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Reader Comments (74)

Posted: Mar 6th 2011 10:37PM ViRi said

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Earth & Beyond open beta just before release in 2002. Till i got bored.
Then FFXi closed beta, was so much fun - USA only server, Close group of people. Then it went live and pushed everyone onto servers that were online in Japan for over a year sucked and quit.

Posted: Mar 7th 2011 2:18AM EdmundDante said

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My First MMO was MUD on UNIX.

Posted: Mar 7th 2011 2:58PM Killerham said

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Your story is pretty much mine! Just switch out some of the game titles. PP is much more care-bare now though and they have so many servers population is extremely low :(
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Posted: Mar 7th 2011 8:51AM Feydakin said

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I played many of the various pre-cursors to what I consider to be the first mainstream western MMORPG Ultima Online, including many MUDs and things like Neverwinter Nights on AOL. In reality though I started playing modern MMORPGs in earnest shortly after Ultima Online came out, I quit after the beta and a few months of live and then came back after beta testing Renn. I played UO for nearly 9 years before I quit.

Posted: Mar 7th 2011 10:20AM Ocho said

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I picked up Ultima Online, but just couldn't get into it. I also remember playing Meridian 59 as well earlier, but again couldn't get into it. I think my very first "MMO" experience was playing Legend of the Red Dragon on a local BBS in 1997... I didn't seriously start playing MMO's until World of Warcraft in late 2004. While playing that, I picked up Guild Wars, and my multi-MMO career began. Occasionally a game would come along thats not online that I played through... Fallout 3, Morrowind, etc. but MMO's are my primary gaming now for over 6 years. Now, I play WoW, STO, GW, & LotRO.

Posted: Mar 7th 2011 2:07PM SkuzBukit said

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Been playing MMO's since Ultima in '98 which I left for EverQuest in '99, took a year out just before Luclin launched & then quit for good in 2008.

Was playing a few other games casually alongside EQ, including MxO, EQII, WoW, SWG & currently playing WoW as my main game with a little DDO & CO on the side.

I'm overall a much more casual gamer than I was since a chunk of my time is spent on Facebook (not gaming-since those things are 99% crap) or general web-surfing, & I'm slowly writing my first book.

Posted: Mar 7th 2011 2:13PM Rashermon said

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I want to say that I count MUDS not only as MMOs but the grandfather of MMOs. Dragonrealms was a very well crafted MUD back in the day and when it was an AOL sponsored game it boasted a good several thousand players, long before Brad Mcquaid and the Everquest team thought to make a "MUD with graphics". So depending on one's definition, I've been playing MMOs since 1995 on AOL or 1999 on Everquest :D

Posted: Mar 7th 2011 2:44PM pixledriven said

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Underlight

It was 1998 and I had just finished Fallout for the first time. I was searching around on MPlayer for a new RPG and discovered this gem. I had played some MUDs before but I just couldn't get into them, of course I was 17 in 98 so maybe I was just too young and needed the pretty pictures..

From there spent a little time in UO and EQ before moving on to Asheron's Call for a good long time.

Posted: Mar 7th 2011 2:57PM Sente said

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Started with Anarchy Online as my first MMO, might have been in July 2001 I think; the game had recently been released. So it is almost 10 years now.

Posted: Mar 7th 2011 3:56PM Azzura said

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UO - a few months before Trammel! Before that MUDS and Bulletin Board MMOs.

Posted: Mar 9th 2011 7:28AM area212 said

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In one of the D2 zonfest rooms I heard some people talking about UO, EQ and AC. I researched them all and chose EQ. I picked EQ because 1) For AC I wasn't skeptical of Microsoft being involved with games and different colored humans seemed like a weird way of escaping rolling elves and dwarves etc. 2) UO was "dated" by the mmo community 3) EQ was popular, and a new expansion Velious promised a current and enthusiastic playerbase.

I was drawn to UO the most conceptually(from what I read). AC I liked because of the immense terrain.

Ill tell you when the golden era was: Velious.
It was the age where the game mechanics were frustrating as hell. Corpse runs that could literally take more than three hours, slowly moving around the world, losing experience upon death. But... clerics could rez; bards, druids and shamans could make people run faster; druids and wizards could teleport.

The flaws were purposeful(arguably too glaringly purposeful), but if you had the right friendships everything was OK, cause we'd look out for one another. And the abilities that we had whether it was corpse dragging as a rogue or porting to the Plane of Hate as a wizard, made each person not so much special as necessary.

The Spires of Luclin, The Bazaar,The Plane of Knowledge, were all poorly implemented ideas.

The Spires should have stayed wizard only/ grouped with a wizard. If they really needed a mechanism to go to Luclin at least make the travel time as long as a boat ride and let the players see themselves travelling to the moon watching Norrath get smaller and Luclin looking larger(hell give the priest classes a way up there too, they may not do pagan on Norath but no one would have noticed) . The Bazaar should never been a zone, but a way for players to sell their items anywhere in the world, as a merchant. The Plane of Knowledge, hell all the Planes should have remained unbridged, wizard port accessible only.

After Velious, the shit hit the fan. The lore was fairly solid up to that point and the implementation was good for the days technical standards.

Everquest needed to slow down and work out a few kinks which it never did: The Epic Weapon & Ridiculous Gear/ Ability Inflation.

Maybe Everquest Next will solve the issues.

Posted: Mar 10th 2011 3:14PM Valdamar said

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Since EverQuest's launch in 1999. Feels like a long time ago now. And for the record I hated EverQuest at first, I thought the gameplay was really boring, but about a dozen of my friends just kept pestering me to keep playing and it grew on me - like a fungus :p - still looking for a cure, actually ;)

Posted: Mar 11th 2011 10:45PM (Unverified) said

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I've played EVE-Online for about five years, off and on. I've never played any other MMO long-term. None have the openness and complexity that cater to long-term play. For example, I am playing RIFT right now. Once I reach max level cap, I won't really see any reason to stick around. I tend to play an MMO for anything from a couple days or weeks to three months. (Okay, I've only actually played ONE MMO other than EVE for three months . . .).

When it comes down to it, the potential for MMOs is far more appealing than the reality. I'm just not into the whole "I'm playing the same game with a different cookie-cutter story" genre. Especially when you factor in the "I'm really just playing a single player RPG in an environment where other people are also playing their single player RPG".

Also, I sure hope this post retains my damn name. EVERY time, I login and it says I have to provide a user name for the "first time I login" (even though it's not hte first time). And it says "You're commending as..." and then after I post . . . it no longer says my name. Instead, it says "Anonymous" and then when I try to post again, it now says "You're commenting as Anonymous". And the banner at the top says "Anonymous". What a crappy comment system.

Posted: Mar 12th 2011 3:42PM Severius said

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For way way way too long. First ones I played were text adventures over BBS systems. Not truly an MMO, more like a forum game today. Have been here since the start and probably through its heyday to today. TOR will probably be my last one unless something truly remarkable shows up, and so far nothing is even remotely promising. Hell, TOR probably won't last past the first month like most of these things anymore :(

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