage dealing spells (with regards to reagents).
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Posted: Mar 8th 2011 12:19PM AshenTemper said

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@Saker

Do you mean sorta like this?

http://www.faxiononline.com/about/classes

- Sean
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Posted: Mar 8th 2011 1:01PM pixledriven said

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@AshenTemper
Crud. Now I have to actually check that game out...
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Posted: Mar 8th 2011 12:04PM (Unverified) said

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I like Rift's Saboteur. Tinkerer classes are great; bombs, turrets, volatile potions, whatever. With that, I liked the concept of EQOA's Alchemist, too. I always joked the glass did more damage than my concoction, though.

Posted: Mar 8th 2011 1:17PM Germaximus said

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I'd like to see more monk style characters.

Multi-class system is the right way to go but for some reason its never done the way i would have imagined.

When i think multi class i think i would have the opportunity to build up skills of any class ever invented, and then beyond that.
Instead tho we find "multi-class" as a combination or mix of the same exact archetype.

Rift is an example, you play a mage class and you pick between different spell casting archetypes to "multi-class" it.
Thats not multi-classing to me.
Its cool, its just now how i envision it.

Warrior-Priest-Mage-Rogue-Hunter and more all rolled into one, thats multi-class.

Anyways id have to give this real thought, no one will ever think of something original but we can definitely make it different.

Posted: Mar 8th 2011 1:21PM MMOaddict said

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I'd grab a few from Vanguard and Rift. Namely Riftstalker, Chloromancer, Riftblade, Blood Mage, Disciple. Unique classes that shake up the standard. Love em.

Posted: Mar 8th 2011 1:41PM Kozuu said

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I like the ideas of some classes in games, but would love to create them in a whole new picture. For instance, the Corsair in Final Fantasy XI is really cool, but how much cooler would it be if it's mechanics were used as a Clown (or Jester)? Basically, an all-chance class that has buffs and debuffs that change the flow of battle in many ways. A Clown class could do entertaining abilities that look like it's magic (and maybe is!) and aid the group with a buff, that could give the party a 10% boost in something, or a 20% boost in another.

Also, a Chef class? I mean, FFXIV has a chef class, but it's not as interesting as it should be. Chef classes should have a special loot off of each monster that can be used for it's meat, as cooking material. There, he can make combat-food or drinks that will give party members or himself, temporary buffs. Add that with some odd-ball spells (like fire magic that would "simmer" causing AoE damage with each wave getting hotter, or spew cooking oil that slows and blinds in a line), and you have an awesome Battle-ready Chef!

I long for a Chef class. ._.

Posted: Mar 8th 2011 2:27PM pixledriven said

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If I had to go with classes, I would vote for more hybrid classes, utility based classes, or ones with deployables. Being able to drop turrets and mines and basically play "area denial" is something I enjoy.

Posted: Mar 8th 2011 2:47PM bart3054 said

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Love me some Warhammer, still best PvP out there (my opinion). But the classes i would like to see more of don't fit the lore.

I am a EQ original fan. Monk was great, and my all time favorite class is and will always be an Enchanter.

Would love to see a game offer a class that by itself is completely gimp, but pair it up and it is a death team. Like a Enchanter that could shut down a MDPS, RDPS but not kill them on their own. Buff up a fighter, buff up a caster, and debuff your adversary. Not many would play it, but it would be cake to find a group.

Posted: Mar 8th 2011 3:27PM Chris Atlas said

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Dominatation class - able to control the actions of others.

Could be implemented as:

- A reanimator of dead npc's
- Psionic controller of one or more npc's or pc's

Posted: Mar 8th 2011 5:49PM PiOmega said

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" So if you had your druthers -- and we all know how fond you are of your druthers -- what class would you invent for your MMO? "
I have my druthers :D They come with the territory. Now if I could just keep those kittens from loosing their mittens.

But yes, I like the triune design of things, especially with the more classic play-style where solo is a four letter word. And one pick from this more contemporary approach of things brings forth the hacker (or security expert have you) which would be something of the illusionist. Then of course you have the remaining two being a tank and a healer (you only asked for one).

Ok it's not an invention, but ideas are a penny on the dollar. When it comes to scripting it all out, I usually stick with what works. Works great :D

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