| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (15)

Posted: Mar 4th 2011 7:17PM stealthrider said

  • 2 hearts
  • Report
Tried downloading it for the third time, still can't install it. Support is apparently nonexistent.

Posted: Mar 4th 2011 8:54PM yeppers said

  • 2 hearts
  • Report
@stealthrider

Yeah same. Spent a few hours downloading the 4 gigs... installed it. When it tried to patch, it said there wasn't a patch available and I'd have to reinstall. Oh well. Don't feel like re-downloading.
Reply

Posted: Mar 5th 2011 7:38PM Space Cobra said

  • 2 hearts
  • Report
@yeppers

Apparently, there is ANOTHER link/patch here.

http://godsandheroes.com/download/?PEPLauncher=1

But I can't get it to work, either. The Pando thingie seems to loop/break and I can't get the Zip to work. Any pointers appreciated.
Reply

Posted: Mar 4th 2011 7:58PM syklonis said

  • 2 hearts
  • Report
I can't believe they weer on the fence about f2p or p2p. Honestly it will never ever make it in a pay to play game market, it needs to be f2p. The quality just isn't there after being in the beta for months. Not a bad game but to pay for it no thanks!

Posted: Mar 4th 2011 8:02PM Theodorus said

  • 2 hearts
  • Report
I agree with syklonis; the game is not bad but will not compete with Rift as a p2p. They could find a niche, I think, in the f2p market. I would probably keep an account open myself.

Posted: Mar 4th 2011 8:35PM MMOaddict said

  • 2 hearts
  • Report
Definitely a FTP game. It lacks too many triple AAA factors like immersion, story, depth, polish, huge customization, sound/music quality, etc. Definitely wouldn't pay to play this.

Posted: Mar 5th 2011 12:27AM Vagrant Zero said

  • 2 hearts
  • Report
My experience was the same. Good F2P title, but it lacks polish and content to be really considered P2P.

Posted: Mar 5th 2011 5:10AM (Unverified) said

  • 2 hearts
  • Report
Agreed. After playing the alpha and the beta, this game is nothing special. The omission of the scout and nomad is a hotly argued topic by the testers and not so much the devs. They never allowed us to even try them. But it doesn't make much sense since each city has an entire quarter dedicated to the scout and nomad.

Not to mention the lighting issues, and very bland combat for the soldier class (one skill for 10 levels to attack). Gladiator is much the same. Mystic becomes a fireball machine and the priest can sit there and Dot and heal itself til the cows come home.

There are quests a plenty, not a grind game. Altho the dungeons for the level brackets were a bit overpowered (even more so with the mob buff from last patch), so basically the quests you would get for them are useless as you'll need a few high levels just to survive.

The game simply put is not ready. Some issues were solved, but most were not. Its a small company that picked the game up and I just don't believe this game offers anything different to the table than any other FTP title out there. As for P2P, they are in a dream world if they think people would pay a fee for this junk.

Posted: Mar 5th 2011 1:01PM Tom in VA said

  • 2 hearts
  • Report
I like the concept and setting of this game, but I think Heatwave will face a brutal uphill battle if they want to make it viable, especially as a P2P.

G&H is just too mediocre and unfinished in its current state. And that makes me sad, cause I really wanted to like it. :(

Posted: Mar 5th 2011 2:32PM Plastic said

  • 2 hearts
  • Report
Well, although I agree that in its current state it doesn't have a chance as a P2P title, or even F2P for that matter, I think it's important to keep in mind that Heatwave is only in the very early stages of their overhaul of the game.

I think that if Heatwave does everything right between now and launch, they could have something great. IMO, focusing on these few things would make me seriously consider paying for this game:

1. The estate system: Very few MMO's do housing well, and with an ex-SWG developer at the head of the company, I don't see why they can't make the estate system in GnH one of the best. They are already starting with a great foundation; returning home from war to see your home in ruin, and then slowly building it back up to it's former glory.

2. A political system: Rome is all about politics, and if they can implement some sort of system (perhaps like the one in Tera) where players can be elected to senate, etc., then they would have two great sandbox elements, that many other MMOs lack, in a single game.

3. Minions: Building a party full of AI controlled players may sound like sacrilege to some hardcore MMO players, but lets face it, finding a party to run a dungeon or finish a quest is not always easy, and if GnH can offer this opportunity to players it at least sets them apart from other MMOs. If they balance it right; meaning that grouping with other players is incentivized, but not mandatory, to clear content, I can see it being a major draw for many players.

4. Combat: They are working on this, and the basic elements are in place (the finishing move animations, etc.), but if they can just speed it up a bit, fix and diversify the animations, increase the amount of skills available, add positional damage, etc., I can see combat being really fun in this game. Which leads me to my next point.

5. PvP Arenas: I know it's been done, but come on, the Colosseum is the granddaddy of all arenas, and it deserves a special place in any game claiming a Roman theme. They have a chance to make the Arena systen truly great, full of mini-games that are actually fun. I can imagine PvP with mobs/bosses thrown right into the mix a la Gladiator, forcing you to battle other players while avoiding the NPCs. I can imagine flooding the Colosseum and taking the fight on water, chariot races, etc. I really hope I'm not the only person imagining the potential of a system like this.

6. Grit it up. The game needs to have dirt rubbed in its face. The graphics are fine, in terms of quality, but the art direction needs to be changed. Heatwave has shown that they understand this, by changing the promotional art and adding mature content. But the entire texture pack needs to be changed, IMO. Things need to be darker and grittier. More blood please.

I don't know how possible any of these things are, but if they made these changes I'd be all over this game, P2P or not.

Posted: Mar 5th 2011 3:45PM Nandini said

  • 2 hearts
  • Report
After participating in the closed beta for about 4 months now, it feels to me as if the producer and developers have a serious case of ADHD. They talk about how important something is and how we can expect to see it in the next patch, months go by, and no action is taken.

In 4 months, I've seen exactly 1 bug fixed out of nearly 150 reports. It took the entire 4 months, isn't completely fixed, and it's the exact same bug every other tester probably submitted the first time they logged into the game. (Other changes have been made during this time, but they were not related to any bugs I personally experienced, and continue to experience.)

I am aware that making an MMO is very hard, especially when the studio has never done it before. My level of confidence at this point just doesn't match Heatwave's enthusiasm. I simply can't foresee anyone being willing to pay money for this game either in its current state, or in the state Heatwave imagines it will be.

Posted: Mar 6th 2011 8:32AM (Unverified) said

  • 2 hearts
  • Report
And Heatwave isn't even the original creator of the game.

Posted: Mar 6th 2011 12:41PM Scarecrowe said

  • 2 hearts
  • Report
Now that the NDA has lifted... I can say it. They should have left this title to die. It's not even fit for them to pay *me* to play it.

Posted: Mar 7th 2011 2:03PM Liltawen said

  • 2 hearts
  • Report
I liked it well enough.
It's rather AoC/LOTRo era. I took Latin in HS and all the Roman lore was great fun.
But I just kept crashing out ( I have an Aurora) and it got depressing after a while.
'Plastic' has some great suggestions. Beef up the Colosseum; Roman politics on an EVE scale. It could be really good.

Posted: Mar 8th 2011 10:41PM Space Cobra said

  • 2 hearts
  • Report
I finally got it to load and played it.

For all the criticisms I've read here and on earlier boards, this is NOT a terrible game. Now, I am a new player and have not seen what the devs have/have-not-done in 4 months or more, but I do see a nice little game here and I do see some polish.

But I do also see some bugs that I am surprised have not been dealt with yet (multiple enemies that still show up and are targetable even after death, spawn clumping into a pile of death, etc.).

This thing is fun and lite atm. They can make it deeper. I think it could do well as p2p, only if the price were cheap, but I am not sure they will do between $3-8 a month. I don't think this game is yet ready for f2p, but a microtransaction model may help it gain more players.

Really, I see a gem, even with all it's current flaws. I like the setting and having minions is a great addition; I just wish we could give them our old weapons or have just one more thing to develop them other than paying a camp-master to do it across the board. (That is a fine mechanic, but in addition to my own stats, it would be nice to tinker with my favorite minions).

I really liked Gladius (the old PS2 game) and this fits in nicely with that. I also like builiding up minions and their stats. It kinda is RTS-like, but not many MMOs do this sort of thing right (Party dynamics). There are a few, but I've been less than thrilled with them, but old games that did this (single player) did it right.

So, this game gets my endorsement, but it needs to deal with bugs and a few improvements.

Featured Stories

Why I Play: ArcheAge

Posted on Oct 30th 2014 12:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW