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Reader Comments (66)

Posted: Mar 8th 2011 9:05AM Apakal said

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I don't get that worked up about the archetype. Its just the framework. It provides some basic restrictions on weapon classes and armor type.

Its all about the abilities, animations, and playstyle, of which the Thief's so far appear to be a cut above the rest (of the Rogue-like classes in other games).

Posted: Mar 8th 2011 9:21AM Kaemin said

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I unno id like to be a trash mob jussayin

Posted: Mar 8th 2011 9:22AM Tom in VA said

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The Complainer -- A whiny, damage-over-time, debuffing, demoralizing class. ;)

(The question is, would it do more damage to the mobs or to the other party members?)

Posted: Mar 8th 2011 9:26AM Dumac said

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Rift has a soul named Bladedancer. I say put the emphasis on the DANCER part.

Posted: Mar 8th 2011 12:46PM Liltawen said

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@Dumac
I'd like to see a Dancer class based on the ancient Indian Devadasis/Bayaderes.
In India,because there are so many languages using words/chants for spells isn't really an option so they use movement instead: a devadasi would go into a place where there was a lot of magical energy ( the ORIGINAL use of the word 'Mana'!), and using various positions of the body (general) and hands (specific) would manipulate the energy to do whatever they wished. In the ancient stories they were very powerful-destroying entire cities and using divine weapons.
The way the 'entertainer' and 'dancer' classes are done don't really even come close to this.
I hope that if Age of Conan ever meanders on down to Vendhya that they might do something like this.
For now I'm trying a Blade Dancer/ Rift Blade combination. Planar jumping to a MOB and then attacking is great fun as Reaktorblock pointed out.
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Posted: Mar 8th 2011 1:39PM Dumac said

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@Liltawen
Actually, that is kinda what i meant, although my knowledge of the ancient Indian devadasi is lacking (read nonexistent). Like a bard makes music as he buffs his allies, the rogue dances while he kills. Although it would be great if there was a game in which all classes derive power from their movement.
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Posted: Mar 8th 2011 9:26AM ScottishViking said

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I love the Engineer in TF2, so I'd like to see more "utility" classes like that migrate to MMOs. Siege Engineer anyone?

Posted: Mar 8th 2011 12:07PM Xpander said

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@ScottishViking

there is engineer in warhammer online.
can add different turrets and cc devices.
also have buffs for siegeweapons etc.
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Posted: Mar 8th 2011 12:16PM ScottishViking said

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@Xpander

Is the class any good?
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Posted: Mar 10th 2011 12:45AM pixledriven said

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@ScottishViking
better question would be "is the game any good?" ;-)
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Posted: Mar 8th 2011 9:28AM Sorithal said

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Monks and/or Spellblades (aka a class that dual wields swords and can cast magic as well).

There's a disappointing lack of monks in MMOs it seems. Spellblades would be fun to see too, or a mage/archer class.

Posted: Mar 8th 2011 9:33AM (Unverified) said

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Keeper class from AO, in World of Warcraft. He would wear heavy armor, and wield 2handed weapons. He would be able to cast big self heals (75%) to himself or a party member every 30 seconds. He would team heal 5% of the teams health every 3 seconds. He could choose to heal or regenerate mana of the team every 10 seconds (roughly 3%) He could absorb his health # with a cooldown every 1.5 minutes. he could wear one of a few barrier spells that either deflected 6% (and reflect 3%) of his teams total incoming damage, or cancel a special attack of any kind every 30 seconds, or every second reduce snares or roots 10% runspeed.

He would have a list of attacks that ranged in damage effectiveness depending on his ability to land the hits, and they would have multiple effects that ultimately could devastate at least a single opponent.

I really loved the class mechanics of AO, plug them into the World of Warcraft engine and remake the game and well.... you'd have AO2 for sure!

Posted: Mar 8th 2011 9:33AM Ohhlaawd said

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A class that has limited control over time in a very small area.

Undoing damage and heals, "pausing" characters in a certain area (friend and foe), and maybe some mechanic that uses the ability to speed time up as a haste buff. I think it would be a fun mechanic.

Plus, watching someone "uncast" a fireball would be awesomeeeee.

Posted: Mar 8th 2011 10:53AM Mr Angry said

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@Ohhlaawd

Thank you!

At last someone comes up with a concept, rather than just a name for already established MMO roles!!

Turning back time would be awesome, to deal the damage back to the person who implemented it. very imaginative!

I also like the idea of a class that get's more and more powerful as it moves around, the idea is to stop it doing so!
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Posted: Mar 8th 2011 12:02PM (Unverified) said

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@Mr Angry

It has a name, the Chronomancer. GW had loads of concept stuff for it for the 3rd expansion (an Aztec one) but changed their minds and made EoTN instead.

http://wiki.guildwars.com/wiki/Chronomancer#Professions
http://wiki.guildwars.com/wiki/Category:Chronomancer_concept_art

They've already confirmed that it wont be a class in GW2.
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Posted: Mar 8th 2011 12:17PM ScottishViking said

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@Ohhlaawd

Rune-Keeper in LOTRO is very similar to what you're talking about.
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Posted: Mar 8th 2011 6:43PM JuliusSeizure said

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@Mr Angry Did you completely miss my portal concept? :|
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Posted: Mar 8th 2011 9:33AM JTShadow said

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Has anyone ever played Gemstone III? It was on AOL many years ago, and after the fall of that, it because a pay to play game. This game had the most amazing class I've ever seen, it was called an Empath.

The Empath was a healer that healed in the most interesting way. If you were injured in combat and were bleeding, you'd come to the empath to heal you, and to remove your scars. You see the empath would TAKE your wounds. Was your arm cut off? The empath took your wound, losing their arm while yours got better, then they could replace their missing appendages.

Since you would normally head straight to town if you were bleeding or missing a limb, empaths would sit in town waiting for adventurers who were gravely injured, thus letting them chillax until someone came running in for help. They were also tipped well!

What job could be better then that? Sit around, heal someone when they come to you and they pay you well.

Posted: Mar 8th 2011 9:36AM Dark Ember said

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A debuff fighter. As he melee fights he adds different debuffs to targets either aoe or single target. Debuffs stays only on for a few seconds so to keep it up the character has to stay engaged.

Posted: Mar 8th 2011 10:00AM Carolina said

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Monk/fighters to Rift.

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