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Reader Comments (5)

Posted: Mar 2nd 2011 4:57PM Taawa said

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Thank you for that informative post, Justin.

I hope Blackstar is a big success for Spacetime. Maybe they'll be moved to make a PC version implementing many of the lessons learned from PL and their experience in mobile gaming. I don't see why PC MMO's necessarily have to be several gigabyte large, hardware-taxing bruisers. Maybe there's an ultra casual PC MMO gaming market that's untapped.

Posted: Mar 2nd 2011 5:20PM Ohhlaawd said

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It's a little sad to see a studio that was focused on large-scale PC MMOs admit that they turned to handheld devices because they were broke, but at least they seem to enjoy the game they've produced.

I played PL for a few hours one afternoon but came to the conclusion that it "wasn't casual enough" to be a game I'd play on my phone while waiting in line. If I think I'm going to be sitting somewhere for more than 30 minutes doing absolutely nothing I'd rather be playing on a DS.

Posted: Mar 3rd 2011 12:01AM Space Cobra said

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It is interesting that not only they've had to break into the business by catering to mobile devices, but they continue to do so for their next game.

While focusing on PvP for their next game may help in balance issues, I can also see that hurting the PvE component, because not enough attention may be brought to it. It's basically all about balance on that end, too. BOTH need equal attention. And then there is the possible upset of introducing new classes to the game that can upset the PvP-balance cart.

But as others point out, yeah, while everyone is trumpeting mobile gaming and I try to do so, the best mobile gaming for me are small games I can turn off or pause at a moment's notice and those tend to be single-player games like Tetris.

Kudoes for staking out a great mobile MMO and their philosophy tends to support small, bite-sized play, but games need to load up fast, pause, and I need to exit in pretty fast time....unless I got the time and am playing at a Starbucks (which is not very often).

Posted: Mar 3rd 2011 8:50AM Tom in VA said

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I commend these guys for trying something new. I just hope they can get get past the mobile MMO = shallow, shallow, SHALLOW gameplay/RPG experience stigma, which was my general impression of Pocket Legends. Too me, PL was like the MMO-ification of an arcade-style game, lots of nice fluff but no real role-playing/story-based substance.

I'd like to see a game such as this that really puts the "RPG" into the game.

Posted: Mar 3rd 2011 9:20AM Dblade said

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I agree with the sentiments here. It's a cool little achievement, but I wouldn't see much times where I'd want to play it. Either I'd play for bursts of 10-15 minutes, or I'd be at home where I could play on my PC. My guess is that the Ipad version of this dominates sales, if one exists.

I think the idea of this comes from what I call NYCization. That because you live in New York City or other densely packed urban areas, you designed based on what people do there rather than what people do across the USA. A pocket MMO sounds great if you take the subway or commute on the train, but for most of us outside them, there just is little opportunity to use it.


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