As we learned yesterday, patch 1.16 for Final Fantasy XIV has gone live today, bringing along a much-awaited infusion of new content and mechanics. The full patch notes are fairly meaty, with the new sidequests and several improvements to local levequests topping the bill. Players will also see slower gear deterioration for appropriate equipment, enlarged enemies with visible aggro warnings, new targeting modes, constant regeneration of MP while in passive mode, and a variety of general improvements.
If that's not enough, Naoki Yoshida has chimed in with another producer's letter, this one discussing the results of the second player poll. Players have responded positively to the questions, and Yoshida interprets the results in great detail, with the ultimate conclusion that small-scale PvE content is in the works for groups, while solo leveling and solo content remains high on player agendas. It's a busy day for Final Fantasy XIV's fans, but given the recent development pace, it doesn't look to be slowing.
Reader Comments (26)
Posted: Mar 3rd 2011 9:13PM Jade Effect said
Oh, Square-Enix, you tease us so.
I wonder how many players were surprised when they received no exp, sp or loot for defeating enemies while doing the sidequests. Then you get some crummy loot at the quest completion.
I wonder how many players were surprised when they received no exp, sp or loot for defeating enemies while doing the sidequests. Then you get some crummy loot at the quest completion.
Posted: Mar 3rd 2011 11:54PM augustgrace said
So no experience for the side quests and-
"The amount of skill and experience points attainable via local levequests has been reduced." -from the patch notes
For me one of the problems with FFXIV was the mindless grind. You got a handful of local quests you could do every 48 hours that were strictly kill x mobs, or grind mobs without a quest. Both options were pretty lame. But now they've taken it another step and nerfed exp from local quests? So far SE has done very little that makes me want to reinstall the game.
"The amount of skill and experience points attainable via local levequests has been reduced." -from the patch notes
For me one of the problems with FFXIV was the mindless grind. You got a handful of local quests you could do every 48 hours that were strictly kill x mobs, or grind mobs without a quest. Both options were pretty lame. But now they've taken it another step and nerfed exp from local quests? So far SE has done very little that makes me want to reinstall the game.
Posted: Mar 4th 2011 12:32AM Twisvel said
@augustgrace
Local leves are the crafting ones, you are talking about regionals in respect to the kill x mobs.
The reduction to locals is due to them changing how the they work. It should theoretically be an increase overall for locals because:
* Players can now choose from among the suggested rank categories of 1–, 20–, and 40– from the local levequest accept/refuse interface.
* Suitably ranked local levequests are now more readily available.
It's kind of vague, but being able to walk up to the counter and have all Rank 1's/5's load when you were 20+ was always sad face.
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Local leves are the crafting ones, you are talking about regionals in respect to the kill x mobs.
The reduction to locals is due to them changing how the they work. It should theoretically be an increase overall for locals because:
* Players can now choose from among the suggested rank categories of 1–, 20–, and 40– from the local levequest accept/refuse interface.
* Suitably ranked local levequests are now more readily available.
It's kind of vague, but being able to walk up to the counter and have all Rank 1's/5's load when you were 20+ was always sad face.
Posted: Mar 4th 2011 12:24AM HokieKC said
I didn't know people still played this game. I suppose you do learn something new everyday.
Posted: Mar 4th 2011 10:09AM Caerus said
@hami83 Is it really a total troll though? This game has been out for months and last I heard was still subscription-free because of all the problems it was having. Every story I read about the game on this site mentions cool additions paired with huge, huge negatives. Hardly any of the comments are positive, even from people who obviously are playing.
Is it really hard to see how someone might be surprised people are actually playing it? I know I am.
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Is it really hard to see how someone might be surprised people are actually playing it? I know I am.
Posted: Mar 4th 2011 3:00AM Locus said
Initially, I thought I'd like this patch, but it appears that -all- the side-quests are fetch/farm quests with rewards that aren't worth the anima you'd use to teleport back.
There are a few positives to the patch, but frankly they just lift the outer veneer of grime to reveal a compacted layer of filth below. Isn't levelling after 38 quite grindy enough without nerfing SP yet again? Is this really supposed to be an improvement on targetting? (Can't we just have smart targetting for certain spell selections and why do monster HP bars have to disappear when you're curing people now?)
Two steps forwards and three steps back. It's definitely not a long-awaited dream patch, but I'm grateful for the quality of life improvements despite the mutton-headed implementations of new content. (I smell a Sundi here)
I bet that "Sage Sundi" will suggest that dungeon monsters not give exp/skill points next. Does he know how hated he is by a significant portion of the FF community?
There are a few positives to the patch, but frankly they just lift the outer veneer of grime to reveal a compacted layer of filth below. Isn't levelling after 38 quite grindy enough without nerfing SP yet again? Is this really supposed to be an improvement on targetting? (Can't we just have smart targetting for certain spell selections and why do monster HP bars have to disappear when you're curing people now?)
Two steps forwards and three steps back. It's definitely not a long-awaited dream patch, but I'm grateful for the quality of life improvements despite the mutton-headed implementations of new content. (I smell a Sundi here)
I bet that "Sage Sundi" will suggest that dungeon monsters not give exp/skill points next. Does he know how hated he is by a significant portion of the FF community?
Posted: Mar 4th 2011 2:13PM (Unverified) said
@Locus The sidequests are intended to add small amounts of lore to the world and not as a means to level. The rewards aren't horrible if your at the level the sidequest was intended for. Although an SP reward upon completion would have been nice, its not difficult to level up in this game if you make friends. The foundation is in place now fot them to add more interesting quests.
The new targetting system is actually pretty awesome. I'm a melee who plays with a controller and targeting has been my biggest struggle which has now been solved. You can now choose to target everything, friendly players/npc's, enemies or party members. Instead of having to target through everybody to get to the mob, I now can set it to enemies and within two button presses I have targetted the mob. It's great.
Along with many other improvements, I'm very pleased with this update.
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The new targetting system is actually pretty awesome. I'm a melee who plays with a controller and targeting has been my biggest struggle which has now been solved. You can now choose to target everything, friendly players/npc's, enemies or party members. Instead of having to target through everybody to get to the mob, I now can set it to enemies and within two button presses I have targetted the mob. It's great.
Along with many other improvements, I'm very pleased with this update.
Posted: Mar 5th 2011 4:08AM Locus said
@(Unverified)
The new targetting system is absolutely horrible if you happen to be using a keyboard. You can't change between targetting systems whilst your weapon is drawn because the arrow keys merely move the currently selected hotbar icon around, so to change it you actually have to put your weapon away - you can't even change the current target selections by clicking on the targetting icon.
Don't assume everyone likes to play with a controller like you do, and frankly my friends have complained about it being annoying on a controller as well.
As for "Lore", have you actually *tried* doing any of the quests? They're FAR from what I'd consider immersive, or heck, any of FF11's quests. Mechanicswise they are almost exactly identical to faction leves except the rewards are shittier.
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The new targetting system is absolutely horrible if you happen to be using a keyboard. You can't change between targetting systems whilst your weapon is drawn because the arrow keys merely move the currently selected hotbar icon around, so to change it you actually have to put your weapon away - you can't even change the current target selections by clicking on the targetting icon.
Don't assume everyone likes to play with a controller like you do, and frankly my friends have complained about it being annoying on a controller as well.
As for "Lore", have you actually *tried* doing any of the quests? They're FAR from what I'd consider immersive, or heck, any of FF11's quests. Mechanicswise they are almost exactly identical to faction leves except the rewards are shittier.
Posted: Mar 5th 2011 10:34AM (Unverified) said
@Locus If the mechanics of the targeting system are the same as a controller which I think it should be then wouldn't you just have to back out of your hotbar being active and visible on the screen and then you would be able to change your target and the targetting criteria instead of putting your weapon away.
I certainly wasn't assuming that everyone likes to play on a controller and I know the keyboard controls can be pretty awkward. I find a controller to be alot of easier to use for this game but I also used a controller in ffxi as well. At least for a melee, the new targetting system is great but some mages in my linkshell have complained that they can no longer target party members in their party with up and down on the directional pad which would move up and down the party list in order which I agree is a downside.
I have only done 3 of the sidequests so far and I agree they aren't that immersive and are pretty standard-fare for a quest in almost any mmo including ffxi who had its share of kill/fetch quests which none of those quests are really that immersive either. I think they will serve the purpose they are intended for though which I think is to just provide you small snippets of lore that don't take very long to complete and are completely optional.
One of the quests I did talked about how thanalan used to be a lush forest and has since dried up and turned into a desert. Although it was only one paragraph, little bits of lore like that are more than welcome to me.
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I certainly wasn't assuming that everyone likes to play on a controller and I know the keyboard controls can be pretty awkward. I find a controller to be alot of easier to use for this game but I also used a controller in ffxi as well. At least for a melee, the new targetting system is great but some mages in my linkshell have complained that they can no longer target party members in their party with up and down on the directional pad which would move up and down the party list in order which I agree is a downside.
I have only done 3 of the sidequests so far and I agree they aren't that immersive and are pretty standard-fare for a quest in almost any mmo including ffxi who had its share of kill/fetch quests which none of those quests are really that immersive either. I think they will serve the purpose they are intended for though which I think is to just provide you small snippets of lore that don't take very long to complete and are completely optional.
One of the quests I did talked about how thanalan used to be a lush forest and has since dried up and turned into a desert. Although it was only one paragraph, little bits of lore like that are more than welcome to me.
Posted: Mar 6th 2011 4:00AM Locus said
@(Unverified)
No, you can't, unfortunately. You actually have to put away your weapon and hit escape so that you're not actually targetting anything, then the arrow keys revert to their targetting system change functionality instead of changing between hotbar 1, 2 and 3.
The system is alright for melees primarily because they rarely have any reason to use anything other than the "Enemy" option and using a support ability automatically creates an exception. The problem is more clear when you're fighting in say, broken water with lots of people running around and using a party target option locks you out of performing your basic attack.
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No, you can't, unfortunately. You actually have to put away your weapon and hit escape so that you're not actually targetting anything, then the arrow keys revert to their targetting system change functionality instead of changing between hotbar 1, 2 and 3.
The system is alright for melees primarily because they rarely have any reason to use anything other than the "Enemy" option and using a support ability automatically creates an exception. The problem is more clear when you're fighting in say, broken water with lots of people running around and using a party target option locks you out of performing your basic attack.
Posted: Mar 4th 2011 8:14AM Nenene said
One step forward, two steps back.
Slow it down a bit Yoshi-P.
Slow it down a bit Yoshi-P.
Posted: Mar 4th 2011 8:47AM Khalus said
@Nenene
More like 20 steps backwards...
Of all the new quests they added, only 18 "across all 50 levels" or so I'm told, and not only do you not earn any XP, SP, or item drops from any of the mobs, but the rewards are useless crap too.
I was really looking forward to some good additional stories, with some in-game cut scenes like FFXI has for most of its optional quests. And you still earned XP, item drops, and many of the quests gave you important items to complete other quests later on, or something incredible good that sold for tens if not hundreds of thousands of gil on the AH.
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More like 20 steps backwards...
Of all the new quests they added, only 18 "across all 50 levels" or so I'm told, and not only do you not earn any XP, SP, or item drops from any of the mobs, but the rewards are useless crap too.
I was really looking forward to some good additional stories, with some in-game cut scenes like FFXI has for most of its optional quests. And you still earned XP, item drops, and many of the quests gave you important items to complete other quests later on, or something incredible good that sold for tens if not hundreds of thousands of gil on the AH.
Posted: Mar 4th 2011 10:45AM relgoth said
i still stand by they need take this game down for a year and gut the battle system then go back through the alpha and beta process. and this time actually listen the feedback we give them. having quests with no xp gain in this day and age is just silly
Posted: Mar 4th 2011 11:51AM Naru now in 3D said
I really need to stop reading about this game. It's just too depressing.
Posted: Mar 4th 2011 12:21PM Arkanaloth said
I was going to toss in the patch in between Vanquish runs in GuildWars but seriously, no XP for mobs in side quests... meh, nevermind. I may uninstall FF14 and check out the Dragon Age 2 demo.
Posted: Mar 4th 2011 12:23PM Magnux said
Um not to disappoint you guys but technically we are in Beta! The game did not move beyond that yet but its on its way. Hence why they are not charging us, that and the game would go down in flames if they started charging for it, currently its going down in flames but they are throwing water on it to put them out.
I too am kind of disappointed about the whole XP/SP thing but what ever not in a hurry to get to 50 since there really is nothing to do in end game :)
I too am kind of disappointed about the whole XP/SP thing but what ever not in a hurry to get to 50 since there really is nothing to do in end game :)
Posted: Mar 4th 2011 12:38PM Naru now in 3D said
@Magnux If it's in beta then why in the world did they release the game for sale at retailers at full price, as if it was a finished product??
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